XCOM 2
Muton Oct 8, 2016 @ 10:22am
Help: How do I get the Armour with 2 Heavy weapon hardpoints?
I read in some Xcom report I can get armour with 2 heavy weapon hardpoints? How do I get that?

Also, I havent found any elerium power cells in a long time, how do I get more? I avoid destroying the loot but Im picking up other stuff not power cells

How come I can build Hellweave and the poison/acid/fire immunity suit but I cant build another stasis/healing blue suit?

Can you control what powered heavy weapon you get? I want another blaster launcher but Im getting other less good weapons
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Eggy Oct 8, 2016 @ 10:27am 
None of the armour in the base game allows you to fit 2 heavy weapons.

Elerium cores? That you use for building armour and weapons. This is random. Just make sure you loot every time you see it drop. It helps to have the vulture perk from GTS very early on in the game.

You can repeatedly build the vests you have researched/built allready. Although Im not sure why you would. For the most part its a waste of a slot. Check the armour section of the "build items" menus. Its possible you dont have the required resources. Some require supplies, some need corpeses, some alloys some even need the elerium cores ^^.

No. its random what powered weapon you get. Also, every time you do this you use an elerium core, so this is maybe why you dont have any. This is done intentionaly so that the players get to see and use all the weapons. Otherwise everyone would just use Blaster Launchers all the time. yes its random and No, it doesnt make any sense technicaly.
Last edited by Eggy; Oct 8, 2016 @ 10:35am
Kunovega Oct 8, 2016 @ 10:42am 
Originally posted by procektw:
I read in some Xcom report I can get armour with 2 heavy weapon hardpoints? How do I get that?

No such thing, don't know where you read this.

There's only 3 armor classes: light, medium and heavy

Medium (the default armor type when you buy a squad upgrade) lets you hold 2 utility items

Light: gives you one utility slot and one movement utility (grappling hook or walk through walls)

Heavy: gives you one utility slot and one heavy weapon

A grenadier gets one additional grenade slot on top of this giving them a total of: 1 utilty slot (which can be a grenade), one heavy weapon (when equipped with a heavy armor) and one grenade slot (which can have 2 grenades in it if they take the skill that doubles this slots choice)

Grenadier is the only class (by default) that can do this, and it's an additional grenade (or two) they are carrying, not an additional heavy weapon (the skills are launch grenade which gives them the extra grenade slot and heavy ordnance which gives a second grenade in that slot)

There are mods that change the number of slots your soldiers have; here is one that adds slots for ammo and vests:
https://steamcommunity.com/sharedfiles/filedetails/?id=674420475

There's mods that add more items too:
https://steamcommunity.com/sharedfiles/filedetails/?id=673661958

That would give you the space to use your utility slot for grenades all the time if you wanted to.

Also, I havent found any elerium power cells in a long time, how do I get more? I avoid destroying the loot but Im picking up other stuff not power cells

Random luck. They come from loot drops or sometimes show up in the black market for purchase.

There are mods that let you build them on demand.

Like this one, you can build elirium cores, it also lets you upgrade tier 2 suits to tier 3 without needing a new core for the suit:
https://steamcommunity.com/sharedfiles/filedetails/?id=624294299

How come I can build Hellweave and the poison/acid/fire immunity suit but I cant build another stasis/healing blue suit?

Items you researched are buildable on demand. Items created through proving grounds experiments are random.

Can you control what powered heavy weapon you get? I want another blaster launcher but Im getting other less good weapons

No, proving grounds experiments are random.

Though there are mods that change this to let you duplicate an item after you have discovered it through experiment

Any that you have found through experiment that are in your inventory can be duplicated on demand:
https://steamcommunity.com/sharedfiles/filedetails/?id=622282000
Muton Oct 8, 2016 @ 10:49am 
Well I am playing on PS4 since the steam XCOM2 kept crashing all the time. I am playing with the DLC. I cant built stasis suit but I can build hellweave and environment suit. Even though I already have built a stasis suit in the proving grounds. Yes I read a report after killing the king archon that I can build a suit with 2 heavy weapon hardpoints.
Kunovega Oct 8, 2016 @ 8:28pm 
Originally posted by procektw:
Well I am playing on PS4 since the steam XCOM2 kept crashing all the time. I am playing with the DLC. I cant built stasis suit but I can build hellweave and environment suit. Even though I already have built a stasis suit in the proving grounds.

I'll repeat what I said in the above post:

If you RESEARCH an item you can produce them on demand. The hellweave is aquired from research and than produced in engineering.

If you EXPERIMENT in the proving grounds to get items, they are random, and are only obtained through random experiments. The stasis vest comes only from experiments.

The only way to change this is with mods. I linked some mods as examples.

Yes I read a report after killing the king archon that I can build a suit with 2 heavy weapon hardpoints.

There is no armor in the game with 2 heavy weapon mounts.

The only armor you can make after killing the archon king is the icarus armor. There is only one version of the icarus armor and it has no upgraded version.

This is the report that comes up after the archon king autopsy:
http://images.akamai.steamusercontent.com/ugc/259346407921878868/8277121ED0F982D8EAAB5A07A5A3270BC2360A4F/

The Icarus armor has 2 charges of Icarus Jump

It says nothing about 2 heavy weapon mounts

http://xcom.wikia.com/wiki/Icarus_Armor
Last edited by Kunovega; Oct 8, 2016 @ 8:31pm
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Date Posted: Oct 8, 2016 @ 10:22am
Posts: 4