XCOM 2

XCOM 2

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sick duck 17 nov, 2018 @ 19:45
Reapers are weak, templars are overpowered
Seriously, wtf am I going to do with a reaper? Got one all the way up to colonel that I hardly ever use. Only time I've ever deployed a reaper is when I feel like I want to avoid fighting any aliens which shouldn't be a problem if the squad does plenty of damage which is something the reaper is generally quite bad at.

The templar is just ♥♥♥♥♥♥♥ insanely overpowered, namely because of its huge mobility and tanking ability, not to mention the fact that it can simply swap places with any big bad alien right into the killing fields for my 5 colonels to gang bang.
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gimmethegepgun 17 nov, 2018 @ 19:57 
What are you going to do with a Reaper aside from bypass 90% of the game's difficulty by never having to deal with more than 1 pod?
Duder 17 nov, 2018 @ 20:09 
What difficulty are you playing on OP just curious
Here's how the new units are ranked from best to worst

1: Templars are indeed OP. Parry in particular means the Templar can solo almost any enemy

2: Reapers are the second most OP because they can scout out and reveal all the enemies before your soldiers get there. Don't even use them for combat just run them around.The reason this is OP is because generally the only way you ever lose a fight in Xcom is when you trigger too many pods accidentally. Reaper completely negates this possiblity.

3: Skirmishers suck. They attack twice but their damage is almost half so all they're really doing is burning through twice the ammo. The grapple enemy ability has a chance to miss and can only target certain enemies while Templar can guarantee it on any enemy. The ability to grapple the Skirmisher to high ground is made redundant by the early mid-game due to equiptment and usually results in accidental triggering of pods if you try to use it to flank anyway. Most of his late game abilities rely on him getting shot as or hit which is laughable.
Chard 17 nov, 2018 @ 21:31 
I can only assume this is a troll attempt? Used right Reapers are capable of tackling missions solo. With a combination of remote start, claymores, sting and silent killer you can kill everything on a map without even being revealed.
Orez81 17 nov, 2018 @ 21:48 
Reapers are awsome their ability to scout and one shot kill big enemies is amamzing.
Reaper has 3 Jobs.
Initiate a fight (Remote Start, Claymores, ect.), finishing of low health enemies (Blood Trail, Silent Killer, Soul Harvest) and being a broken unit against Rulers, Chosen and Avatars with Banish+Repeater+Ammo
Senast ändrad av Döktor Jönes; 18 nov, 2018 @ 0:20
Chard 18 nov, 2018 @ 1:24 
Ursprungligen skrivet av Spiked-Wall Man:
Reaper has 3 Jobs.
Initiate a fight (Remote Start, Claymores, ect.), finishing of low health enemies (Blood Trail, Silent Killer, Soul Harvest) and being a broken unit against Rulers, Chosen and Avatars with Banish+Repeater+Ammo
Sometimes the first two go together. A Reaper can take a large chunk of health out of an entire pod with Remote Start and/or a Claymore, then pick them all off with Silent Killer/Sting/Soul Harvest/Blood Trail, all without ever losing concealment. They're especially usefull on maps that have the High Explosive sitrep.
Senast ändrad av Chard; 18 nov, 2018 @ 1:25
Mrvecz 18 nov, 2018 @ 1:36 
Boy is this some kind of bait ?

Reapers are indeed the strongest hero units, Templars are not bad either its just that they are somewhat risky. Reapers are safe bet and they arent too shabby in fights either.


Lol reaper is by far the strongest Class in the Game. His scouting ability, remote detonate,claymore and banishis crazy strong. Personally i dont like the templar since he has to be in melee range most Of the time to be effective.
Eagle_of_Fire 18 nov, 2018 @ 5:06 
Ursprungligen skrivet av Joseph:
Seriously, wtf am I going to do with a reaper? Got one all the way up to colonel that I hardly ever use. Only time I've ever deployed a reaper is when I feel like I want to avoid fighting any aliens which shouldn't be a problem if the squad does plenty of damage which is something the reaper is generally quite bad at.

The templar is just ♥♥♥♥ing insanely overpowered, namely because of its huge mobility and tanking ability, not to mention the fact that it can simply swap places with any big bad alien right into the killing fields for my 5 colonels to gang bang.
Completely agree that the Reapers suck very hard... But the Templars are even worse. So, meh?

The one of the 3 I find OP is the Skirmisher. He can do anything and usually always end up being the one guy who save a fight for me because of all the utility he have. He's like a super ranger.

The main problem I have with the DLC classes is that to really be OP, the Reaper and (especially) the Templar need to level up a LOT before you start getting a good return on investment. This is why I WAY prefer the Skirmisher because... Well, let's be frank, I'm closing in to the end of the game here and I haven't even been close to level any of the DLC classes to Colonel yet... Soooo, the Skirmisher getting a ton of great abilities early on... No contest for me.

My problem with the Templar is that by the time I get one I usually have squaddies almost reaching up to Colonel by then. As OP as one could be, not going to best one of those anytime soon.
happy 18 nov, 2018 @ 5:38 
The hardest part of this game is early game.

In the first two months a templar or a skirmisher are way more useful on timed missions than a reaper can ever dream of.

Reapers are nice on paper, but aren't remotely needed, where as justice and rend simply take care of one trooper(far away lancer?) per pod.


sick duck 18 nov, 2018 @ 5:50 
Ursprungligen skrivet av Commander Gorda:
Lol reaper is by far the strongest Class in the Game. His scouting ability, remote detonate,claymore and banishis crazy strong. Personally i dont like the templar since he has to be in melee range most Of the time to be effective.


It doesn't matter which class has the most potential when they're all in experimental armor with special ammo, grenades and armed with chosen weapons.
talemore 18 nov, 2018 @ 6:42 
Templar can solo, it's just about the numbers. Let's say that you have 20 aliens in a battle, how many times can you parry 20 aliens with a templar? How close can you put soldiers until aliens surrounding all your sides in one turn. In easy mode you have pod vs squad, what about dueling 5 pods at the same time, using smoke grenade to be your best cover, where your options is not to kill enemies but what side you have to advance to have most cover at the next turn.
Senast ändrad av talemore; 18 nov, 2018 @ 6:43
DasaKamov 18 nov, 2018 @ 8:10 
Ursprungligen skrivet av Apis-Adrik:
It's almost as if people use different tactics to compliment different play styles.
This.

The OP basically translates to, "I think a character class I don't like is weak; I think a character class I do like is OP."
Ursprungligen skrivet av talemore:
Templar can solo, it's just about the numbers. Let's say that you have 20 aliens in a battle, how many times can you parry 20 aliens with a templar? How close can you put soldiers until aliens surrounding all your sides in one turn. In easy mode you have pod vs squad, what about dueling 5 pods at the same time, using smoke grenade to be your best cover, where your options is not to kill enemies but what side you have to advance to have most cover at the next turn.
Which would be why, when comparing classes, you look at what they do in unmodded games, rather than with difficulty mods which disproportionately affect certain kinds of things more than others, because the mod authors don't put in the enormous amount of work needed to make them remain viable without being broken.
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Datum skrivet: 17 nov, 2018 @ 19:45
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