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1: Templars are indeed OP. Parry in particular means the Templar can solo almost any enemy
2: Reapers are the second most OP because they can scout out and reveal all the enemies before your soldiers get there. Don't even use them for combat just run them around.The reason this is OP is because generally the only way you ever lose a fight in Xcom is when you trigger too many pods accidentally. Reaper completely negates this possiblity.
3: Skirmishers suck. They attack twice but their damage is almost half so all they're really doing is burning through twice the ammo. The grapple enemy ability has a chance to miss and can only target certain enemies while Templar can guarantee it on any enemy. The ability to grapple the Skirmisher to high ground is made redundant by the early mid-game due to equiptment and usually results in accidental triggering of pods if you try to use it to flank anyway. Most of his late game abilities rely on him getting shot as or hit which is laughable.
Initiate a fight (Remote Start, Claymores, ect.), finishing of low health enemies (Blood Trail, Silent Killer, Soul Harvest) and being a broken unit against Rulers, Chosen and Avatars with Banish+Repeater+Ammo
Reapers are indeed the strongest hero units, Templars are not bad either its just that they are somewhat risky. Reapers are safe bet and they arent too shabby in fights either.
The one of the 3 I find OP is the Skirmisher. He can do anything and usually always end up being the one guy who save a fight for me because of all the utility he have. He's like a super ranger.
The main problem I have with the DLC classes is that to really be OP, the Reaper and (especially) the Templar need to level up a LOT before you start getting a good return on investment. This is why I WAY prefer the Skirmisher because... Well, let's be frank, I'm closing in to the end of the game here and I haven't even been close to level any of the DLC classes to Colonel yet... Soooo, the Skirmisher getting a ton of great abilities early on... No contest for me.
My problem with the Templar is that by the time I get one I usually have squaddies almost reaching up to Colonel by then. As OP as one could be, not going to best one of those anytime soon.
In the first two months a templar or a skirmisher are way more useful on timed missions than a reaper can ever dream of.
Reapers are nice on paper, but aren't remotely needed, where as justice and rend simply take care of one trooper(far away lancer?) per pod.
It doesn't matter which class has the most potential when they're all in experimental armor with special ammo, grenades and armed with chosen weapons.
The OP basically translates to, "I think a character class I don't like is weak; I think a character class I do like is OP."