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well, I plan to play the game, but I think I will wait for some sales. I was just curious since it didn't seemed to go along the end of previous Xcom
But yes the story from EU/EW is tied in loosely to 2 but its pretty spoiler heavy to explain how.
it DOES help with introducing some characters such as Shen, Vahlen, and Van Doorn ( You can hear a breif chatter from Central about him, as well as potentually find him as a soldier in Xcom 2), so it's not a total loss.
if i recall correctly, there are some theories that Exhalt did actually exist, but later became the beginnings of ADVENT, and that the Furies as well existed, and may have become, or were part of the building blocks for the Chosen.
The canon end for the first game is the one where you won. None of the endings fit by process of elimination. If you lost via losing too many countries, the councilman becomes mind-controlled, when that obviously is not the case in the next game. And losing via base defense results in bradford being dead, which is also not the case. The only ending that fits is the one where you won the game.
And after you black holed the temple ship the aliens invaded with their REAL invasion force. They launched simultaneous assaults on all modernized countries using advanced weaponry and force, ect (this is mentioned when the first sectopod in this game is revealed, that it was used to defeat most of earths conventional armored forces) forcing them into surrender. Then they established their own governing body called ADVENT to manage the various zones now under their control, mostly the primary city-centers.
It should be noted that the entire planet IS NOT under alien control at present. As many maps suggest (as well as resistance havens being present), much of the world away from the main city centers is in ruins and shambles due to either the invasion war or just lack of any governing body to handle those areas. An area without a stable economic flow will fall to ruin pretty quick.
As for why the aliens invaded, well the elders (ethereals) are using dying bodies that cannot even properly move (remember that they move by levitating), probably due to too much genetic tampering or overuse of cloning. Humanity however is not only very genetically diverse, but also shows capability in sustaining considerable psionic power on par with the ethereals. They plan to use a spliced version of human DNA to create pseudo-human bodies called AVATARS to move themselves into and prevent the death of their race.
However, their ruthlessness also shows that they will likely dispose of all humans once they get what they want.
When he's rescued and they take the chip ouf of his head that's when he starts to actually fight for humanity.
Simulations? Really? I guess that would explain why I have never heard any reference to that AT ALL in any of my XCOM 2 or XCOM EW playthroughs. In fact, I have the game open right now and I cannot find any reference to any such phenomenon. Care to provide any evidence to back that up?
I believe either shen or tygen outright say the first time you meet a sectopod in XCOM 2 that these were used to defeat most of earths conventional armored forces. I remember the line happening in every playthrough. As for why they assumed there was a sectoid pilot, its clear the sectopod in XCOM 2 was a completely different model than the XCOM EW version. And its likely the aliens don't even refer to it as a sectopod, or even consider it in the same catagory, its humans that do, hence the same name.
As far as the gaps between 1993 and 2015 (the invasion) in the XCOM archives is likely due to most of the information being lost during the invasion and the assault of the main base, and/or some of it being classified. The actual actions, and base location you could have chosen vary greatly, so the entry that could have been put into the archives is limited to maintain a proper narrative.
Also, assuming the commander were in a simulation throughout the entirety of XCOM EW, and assuming none of that stuff actually happened...why would the aliens care about capturing the commander at all? In the "matrix" theory you've got going here, you haven't actually done anything in the real world, therefore the aliens wouldn't have observed anything significant about you, therefore no reason to try and capture you, study you, and download your mind into their network, ect. There are holes all over this theory.
So I'm fairly sure that my deductions based on ingame facts and dialogue from both games is correct.
There may be holes all over the story but its the cannon story as explained by the developers of the game in some of there early pre release (and at release) videos.
https://en.wikipedia.org/wiki/XCOM_2
XCOM lost the base defence mission in XCOMEW and the commander was captured.
The rest of EW was tactical simulations and alien missions. You were in effect fighting for the aliens as they used what they saw to make there troops different.
This is explained in the autopsy/research archives voice overs in xcom2. Tygan even mentions that the commander has most likely been running thousands and thousands of simulations when he analyses the chip.
The chosen mention the commanders tactical skills as well as being the reason that the aliens want you back.
https://www.youtube.com/watch?v=AC8qfi_NnTc
Jake Solomon explaining how and when xcom lost the war. You know ... the CREATIVE DIRECTOR.
https://www.youtube.com/watch?v=A1ml3O3AyL8
The autopsy section you want is around the 19:50 mark.
https://www.youtube.com/watch?v=wKz9EdKMNpk
Art Director for xcom2. "if you played enemy unknown there is one thing you should know - you lost"
There is also a book (that is classed as cannon) that sits between xcomew and xcom2.
Valhen is in it and xcom(wihtout the commander) has a submarnine base but I have never been able to find a copy.
Also I wouldn't rely on wikipedia for story information in this context. It already misses a couple of very crucial details. Notably, how the councilman isn't mind-controlled in XCOM 2 despite the wiki claiming that the canon ending was where you lost due to losing too many countries (in which he was mind-controlled as a result).
We also knew from the beginning of the game that the commander was plugged into the network acting as a signal booster for ADVENT forces so to speak. However the game does not elaborate what the commander's personal experience while they were connected would have been like.