XCOM 2
Gunsaremagic Jul 26, 2019 @ 10:20am
long war 2 infiltration
any advice? how can i get at least 100 percen infiltration with a bigger squad i usually just send 4 people
Last edited by Gunsaremagic; Jul 26, 2019 @ 10:21am
Originally posted by Sabaithal:
You'll notice that each 'mission' that pops up will have a window. Usually something like '5days 16 hours' or something. If you can get a squad in under that time window, you will get 100% infiltration.

Tips on lowering infiltration times:
- More soldiers increase times the most, therefore smaller teams are good for low-window missions. Not all missions should be taken of course. Total stealth runs are viable unless they are missions specifically for killing enemy troops (convoy raids, troop ambushes, ect). Generally non-heavy combat oriented squads should stay below 7 people.
- More heavily equipped units have longer infiltration footprints. This can be anything in the gear slots, from armor plating to grenades. Reducing this will (slightly) reduce that soldier's footprint.
- Suppressors decrease infiltration times when equipped. Maximum bonus to elite suppressors.
- Chameleon vests decrease infiltration times. Though generally not used in favor of armor plating.
- Shinobis have the "tradecraft" perk which significantly reduces that soldier's footprint.
- Officers when consistently working with the same squad will begin to passively reduce the infiltration footprint of the entire squad over the course of repeated missions. The bonus will only apply as long as that officer is leading the squad (note: higher ranking officers will supercede lower ranking ones, negating the bonus if the lower ranking officer is the consistent one).
- High ranking officers can get a perk that significantly reduces squad infiltration time. Forgot the name.

Mission detection_(Thank you frankie for reminding me)
- Assigning rebels of a haven on the 'intel' task will get you missions, generally much sooner. 6 is the optimal number, as the returns from any more than that are very little and those rebels would be better off assigned to other tasks.
- Assigning a scientist can also help you detect missions sooner, though the aforemention 6 rebels will detect most missions in more than ample time.
- You can spend intel from your resource pool to double the infiltration rate of a squad. This can be done at any time and will give you the same return no matter what. So if your squad only gets 60% infiltration by the time the mission timer hits zero, you can spend some intel and get that readiness to 120% instead. I recommend only using this when necessary, its better to get under the line be default in the long run.
- Not directly related but, assigning 6 rebels to intel in every haven will result in A TON of missions popping up all over the globe. Only pick the ones that are necessary to do, and try to have one squad in reserve for emergencies (such as a sudden haven attack).

That's all that comes to mind at present. There are probably a few tips I forgot. I will edit this list as I find them.

Infiltration rate can go up to 200% which is the maximum bonus. The high the infiltration rate, the less enemies there will be and the smaller their detection radii will be.

Note that some missions such as convoy raids might actually be advantageous to engage with very low infiltration (more enemies means more corpses to collect), as long as your squad is capable of handling the increased enemy presence of course.
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Sabaithal Jul 26, 2019 @ 1:28pm 
You'll notice that each 'mission' that pops up will have a window. Usually something like '5days 16 hours' or something. If you can get a squad in under that time window, you will get 100% infiltration.

Tips on lowering infiltration times:
- More soldiers increase times the most, therefore smaller teams are good for low-window missions. Not all missions should be taken of course. Total stealth runs are viable unless they are missions specifically for killing enemy troops (convoy raids, troop ambushes, ect). Generally non-heavy combat oriented squads should stay below 7 people.
- More heavily equipped units have longer infiltration footprints. This can be anything in the gear slots, from armor plating to grenades. Reducing this will (slightly) reduce that soldier's footprint.
- Suppressors decrease infiltration times when equipped. Maximum bonus to elite suppressors.
- Chameleon vests decrease infiltration times. Though generally not used in favor of armor plating.
- Shinobis have the "tradecraft" perk which significantly reduces that soldier's footprint.
- Officers when consistently working with the same squad will begin to passively reduce the infiltration footprint of the entire squad over the course of repeated missions. The bonus will only apply as long as that officer is leading the squad (note: higher ranking officers will supercede lower ranking ones, negating the bonus if the lower ranking officer is the consistent one).
- High ranking officers can get a perk that significantly reduces squad infiltration time. Forgot the name.

Mission detection_(Thank you frankie for reminding me)
- Assigning rebels of a haven on the 'intel' task will get you missions, generally much sooner. 6 is the optimal number, as the returns from any more than that are very little and those rebels would be better off assigned to other tasks.
- Assigning a scientist can also help you detect missions sooner, though the aforemention 6 rebels will detect most missions in more than ample time.
- You can spend intel from your resource pool to double the infiltration rate of a squad. This can be done at any time and will give you the same return no matter what. So if your squad only gets 60% infiltration by the time the mission timer hits zero, you can spend some intel and get that readiness to 120% instead. I recommend only using this when necessary, its better to get under the line be default in the long run.
- Not directly related but, assigning 6 rebels to intel in every haven will result in A TON of missions popping up all over the globe. Only pick the ones that are necessary to do, and try to have one squad in reserve for emergencies (such as a sudden haven attack).

That's all that comes to mind at present. There are probably a few tips I forgot. I will edit this list as I find them.

Infiltration rate can go up to 200% which is the maximum bonus. The high the infiltration rate, the less enemies there will be and the smaller their detection radii will be.

Note that some missions such as convoy raids might actually be advantageous to engage with very low infiltration (more enemies means more corpses to collect), as long as your squad is capable of handling the increased enemy presence of course.
Last edited by Sabaithal; Jul 26, 2019 @ 1:52pm
frankie60 Jul 26, 2019 @ 1:47pm 
All good tips above. One thing you can do to maximize mission timers is have at least 9 Rebels on intel and use a Scientist as a haven advisor (if you can spare one) Try not to take missions that are under about 5-6 days, unless it's a critical mission (counter a dark event, destroy a relay to prevent a haven retaliation, supply raids, etc.) In those cases, you can use intel to boost the infiltration time. Boosting isn't something you want to make a habit of, but it can help in a pinch.
Gunsaremagic Jul 27, 2019 @ 3:32am 
thanks a lot :D
Mrvecz Jul 27, 2019 @ 5:23am 
Another small thing to add is that psiops themselves will reduce infiltration time slightly so if you are in a pinch where you dont want to reduce size and you are out of options and only two hours remain for 100%, then psiops might help. Some missions require 100% for your squad to be concealed but not all so dont panic if you manage to infiltrate to 90-100% but expect the mission to be slightly harder.

Another thing you should consider is cutting corners where possible, like snipers dont really need any plating or medkits if you use them wisely (Utilizing squadsight whenever possible). An item roughly removes or adds one hour of infiltration so have that in mind.

At some point you will also encounter a mission (HQ assault) that has no expiration date and you can go full-death squad there but beware if you really commit your troops to be as lethal as possible (heavy weapons, mechs, all slots filled with vests, medkits and grenades) you might end up with infiltration timer of +18 days... Due to the difficulty of this mission its generally reasonable to send your best there. But for those +18 days you are vulnerable when "harder" missions pop up while they are too busy. Like Heaven retaliation mission....

Good thing is that you can, at any point recall your troops back (even from normal missions) to fight that back.

frankie60 Jul 27, 2019 @ 5:31pm 
@Sabaithal: I haven't noticed 6 rebels on Intel being so effective, but it could well be the most efficient number. The potential issue I see with assigning rebels to multiple tasks is the chance for multiple mini retals popping on one haven. 9 or more can net some seriously high INF timers. I've regularly gotten 12-15 day timers and have gotten as high as 18, which are perfect for training missions.
Sabaithal Jul 27, 2019 @ 9:16pm 
Originally posted by frankie60:
@Sabaithal: I haven't noticed 6 rebels on Intel being so effective, but it could well be the most efficient number. The potential issue I see with assigning rebels to multiple tasks is the chance for multiple mini retals popping on one haven. 9 or more can net some seriously high INF timers. I've regularly gotten 12-15 day timers and have gotten as high as 18, which are perfect for training missions.
I've experimented quite a bit with intel job numbers. 6 is the best number so far. It practically garuntees (as long as some aren't faceless) early mission popups and even hard to get dark events pop up rather frequently. 5 is still good, but misses a couple of dark events and results in some lower timers. Over 6 has proven to have little noticable effect. That's just my observations, I haven't tried doing this 20 times or anything.

As for the mini-retaliations, I've noticed advent strength needs to be at least 4 for it to happen, and the number of jobs PROBABLY needs to be 4 or above to trigger a retaliation in that field. I say this, because I've only ever had mini-retaliations as intel and supply raids, and every time I had 6 rebels assigned to that task (or more in the case of supply, but only 6 plus the haven advisor show up in the mission).
krabdr Aug 1, 2019 @ 9:02am 
To the OP, be sure to manage your intel because you can buy out the remaining mission timer with it to speed up your "infiltration". I use that a lot for specialty missions such as liberation missions that have a low timer and supply raids that often have a low timer.
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Date Posted: Jul 26, 2019 @ 10:20am
Posts: 7