XCOM 2
TastyLawn Apr 23, 2016 @ 1:35pm
PLEASE HELP
I am building my own class mod in the XCOM 2 SDK and I get this error every time i click Build, it says "========== Build: 0 succeeded or up-to-date, 1 failed, 0 skipped ==========" but it doesn't give any error information. This is my first time creating my own character class and have triple checked the information, it all matches up right with the proper code (I think).
Last edited by TastyLawn; Apr 23, 2016 @ 5:05pm
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Showing 1-6 of 6 comments
robojumper Apr 23, 2016 @ 2:42pm 
Did you rename your mod inside of Visual Studio? It really messes with the build script, which can be seen by incorrect path names (if you set build output to verbose). Search your project files (.x2proj, .XCOM_sln) for any incorrect names and replace them with the right one. That helped for me.
TastyLawn Apr 23, 2016 @ 4:39pm 
No I accidentally did that once but I copied all of the information and fixed it.

Originally posted by robojumper:
Did you rename your mod inside of Visual Studio? It really messes with the build script, which can be seen by incorrect path names (if you set build output to verbose). Search your project files (.x2proj, .XCOM_sln) for any incorrect names and replace them with the right one. That helped for me.
Last edited by TastyLawn; Apr 23, 2016 @ 5:43pm
TastyLawn Apr 23, 2016 @ 5:44pm 
Oh yeah
Last edited by TastyLawn; Apr 23, 2016 @ 8:35pm
Coyote (Banned) Apr 23, 2016 @ 5:45pm 
options-> Projects and solutions-> build and run-> Set the two verbosity options on bottom both to "normal".

For some stupid reason the editor comes by default not to tell you what the errors are... Pretty ♥♥♥♥♥♥♥ retarded that you need to set it to tell you.
TastyLawn Apr 23, 2016 @ 6:04pm 
Thank you I will try that.
Last edited by TastyLawn; Apr 23, 2016 @ 8:34pm
TastyLawn Apr 23, 2016 @ 9:53pm 
Originally posted by fireborn:
options-> Projects and solutions-> build and run-> Set the two verbosity options on bottom both to "normal".

For some stupid reason the editor comes by default not to tell you what the errors are... Pretty ♥♥♥♥♥♥♥ retarded that you need to set it to tell you.

Thank you fireborn, with that I was able to find a fix the errors, they were stupid things I miss spelled in some dependson file paths.
Last edited by TastyLawn; Apr 23, 2016 @ 9:54pm
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Date Posted: Apr 23, 2016 @ 1:35pm
Posts: 6