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And if you get tired of gatecrasher...
https://steamcommunity.com/sharedfiles/filedetails/?id=756948560
I am yet to finish a WotC run, but have restarted many times, and that WotC tutorial is tiresome, but since i have not gone past a single blacksite yet, i am unsure about disabling it, i don't want to miss some tutorial info about the chosen or other things.
Once you've rescued Mox you've done everything connected to Lost and Abandoned. If you disable it you will start the game with a random faction soldier on Gatecrasher (or you can select which faction to start with in the Advanced Options when you set up a new game). You won't be missing anything else.
There are a possibility of 5 tutorial missions.
Tutorial
Gatecrasher
Lost and Abandoned
Robot factory
Viper den
Each have their own base tutorial, but there is also a tutorial which is ongoing in voice direction which can be turned off which runs the length of the entire game.
Rescuing the commander is an optional story mission with a deeper control to teach. The same is embedded in each expansion, but not at the same level of control using rather a shotgun patterned map to control advancement.
Inside the main game, including the random maps and missions, there remains elements of a tutorial which can be disabled in both settings in part and then in game setup in part.
Ironically, choosing no tutorial in setting up a game and choosing to add mo missions, but including the features of the expansions, their core tutorial and dialog is then expressed in some very hilarious out of place ways!
Example: no added expansion missions, settings left at default, no mods, the "Kill the General" mission, had the Assassin show up, not one lost anywhere, but after killing the Assassin, interjected the "What?!" exclamation in introduction to the lost. Those are the only parts which cannot be turned off. They must express somewhere.
HOWEVER turning off what you can in settings and in game setup, then we avoid most of the lectures included as tutorials. Beyond that takes mods.
The difference in discussion is simply what you consider as a tutorial.
That's the only mission where you have to follow everything step by step and can't even choose where to move your soldiers. For everything else, you choose your actions and your team. But there are certain choices that you are forced to make on the strategy layer that are also part of the tutorial - your first Research is mandatory, you can't choose anything except Alien Biotech, when you visit Shen you MUST purchase a Medkit whether you want one or not, and after your first Guerilla Op (your second mission) where the reward is always an Engineer, you MUST put the Engineer to digging. If you fail the Guerilla Op and don't get the Engineer it can actually break your save. But once the Engineer is put to work, all the tutorial content is done, there are no more mandatory actions.
But I'm with you on the others DLC "intro" missions - those are story missions to me. Lost and Abandoned is arguably a tutorial since the Chosen doesn't behave the same on that mission as they do the rest of the game (they never just bail after getting down to half health except in that mission) but that could arguably just be for story purposes as well.
Finally someone who was ACTUALLY helpful and actually read my question i thank you...
As for the other 3-
I wasnt asking about how to turn OFF the tutorial. Iv played hundreds up hundreds of hours of xcom i KNOW how to play. I want to know WHEN i can play my way because i wont have missed out on any of the """gripping""" story content this game totally has...
Given your profile yeah id imagine you know a thing or two about mental health huh...?
Too had to just say "Oh yeah after you get the power core all cutscenes after that are around if the tutorial is off"
I don't actually know the exact cutoff of the Tutorial. What I said about OCD was in response to the part of your post that complained about preventable losses.
You didn't say this exactly, but when people complain about XCOM 2 tutorial, they often think that the Tutorial mission is done *instead* of the Gatecrasher, and sets them up to a suboptimal start.
On a successful Gatecrasher mission without the Tutorial, the player can get up to 4 Squaddies, while the Tutorial mission gives you just one. So people often complain about the Tutorial giving them a suboptimal campaign start. And my point was that the Tutorial doesn't replace the Gatecrasher, rather it's more like a mission before the Gatecrasher, and the Tutorial's version of Gatecrasher is the Power Core mission that comes right after.
I realize now that it doesn't really address anything you actually said in your post, it's just merely vaguely on topic, and perhaps the comment about the OCD made it look a bit meaner than intended. Sorry for that.
For what it's worth, I also hate how the game has important parts of the narrative locked behind an on-the-rails tutorial sequence, and I plan to make a mod one day that will allow players to experience Tutorial's narrative without having to play the on-the-rails Tutorial.
People keep putting EW on pedestal, but it also had horrible tutorial that prevented you from making your decisions, barely taught you the basics, gave you several really bad habits and also put all the deaths from the tutorial mission into your log in memorial, so what exactly is EW better in here?
I'm surprised there are still EW loyalists that play XCOM 2 for the first time - and always have to make themselves heard while doing so...
EW had 1 tutorial mission. Not 2+
Since when do tutorials teach people stuff? It said this is how you move now go stop aliens (which is kinda good actually considering ya know.... they're aliens you know nothing about them.)
If you're playing xcom TWO its a reasonably bet you played xcom 1 and thus know how to play.
Xcom 1 doesnt have crappy, 3fps "video feeds" when characters talk because.... reasons?
Xcom 1 doesnt have crappy distortion effects when you do literally anything in the hologlobe.
Xcom 1 doesnt have a 2 second animation every time you go into then out of said holo globe.
The Characters feel like characters a LOT more than they do in 2 where they just feel like polotical box ticking. "Smart black guy check. Smart independent female check."
Combat felt more smooth and tactical.
Your soldiers didnt jump up and run along a table every time you gave them a move order.
Your soldiers didnt have the most dumbest looking Icon pictures which are pretty much the "Your pov their pov" meme with big noses.
Xcom 1 had cool full face helmets for customisation.
Xcom 1's talents upon leveling up were SO much better like wth are they in this game? its like meh choice and even more meh choice where's my sprinter, my bullet storm, my danger zone, my in the zone, my crit boosts, my weapon disabler.
Did you want me to keep going?
Cus im not even a third of the way through the game im willing to bed and im sure i can get quite a few more complaints that """xcom 2""" players will agree with the more of this game i slog through.
You cannot deny xcom eu became an INSTANT cult classic. Because it is.
This game feels the same as halo wars and dishonoured 2 to me.
Far to flashy with too much going on compared to the slower paced and tactical version the original was...
I played and enjoyed the first so im obligated to give the second game a try...But the fact there are how many "quality of life" improvement mods for xcom 2 should tell you something.
"I'm surprised there are still XC2 loyalists that feel the need to make themselves heard in topics they clearly have no interest in the actual topic..." Oh wait no im not.