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So, I've started building Left Side Rangers and their skills are immediately useful. You may not double shoot now, but I guarantee you will in the late game. LEU moving to Rapid Fire gives you three shots and you will want all three most of the time. In my opinion, you should take Locked On and get the aim boost. Eventually you can get to Kill zone which is a way better form of Rapid Reactions.
The left side tree for rangers is more for infantry purposes, your soldier's ability to hit targets with a standard firing action.
I'd say (with the exception of the suppression perk, which is redundant on the overwatch tree) devote your ranger solely to the left or solely to the right side of the tree to achieve maximum results. Anything in between is kind of meh.
Covering Fire skill on other hand is also great since reaction shot triggers on any enemy action before enemy action. Just imagine the profit of it with Rapid Reaction(three shots at different targets before target action) or Kill Zone(shot at every target in zone before target action). Additionally reducing aim to 10 for triggered enemy. At the early game when pods are like 3 rookie advent troopers it means little, but later on encountering pods of like 6-8 enemies of all kinds and grades... Rangers must have clips of biggest size and best hair triggers, it is devastating combination.
Just another combo of who knows how much of it in this game
I'd suppose, theoretically, that if you have Locked On and set a Kill Zone, all of the shots after the first one will have an aim boost. The big advantage of Kill Zone over RR is that a miss doesn't kill the triggered fire and you get up to 6 shots.The only disadvantage of Kill Zone is the cool down, but I only really use it to ambush large pods so it has usually reset by the time I need it again.
I'm not personally sure whether CF only gives the aim malus to the enemy currently being shot at, or everything the soldier sees. I sort of had the impression that it affected all enemies.
Locked On
Gain +10 aim and +10 crit for successive shots at the same enemy unit.
Covering Fire
Overwatch shots can now be triggered by any enemy action, not just movement. Targets of overwatch shots receive -10 aim for the rest of the turn whether or not the shot was triggered because of this ability.
So, Locked On is useful against the ones that need more than one shot to die and is not applicable for any reaction shot since there is only one reaction shot per target
https://www.ufopaedia.org/index.php/Ranger_(LW2)
Hovering mouse over yellow ? for more info
Given the cons of covering fire, and not finding it that useful after a few test, it's a clear yes for locked on. If I want an overwatch specialist I'd rather build a specialist around it anyway, since they get the sentinel perk.
Also, an overwatch ranger could easily be more valueable than an overwatch specialist IF their aim score is high and you invest in hair triggers. The rapid-reaction perk allows up to 3 overwatch shots as opposed to the sentinels 2. The only snag being that with rapid reaction, each prior shot needs to hit something to take the next one (hence the hair trigger and aim investment).
Really fun squad to use btw, I recommend trying it out.