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A 30 defence is a 30 aim penalty for the enemy. You can see this when attacking things like Gatekeepers or Archons who have native defence and that Gatekeepers are hard to hit as if you would shoot at solid cover enemy despite them being giant orbs and plasma weapons shouldnt be deflectable.
Dodge is also important for soldiers that will rush into battle like the shinobi and huh........ assault build with high crit and "run and gun" ability.
In conclusion: Soldiers with negative defense that should never be focused by the ennemie should get a dodge PCS instead if you have nothing better to use, soldiers that will stay in cover a lot and have a positive defense should get some PCS defense then (like the ranger for exemple), if your ranger will fire then hunker down a dodge PCS may be good because at some point he'll be hit if he draw the ennemy fire (like on an HQ assault for exemple).
PS: You can have a gunner build like a tank so either get him a dodge PCS or the one that halve wound recovery time or life support PCS depending of what you have, or if you have a really bad shinobi or a good one that could make a diversion the parry wich give +10 dodge and dodge PCS means you can draw mutons CQC attacks and counter it, same with chrissalids (I don't know if you can counter a berserker because I never let one get near), for exemple you do a raid mission with 3 sharpshooter, one "spotter" wich is a sharpshooter specialized in marking the ennemie (sounds terrible but it's actually pretty good compared to a shinobi scout) and you need something to prevent the ennemie from reaching your sharpshooters, well a shinobi hunkering down and countering melee will slow them, and if it get hit some bonus dodge may prevent it from dying, since dodge reduce the chance of being crit and increase the chance of getting grazed when you should get hit normally it helps. Sure having a soldier injured is not good compared to having all of them healthy, but sometimes it's better to have a soldier injured rather than dead, of course even with 70+ dodge a 3 health soldier grazed by a muton will probably die.
- Defense - Flat value that reduces a units chance to get hit at all. Higher defense, lower chance they'll be hit.
- Dodge - Value that increases the chance that a serious wound will be demoted to a less serious one. IE, a normal shot may be demoted to a graze fire, or a crit to a normal.
Both increase survivability. Its just whether or not you want the soldier to be able to better tank hits, or not get hit at all (but if they do get hit they will likely take more damage).