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Apart from this, LWOTC is very stable as of the most recent build, Dev 24.1. There are still some minor bugs to be ironed out, like model swaps not always applying correctly or the Chosen Warlock trying to buff resistance relays (it's as bizarre as it sounds), but the core LW2 changes are, for the most part, even more stable than they were in LW2 itself.
It's entirely possible to complete the game, and the mod is mostly balanced, although further tuning will come.
The most recent LWOTC dev builds, as well as advice/troubleshooting help can be found on the development discord, here; https://discord.gg/2e6rNQf
I was looking for exacly this! Now how the hell do I get it and install it =)
https://github.com/long-war-2/lwotc/wiki/Installing-Long-War-of-the-Chosen
Read the instructions carefully there are a lot of them.
Saw the video seems like its pretty buggy,
Overwatch seems pretty broken when 3 guys shoot a dead body.
It's an entirely visual bug, and doesn't result in wasted OW shots, even if it appears so. It's pretty much irrelevant gameplay-wise.
Its also come to my attention that the mechanics involved are balanced quite a bit differently. For example in LW2 technicals can equip other heavy weapons aside from extra rockets and napalm tank extenders, but in LWOTC they cannot. LWOTC also implements a fatigue system which is not necessary in LW2 due to how resource gains are balanced out.
And of course LWOTC has certain mission types from WOTC that LW2 lacks, as well as the classes and new enemies.
There's also the fact that LW2 is considered a finished product at 1.5 made by Pavonis (who were contracted by 2k to make it for this game). LWOTC on the other hand is made by fans, and is still considered in beta last I checked, and it does have bugs and other issues.
And there are also different versions of LW2 with different mechanics and/or balance in mind such as Long War toolbox and Long War 2 Overhaul. The latter of which already comes with most addons to LW2 classic.
So at some point, from gameplay view, yes, LWOTC is just LW2 with more content, different balancing, thanks to integration of WOTC content.
Fatigue system was implemented to curb down A-team build up, but i found fatique to be bordeline irrelevant for few reasons
1) Its tied to time spent in mission, majority of missions in the game rush you forward, either with instant failure timer or soft timer where the game tries to drown you in reinforcements.
2) Missions that let you slow down are not gona be slow either, due to how yellow alert works, enemies will beeline towards you eventually due to sounds or just chain activate as they follow up the screams of their comrades that just walked in to 8 man overwatch. Most troop collum ambushes end within 12-14 turns max
The only mission where it can take you longer is HQ assault, but that is a super rare mission you wont do many times.
Unless you are using cheese i guess like one shinobi and rest are snipers.
They also changed how will works, all soldiers have lesser will so they are much more vulnerable to mind control, but they also added two new, non-WOTC features
1) You can stock strike mind controled troops, stunning them and preventing them to running in the open and then getting massacred by the enemy.
2) Stun status effect from Lancers, Chosen or Berserkers can be recovered by anyone, Medic Specialists are no longer needed. Only 2 AP and your soldiers can recover from a hard CC.
How extra abilities work also changed from LW2, instead of having a structure that takes the soldier out of combat and pumps him with RNG skills, you use AP instead. You get AP for doing hard missions and defeating Chosen and on promotion, or through Covert Ops.
And also on promotion, numbers are dependant on soldiers inteligence.
Pistol and XCOM skills are accessible, irrelevant to rank, you can buy a fan fire on corporal if you want, pistols are still underwhelming and they are even trashier because they are now competing with XCOM skills that can be just plain out better.
Thats one thing i dont like that pistols have to compete with XCOM skills for AP investment and they just dont hold up.
And XCOM skills range from really weird ability combos, to god tier damage boosts (+4 weapon damage for Rangers and Gunners ?), free grenades and combo skills or skills the class didnt have (Like bladestorm/Fence for gunners, turning them in to pseudo shinobi that can rip through near-dead enemies or sectoids).
Technicals cannot make use of the second even when wearing a Heavy suit, but they can carry extra ammo for their Gauntlet weapons
I asked on LWOTC discord and they confirmed this, so it's not possible without mods or ini files modification.
And i thought i was losing my mind.
It is also maybe because who would use anything but extra ammo for the weapons the entire class is based around ?.
https://steamcommunity.com/sharedfiles/filedetails/?id=2432588990
And please don't embarrass yourself again by claiming I modded the ini files, because I didn't. Just accept that you got one small detail wrong and/or are using a different version, its not that big of a deal.
But despite the clear evidence I've provided, go ahead and keep arguing ad populum if you like. I'm done discussing this.