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I would like to add one thing that helped me tremendously:
Starting with level 2 of the hijacking skill you can controll the weak guards. Guards are allowed to pass all gates. So no hacking/hardwiring required to get in or out. Just have your friendly guard nearby to walk you through the gate if necessary.
Plus those guys are not just a few more guns but they can also shoot cameras, scout and increase your sight in big compounds and cause general distraction whenever needed. They are extremely expendable as well.
Just be carefull when leaving downtown. In the other districts, you will need a guard of the corresponding faction to the compound you are about to enter. So if you enter a Usy Corp compound with a draconis guard/drone it will get treated like any other intruder.
Second little thing to add:
If you like the stealth approach, use the hacker and the intruder as a team as soon as have the cloaking generator. The hacker hijacks, the intruder uses melee - these two simple and silent "kills" will get you through most of the early to mid compounds. (Just murder the hijacked guard with the alt-move - which requires a drawn weapon btw - to make space for the next victim)
Last and final tip:
If the compund is not that big and there are not that many guards (maybe cause you distracted them..), just grab a guard to open the gates and then run with him and your guys to the target. When your guys get out the target door again, let the guard attack his former buddies as soon as he is not need anymore and escape with your team. A bit dirty but it's working surprisingly well. ;)
Save Now, Save Often. The game's autosave is frequent when outside hostile territory, but that's only one slot. The game does crash periodically on some system configurations, but more importantly there are still quite a few bugs. Some will merely get you killed in unpredictable ways, but others can cause missions to become either very difficult, or incompletable.
If you've only got an autosave and no manual, legacy saves to return to an earlier state - such as the beginning of a new district - you could find yourself in a campaign in which you cannot complete all the objectives you'd like to.
You may, as a very slim risk, even end up unable to complete the campaign at all.
Save frequently, using new manual save slots in the System menu.
To help you store the money, go break into all the banks first with stealth+leadership+hacking+hardwire - it's possible to sneak past all checkpoints if everyone can cloak between hiding places.
Note that it probably doesn't work if you find out about the loot first, and then buy the black market item you're going to 'acquire'. Haven't tried this...
Also note that there's probbaly more gear item than augs and weapons, so it's more difficult to shoot for good shield and armour slots.
i hate to say you are wrong, but this is actaully not true at all. your agents DO get xp even if you are only useing one of them. you may have to have them all in hostile territory for this to work (i havnt specifically tested this), but i know from a lot of experience that they can and do level up even if they are doing nothing but hiding near the entrance. i have had many expierences where i am sneaking around with my infiltrator and suddenly my soldier dings out of nowhere, just for sitting on his butt, doing nothing at all (good job soldier!). i am very glad for this, otherwise, with a stealth heavy approach your other agents would fall VERY far behind the XP curve and be killed in any actual combat situation. before i realized this truth, i used to send all my guys into every mission, keeping them tegether to make sure they all got XP and leveled up at the same rate, and thus got into a lot of unnessessary firefights. now, however, most of the team hangs back in a convinient hiding space while my infiltrator (and sometimes hacker) does %90 of the work.
https://www.youtube.com/playlist?list=PL0agGNcfCaZSUgZVEQOzofHVSnbLJ-4fR
Also know that shooting cameras and blowing up structures appears to release more soldiers onto the field EVERYWHERE, not just the place you are in. If you are adventuring along and come across a ridiculously huge pile of guards, it's probably because of all the mayhem you've been causing. If you've accidentally created a nightmare for yourself, simply save then reload, and the field will reset back to normal number of guards, etc.
mind-controlling can be a real kick... factions Soldiers can open doors, draw fire, and even be used as decoy... use them to get into a facility of a different faction (eg Uzy Korp), pull aggro and run them back to the street... Uzy and Draco will fight in the street, and you are clear to get in the facility.
They can also kill all of the cameras in a place without getting you into troubles.
So if patrols have time left after investigating the locations of the alarms they get sent out to investigate, they'll go off patrolling the city or their compound, which would explain why you might see more guards elsewhere after causing a ruckus. If you kill the patrols that get sent out it shouldn't lead to more guards elsewhere, even if that can cause even more of a ruckus.
This is useful knowledge if you want to have your low-level agents sneak/break through a checkpoint: You can shoot all the cameras with a silenced sniper rifle, and if you don't want to deal with all the guard units that get spawned, you can just leave the area unmonitored in the Fog of War for ten minutes and the extra guard units should be despawned. Wouldn't have worked if cameras got repaired after ten minutes, but apparently they stay broken for a lot longer than that.