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I'll try to test it without psi detour at all next game to see.
The main reason being that laser weapons have an innate aim bonus, which is useful early game when everyone's aim is ♥♥♥♥.
Lasers also hold their usefullness for quite a while.
He's not skipping the research, it's a prereq for coil. He's merely skipping the mass upgrade mats costs.
I used to skip sawed-off shotgun upgrades until T3 but then I randomly upgraded one on a haven defense vs warlock a few games back and took an overwatch shot to deal 27 dmg which felt so absurdly good and helped me save every single resistance personel and more scorch injuries across units.
There's only SMG tiers that my playstyle varies from one game to the next. Like I stretch basic SMG till plasma for shinobis but for some other classes like grenadiers and technicals, I often regret not investing in better SMGs. Particularly on Lost maps if I had to bring them along.
But yeah, in my current game I skipped laser deliberately without the detour for psi (I blew my high intel rookies by mistake by running them on 1 mission and getting a promo). The power spike felt really good. I did my starting zone liberation on advent strength 9 or 10 for the last 2 missions Last mission was showing 46-48 and had an extra 5 turrets. It got me like 52 bodies on salvage. With only laser, I could probably have done the last mission albeit with more injuries, but I think I would've failed the lib4 against 19-21. Or I would've had to wait another month just to let the advent strength drop back to reasonable levels and then lib5 would've been on like 34-36 instead.
Anyway, overall rather satisfactory strat so far. One thing that feels particularly satisfactory is the early power spike on technicals. Early gauntlet 2 is so strong on missions without salvage. Devalues early grenadiers a lot since I find they compete for the same role until sting grenades / larger crews become the norm.