XCOM 2
ZuulKhan Feb 7, 2016 @ 12:12am
Melee attack positions
Is there any way to control the position of a melee attack? I have noted that when using the Machette you can manually position which angle you want to attack the target from which is important if you are on a reaper chain of hits. Can we control the angle of SkullJacking? As it is, it can leave the jacker exposed, or jacking through a window or door rather than standing in the preferred placement.
Last edited by ZuulKhan; Feb 7, 2016 @ 12:12am
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Showing 1-4 of 4 comments
nyanko Feb 7, 2016 @ 12:14am 
You can position your soldier in any square you want around the target and then use SkullJacking. Just like swords.
Last edited by nyanko; Feb 7, 2016 @ 12:14am
Saabre Feb 15, 2016 @ 7:13pm 
How? When I mouseover the target with an active trooper that has skulljacking, it doesn't pop up with the skulljacking option like it does with sword attacks and when I click the skulljack button it picks the spot for me (usually not the most optimal spot) and I can't find any way to change the target spot.
BoydofZINJ Feb 15, 2016 @ 7:21pm 
If you hold down your CTRL button you can set way points. (This is good even for non melee attacks)

Create a way point that is adjacent to the enemy you want to attack - remove your hand/finger from the CTRL button (the way point is already set) - and the position you want. When move your mouse SLOWLY towards the enemy yhou will notice an triangle on the square you are on. This is the melee indication. When you are satisifed left click once and you will do the melee on the square/tile you want and on the enemy you want - assuming you have range to get to the tile you want.

You can also set way points on any character - if you want to force them to move . I sometimes do this when I need to move 1 tile but I have allot of movement points left and I make them funny for a bit.

Second protip. When you have line of sight over an enemy unit - you will see a target (circle with a sniper cross) icon. That means the tile that solider is in... has LINE OF SIGHT over the enemy. As you are moving - you can move your mouse and as you are moving your mouse you will notice specific tiles will show that target icon and others do not. The tiles that do not show it - means you will not have a Line of Sight on that specific enemy if you stop at that tile - of course, if the enemy moves or you blow something or smoke appears this can change.
Cake Feb 17, 2016 @ 8:14pm 
Originally posted by BoydofZINJ:
If you hold down your CTRL button you can set way points. (This is good even for non melee attacks)

Create a way point that is adjacent to the enemy you want to attack - remove your hand/finger from the CTRL button (the way point is already set) - and the position you want. When move your mouse SLOWLY towards the enemy yhou will notice an triangle on the square you are on. This is the melee indication. When you are satisifed left click once and you will do the melee on the square/tile you want and on the enemy you want - assuming you have range to get to the tile you want.
I can't seem to get this to work, does this only work on sword attacks? I'm trying to get it to work with skullmining and I can't
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Date Posted: Feb 7, 2016 @ 12:12am
Posts: 4