XCOM 2
So at what point does the tutorial "end"
I ask this because who doesn't love easily preventable soldier deaths that despite not being under YOUR specific command still get counted as YOUR losses...

And because this "game" is so much more of a mess than enemy unknown/within was.
EU after the second mission you had free reign but in this one it just kept drip feeding me tutorial stuff BUT iv busted the first blacksite now.
Is that all the super good designed tutorial locked narrative stuff out the way and i can start an actual playthrough?
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Showing 1-15 of 32 comments
HazardHawk Mar 24, 2024 @ 10:07pm 
Try disabling the tutorial in setting up your play through. That might help if you dont need it.

And if you get tired of gatecrasher...
https://steamcommunity.com/sharedfiles/filedetails/?id=756948560
Last edited by HazardHawk; Mar 24, 2024 @ 10:12pm
Stardustfire Mar 24, 2024 @ 10:38pm 
Tutorials end as soon you start a new game and uncheck "Tutorial" and if you have WotC "Lost and Abandoned"
megansweden Mar 24, 2024 @ 11:08pm 
Serious answer, the regular game tutorial ends after the first Guerilla Op, as long as you are successful and get an Engineer. You put the Engineer to work digging and then the tutorial is done. Everything after that is your choice. You did not have to do the Blacksite, the tutorial does not enforce that, it's just that Bradford makes everything sound like it has to be done RIGHT NOW when it really just has to be done at some point.
Iridar Mar 25, 2024 @ 3:15am 
If you have the Tutorial enabled, your actual first mission is one where you recover the power core, which is pretty similar to non-Tutorial Gatecrasher. As for "counts as your loss" honestly who cares about it? It's just a number, if you can't mentally deduct from it, you might have OCD issues.
Yow! Mar 25, 2024 @ 4:40am 
About the "Lost and Abandoned" tutorial, is there more tutorial content after Mox rescue?

I am yet to finish a WotC run, but have restarted many times, and that WotC tutorial is tiresome, but since i have not gone past a single blacksite yet, i am unsure about disabling it, i don't want to miss some tutorial info about the chosen or other things.
megansweden Mar 25, 2024 @ 6:54am 
Originally posted by Yow!:
About the "Lost and Abandoned" tutorial, is there more tutorial content after Mox rescue?

I am yet to finish a WotC run, but have restarted many times, and that WotC tutorial is tiresome, but since i have not gone past a single blacksite yet, i am unsure about disabling it, i don't want to miss some tutorial info about the chosen or other things.

Once you've rescued Mox you've done everything connected to Lost and Abandoned. If you disable it you will start the game with a random faction soldier on Gatecrasher (or you can select which faction to start with in the Advanced Options when you set up a new game). You won't be missing anything else.
HazardHawk Mar 25, 2024 @ 9:17am 
I have a game running and not going to set up another just to get you all a screenshot.

There are a possibility of 5 tutorial missions.
Tutorial
Gatecrasher
Lost and Abandoned
Robot factory
Viper den

Each have their own base tutorial, but there is also a tutorial which is ongoing in voice direction which can be turned off which runs the length of the entire game.
Dragon32 Mar 25, 2024 @ 11:57am 
I guess people have a different definition of tutorial to me. I'm with Iridar: the only tutorial mission is the one where Osei and Ramirez rescue the commander. All the others are story missions.
HazardHawk Mar 25, 2024 @ 12:23pm 
Originally posted by Dragon32:
I guess people have a different definition of tutorial to me. I'm with Iridar: the only tutorial mission is the one where Osei and Ramirez rescue the commander. All the others are story missions.
Actually, we are all correct from the perspective we are each using.

Rescuing the commander is an optional story mission with a deeper control to teach. The same is embedded in each expansion, but not at the same level of control using rather a shotgun patterned map to control advancement.

Inside the main game, including the random maps and missions, there remains elements of a tutorial which can be disabled in both settings in part and then in game setup in part.

Ironically, choosing no tutorial in setting up a game and choosing to add mo missions, but including the features of the expansions, their core tutorial and dialog is then expressed in some very hilarious out of place ways!

Example: no added expansion missions, settings left at default, no mods, the "Kill the General" mission, had the Assassin show up, not one lost anywhere, but after killing the Assassin, interjected the "What?!" exclamation in introduction to the lost. Those are the only parts which cannot be turned off. They must express somewhere.

HOWEVER turning off what you can in settings and in game setup, then we avoid most of the lectures included as tutorials. Beyond that takes mods.

The difference in discussion is simply what you consider as a tutorial.
megansweden Mar 25, 2024 @ 12:48pm 
Originally posted by Dragon32:
I guess people have a different definition of tutorial to me. I'm with Iridar: the only tutorial mission is the one where Osei and Ramirez rescue the commander. All the others are story missions.

That's the only mission where you have to follow everything step by step and can't even choose where to move your soldiers. For everything else, you choose your actions and your team. But there are certain choices that you are forced to make on the strategy layer that are also part of the tutorial - your first Research is mandatory, you can't choose anything except Alien Biotech, when you visit Shen you MUST purchase a Medkit whether you want one or not, and after your first Guerilla Op (your second mission) where the reward is always an Engineer, you MUST put the Engineer to digging. If you fail the Guerilla Op and don't get the Engineer it can actually break your save. But once the Engineer is put to work, all the tutorial content is done, there are no more mandatory actions.

But I'm with you on the others DLC "intro" missions - those are story missions to me. Lost and Abandoned is arguably a tutorial since the Chosen doesn't behave the same on that mission as they do the rest of the game (they never just bail after getting down to half health except in that mission) but that could arguably just be for story purposes as well.
Last edited by megansweden; Mar 25, 2024 @ 12:56pm
Originally posted by megansweden:
Serious answer, the regular game tutorial ends after the first Guerilla Op, as long as you are successful and get an Engineer. You put the Engineer to work digging and then the tutorial is done. Everything after that is your choice. You did not have to do the Blacksite, the tutorial does not enforce that, it's just that Bradford makes everything sound like it has to be done RIGHT NOW when it really just has to be done at some point.

Finally someone who was ACTUALLY helpful and actually read my question i thank you...
As for the other 3-
Originally posted by HazardHawk:
Try disabling the tutorial in setting up your play through. That might help if you dont need it.

And if you get tired of gatecrasher...
https://steamcommunity.com/sharedfiles/filedetails/?id=756948560



Originally posted by Stardustfire:
Tutorials end as soon you start a new game and uncheck "Tutorial" and if you have WotC "Lost and Abandoned"

I wasnt asking about how to turn OFF the tutorial. Iv played hundreds up hundreds of hours of xcom i KNOW how to play. I want to know WHEN i can play my way because i wont have missed out on any of the """gripping""" story content this game totally has...



Originally posted by Iridar:
If you have the Tutorial enabled, your actual first mission is one where you recover the power core, which is pretty similar to non-Tutorial Gatecrasher. As for "counts as your loss" honestly who cares about it? It's just a number, if you can't mentally deduct from it, you might have OCD issues.

Given your profile yeah id imagine you know a thing or two about mental health huh...?

Too had to just say "Oh yeah after you get the power core all cutscenes after that are around if the tutorial is off"
Iridar Mar 25, 2024 @ 5:02pm 
Originally posted by Supreme Admiral Brenton:
Given your profile yeah id imagine you know a thing or two about mental health huh...?
What are you talking about?

Originally posted by Supreme Admiral Brenton:
Too had to just say "Oh yeah after you get the power core all cutscenes after that are around if the tutorial is off"
I don't actually know the exact cutoff of the Tutorial. What I said about OCD was in response to the part of your post that complained about preventable losses.

You didn't say this exactly, but when people complain about XCOM 2 tutorial, they often think that the Tutorial mission is done *instead* of the Gatecrasher, and sets them up to a suboptimal start.

On a successful Gatecrasher mission without the Tutorial, the player can get up to 4 Squaddies, while the Tutorial mission gives you just one. So people often complain about the Tutorial giving them a suboptimal campaign start. And my point was that the Tutorial doesn't replace the Gatecrasher, rather it's more like a mission before the Gatecrasher, and the Tutorial's version of Gatecrasher is the Power Core mission that comes right after.

I realize now that it doesn't really address anything you actually said in your post, it's just merely vaguely on topic, and perhaps the comment about the OCD made it look a bit meaner than intended. Sorry for that.

For what it's worth, I also hate how the game has important parts of the narrative locked behind an on-the-rails tutorial sequence, and I plan to make a mod one day that will allow players to experience Tutorial's narrative without having to play the on-the-rails Tutorial.
Laires Mar 26, 2024 @ 1:08pm 
What XCOM 2 handles a lot better is mod support. There are mods to mute Bradford and others, there is a narration that doesn't have to do with tutorial and a lot of the game locks you into semi-cutscenes while playing anytime you encounter an enemy for the first time in a playthrough. You can't normally skip these, but the mod helps a lot. It's not perfect, but neither was EW.

People keep putting EW on pedestal, but it also had horrible tutorial that prevented you from making your decisions, barely taught you the basics, gave you several really bad habits and also put all the deaths from the tutorial mission into your log in memorial, so what exactly is EW better in here?

I'm surprised there are still EW loyalists that play XCOM 2 for the first time - and always have to make themselves heard while doing so...
Originally posted by Laires:
What XCOM 2 handles a lot better is mod support. There are mods to mute Bradford and others, there is a narration that doesn't have to do with tutorial and a lot of the game locks you into semi-cutscenes while playing anytime you encounter an enemy for the first time in a playthrough. You can't normally skip these, but the mod helps a lot. It's not perfect, but neither was EW.

People keep putting EW on pedestal, but it also had horrible tutorial that prevented you from making your decisions, barely taught you the basics, gave you several really bad habits and also put all the deaths from the tutorial mission into your log in memorial, so what exactly is EW better in here?

I'm surprised there are still EW loyalists that play XCOM 2 for the first time - and always have to make themselves heard while doing so...

EW had 1 tutorial mission. Not 2+

Since when do tutorials teach people stuff? It said this is how you move now go stop aliens (which is kinda good actually considering ya know.... they're aliens you know nothing about them.)

If you're playing xcom TWO its a reasonably bet you played xcom 1 and thus know how to play.

Xcom 1 doesnt have crappy, 3fps "video feeds" when characters talk because.... reasons?

Xcom 1 doesnt have crappy distortion effects when you do literally anything in the hologlobe.

Xcom 1 doesnt have a 2 second animation every time you go into then out of said holo globe.

The Characters feel like characters a LOT more than they do in 2 where they just feel like polotical box ticking. "Smart black guy check. Smart independent female check."

Combat felt more smooth and tactical.

Your soldiers didnt jump up and run along a table every time you gave them a move order.

Your soldiers didnt have the most dumbest looking Icon pictures which are pretty much the "Your pov their pov" meme with big noses.

Xcom 1 had cool full face helmets for customisation.

Xcom 1's talents upon leveling up were SO much better like wth are they in this game? its like meh choice and even more meh choice where's my sprinter, my bullet storm, my danger zone, my in the zone, my crit boosts, my weapon disabler.

Did you want me to keep going?
Cus im not even a third of the way through the game im willing to bed and im sure i can get quite a few more complaints that """xcom 2""" players will agree with the more of this game i slog through.

You cannot deny xcom eu became an INSTANT cult classic. Because it is.
This game feels the same as halo wars and dishonoured 2 to me.
Far to flashy with too much going on compared to the slower paced and tactical version the original was...

I played and enjoyed the first so im obligated to give the second game a try...But the fact there are how many "quality of life" improvement mods for xcom 2 should tell you something.

"I'm surprised there are still XC2 loyalists that feel the need to make themselves heard in topics they clearly have no interest in the actual topic..." Oh wait no im not.
Last edited by Supreme Admiral Brenton; Mar 26, 2024 @ 2:50pm
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Date Posted: Mar 24, 2024 @ 9:37pm
Posts: 32