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Wotc is a good expansion and definitely not a "nightmare" when you stop having no idea what you're doing, just take your time before activating it if it's too much at once
Imo, the DLCs add much needed complexity. It's not like 4 extra classes, timed passive missions, a handful of bosses, and "soldiers get tired after a few missions" are terribly difficult concepts to wrap your head around, but they do make the game just complex enough to be interesting.
Moreover, the DLCs largely add mechanics that benefit the player. Sure, bosses can be situationally difficult, but Hero Classes, Covert Ops, Bonds, Chosen Weapons, Hunter Weapons, etc. more than offset any points of increased difficulty, and are positives you always have access to, whereas you rarely have to fight a boss enemy.
My problem is twofold: the game has a lot of "random trash" when it comes to mechanics. Your soldiers not only get wounded but tired too, you can do guerilla ops and Assassin's Creed like covert operations where you don't play the game and your soldier just gets locked away for X days. There are dark events, monthly resistance card thingies, every second mission is timed for some reason, there are also cheesy looking subfactions and 3 anime characters chasing after you. It's just so much random bs while Enemy Unknown was just a nice and clean version of X-COM where you didn't have to worry about action points and building 8 bases around the globe. Also: nobody ever shuts up and the pop-ups just never stop on the geoscape.
So some of that nice simplicity is lost and it's filled up with "feature creep" instead to the point that the campaign feels like it starts with a 5 hour, cutscene filled tutorial and there comes my second issue. This is just too much of a generic AAA game in aesthetics, like there is no dread, no nice horror atmosphere or the mysteries of the unknown, nope, here, fight a bunch of humanlike enemies most of the time, even the sectoid looks human now because "eXpErImEnTs". Haven't even encountered the part where you shoot down UFOs and investigate the crash site, that's gone from this too?
So yeah, there's just not much of X-COM left in this game, the "depose the alien dictatorship" plot starts fine but quickly becomes boring (again: you're mostly fighting humanoids) and I just want a nice map with a farm and little gray aliens. But I will give the base game another go, at least my soldiers won't go tired after every mission and there are no purple anime characters trash talking me through the radio like in some schlocky action game.
In short, it's kind of a buggy rushed glitchy mess, but with a healthy selection of mods it's very much the definitive modern XCOM.
Without those bare essentials, I'd say WOTC feels pretty Early Access Amateur Hour, just like Rising Tide.
Looked up some of the alien hit chance stats too and it seems like an increase compared to XCOM EU in general and I'm also not a fan of that. Against a marked soldier standing behind full cover black and red advent soldiers can have 40% and 50% hit chance and marking is an ability that they use on the very first map. So uh, that's not fair and it's a dumbing down on the gameplay in favor of punishing you with some extra RNG. Seems like a time waster instead of a proper TBS.
But simply put, making the main focus a bunch of annoying gimmicky minibosses (you know, the worse part of the DLCs?) that stop being relevant after a certain point in the game just... doesn't add much for me.
Long War 2 is far better for me. For one thing, its free. And it meaningfully adds to the game with its new mechanics, making them feel similar to the older XCOM titles.
IIRC the sectoids from ew had 65, which is the same as basic troopers have. They also die in one hit. The game also cheats in your favor on lower difficulties, like increasing you hitchances for subsequent missed shots or limiting the amount of enemies that can shoot you per turn.
Also the mission with Shen is supposed to be done later in the game when you have mag weapons and bluescreen rounds. There's no problem with letting it sit there for a while.
I've seen that "moustache twirling" comment a lot and wondered where it came from. 80% of the chosen dialogue is admirative of X-com, trying to get X-com to see their side, and sometimes doubtful or rebellious towards the ancient
Definitely not "moustache-twirling"