Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
Actually the Steam page list only what is actually in the game (for exemple we are working on more languages but actually only fr/en is done so we listed only fr/en), as the development goes we will update the steam page and list stuff done. Actually we are working on the Linux version but it's not acceptable enough yet to say that we are supporting Linux on Steam.
- Sparse texture for terrain partial height streaming:
https://docs.unity3d.com/Manual/SparseTextures.html
- Async GPU readback to fetch collisions datas without lag spikes from our procedural vegetation generated on the GPU
https://docs.unity3d.com/2018.1/Documentation/ScriptReference/Experimental.Rendering.AsyncGPUReadback.html
- GPU Fences for correctly syncing our terrain CPU <-> GPU
https://docs.unity3d.com/2018.2/Documentation/ScriptReference/Rendering.GPUFence.html
- Mipmaps streaming for memory saving (otherwise the game consume up to 8GB of memory and VRAM)
https://docs.unity3d.com/2018.2/Documentation/ScriptReference/Texture2D-streamingMipmaps.html
Also on our side there is a lot of small fixes todo on some shaders.
We already dropped all native plugins that we were using that was blocking us from porting to Linux (eg: PopcornFX, TrueSky)
I take it you've tested the very latest Unity release to see if they support what you need?
Thanks for the heads up.
Comment on Kickstarter
This has been possible since 31 March 2017:
Unity 5.6[blogs.unity3d.com]
And now, one year later, you switch to OpenGL? What theoretically would have been possible as early as 2016?
I don't need to understand that, do I?
Otherwise I am happy when the game is finally released for Linux.
You're overestimating it. Vulkan is supported, but not feature complete. The developer here states which issues are holding up for actually having a linux release with Vulkan, features Unity3D has to complete before it can happen.
They do not switch to OpenGL. They do have OpenGL builds. They had quite some time back. They don't seem to be satisfied with that, and that's a good sign - they care.
I think there will be some time to go down the river until Unity supports those features. Still good to know they're working on it and providing feedback to the engine developers, because that's what's going to bring the engine where we linux people would want it - feature complete, easily for developers to utilize.
Keep up the good work!