XCOM 2
Zuben Sep 8, 2020 @ 4:05pm
It's too bad about the percentages being broken.
If Xcom 2 says you have 80% chance to hit, you will land about 9 out of 10 times. If you have a 30% chance to hit, you will get 1 in 10. So why are the percentages displayed as 70 and 30? Because the developers want the hit ratio to be based on how they expect players to "feel" about those percentages, as they explain here: https://www.gamasutra.com/view/news/266891/Jake_Solomon_explains_the_careful_use_of_randomness_in_XCOM_2.php#:~:text=%E2%80%9CThat%2085%20percent%20isn't,important%20moments%20in%20the%20game.

Um, that's extremely stupid. How I feel about a chance to hit percentage is that 80% means 80%. Saying that that your chances are one way then them making them another is just absolutely ♥♥♥♥ design. The developers are literally saying that you are too emotional to handle the math. Thanks, but I prefer games that aren't broken.
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Showing 1-12 of 12 comments
Dragon32 Sep 8, 2020 @ 4:15pm 
Play on Legendary.
Old Ben Sep 8, 2020 @ 4:43pm 
Weapon hit chance is not simply as shown in soldier stats. It also depends on distance to target, type of weapon mods installed, cover or the target, flanking or not, etc. After all those factors, then RNG adds some more random factor to it.
Seraphim Sword Sep 8, 2020 @ 9:24pm 
1 - That is a 2016 article and the game has gone through quite a few updates since then.

2 - Even with that "feels math", thousands upon thousands have still cried about the shear number of 97%/ 98%/ 99% missed shots and cry about RNG not being fair; down-voting Xcom 2. Can't blame the devs for knowing their target market.

3 - It's NOT "broken" if it was intentional. That like saying a FPS is broken because the devs put grenade/ rocket launchers and you personally feel that area-of-effect weapons breaks a game. Sounds like you have been sipping too much Yorkshire Tea (it's side effects include calling things broken that aren't actually broken. Spiffing Brit was the first known case).

4- As Dragon said above, play on legendary; reason - because Legendary removes certain "broken cheats" for the player.

5 - Xcom 2 has the absolute greatest Modding community ever, partly because the game isn't broken. Otherwise they would not waste their time. Here are some that may satisfy your needs:
https://steamcommunity.com/sharedfiles/filedetails/?id=617993180

https://steamcommunity.com/sharedfiles/filedetails/?id=624799134

https://steamcommunity.com/sharedfiles/filedetails/?id=736526246
gimmethegepgun Sep 8, 2020 @ 9:29pm 
Originally posted by Zuben:
If you have a 30% chance to hit, you will get 1 in 10.
No, you'll get 30%. The percentages are accurate for shots below 50% because the player already expects to miss them, basically. There's a hidden aim assist for >50% shots (except on Legendary), yes, but below that they are correct.
KRON Sep 9, 2020 @ 10:42am 
Originally posted by gimmethegepgun:
Originally posted by Zuben:
If you have a 30% chance to hit, you will get 1 in 10.
No, you'll get 30%. The percentages are accurate for shots below 50% because the player already expects to miss them, basically. There's a hidden aim assist for >50% shots (except on Legendary), yes, but below that they are correct.
Actually, that aim assist has the upper limit, too - 95%.
Zuben Oct 2, 2020 @ 7:22pm 
Originally posted by gimmethegepgun:
Originally posted by Zuben:
If you have a 30% chance to hit, you will get 1 in 10.
No, you'll get 30%. The percentages are accurate for shots below 50% because the player already expects to miss them, basically. There's a hidden aim assist for >50% shots (except on Legendary), yes, but below that they are correct.

Nope.
gimmethegepgun Oct 3, 2020 @ 2:57am 
Originally posted by Zuben:
Originally posted by gimmethegepgun:
No, you'll get 30%. The percentages are accurate for shots below 50% because the player already expects to miss them, basically. There's a hidden aim assist for >50% shots (except on Legendary), yes, but below that they are correct.

Nope.
From DefaultGameCore.ini

; Aim Assist
NormalSquadSize=4
ReasonableShotMinimumToEnableAimAssist=50
MaxAimAssistScore=95

; Rookie
BaseXComHitChanceModifier=1.2
MissStreakChanceAdjustment=10
HitStreakChanceAdjustment=-10
SoldiersLostXComHitChanceAdjustment=15
SoldiersLostAlienHitChanceAdjustment=-10
AlienVsTheLostHitChanceAdjustment=0
TheLostVsAlienHitChanceAdjustment=0

; Veteran
BaseXComHitChanceModifier=1.1
MissStreakChanceAdjustment=10
HitStreakChanceAdjustment=0
SoldiersLostXComHitChanceAdjustment=10
SoldiersLostAlienHitChanceAdjustment=-10
AlienVsTheLostHitChanceAdjustment=0
TheLostVsAlienHitChanceAdjustment=0

; Commander
BaseXComHitChanceModifier=1.0
MissStreakChanceAdjustment=15
HitStreakChanceAdjustment=0
SoldiersLostXComHitChanceAdjustment=0
SoldiersLostAlienHitChanceAdjustment=0
AlienVsTheLostHitChanceAdjustment=0
TheLostVsAlienHitChanceAdjustment=0

; Legend
BaseXComHitChanceModifier=1.0
MissStreakChanceAdjustment=0
HitStreakChanceAdjustment=0
SoldiersLostXComHitChanceAdjustment=0
SoldiersLostAlienHitChanceAdjustment=0
AlienVsTheLostHitChanceAdjustment=0
TheLostVsAlienHitChanceAdjustment=0
DasaKamov Oct 3, 2020 @ 8:15am 
Originally posted by Zuben:
Nope.
Given how you were just handed irrefutable proof, sounds like you ARE too emotional to handle math. ;p
CaptSternn Oct 3, 2020 @ 11:42am 
Originally posted by DasaKamov:
Originally posted by Zuben:
Nope.
Given how you were just handed irrefutable proof, sounds like you ARE too emotional to handle math. ;p

I absolutely adore how you pointed out here that 1 + 1 = 2! =D

Please Zuben, cry somewhere else
Last edited by CaptSternn; Oct 3, 2020 @ 11:44am
Sabaithal Oct 3, 2020 @ 9:10pm 
Here's the thing, we're dealing with an RNG. Yes, you may have a 70% shot, which means when that RNG rolls, it has a 7 in 10 chance of landing a hit.

Meaning 3 in 10 that it could not. And its very possible that (with a save scum mod enabled of course) if rolled 10 times, 4 of those six could be misses, or 1 of those six, or even none at all.

The point being, when dealing with an RNG, the outcome is rarely what it should be according to traditional math. The more times you roll however, the more likely the data you are recording will more accurately reflect that percentage...in theory anyway. Its also possible to miss 8 out of 10 shots despite that as well. Highly unlikely, but still possible.

Were I you, I'd find ways to circumvent the RNG entirely. Granted, not much can be done in that regard if playing vanilla or WOTC, but things like rockets, grenades, heavy weapons, ect can tilt things in your favor.
Sabaithal Oct 3, 2020 @ 9:13pm 
On a side note, in both vanilla and WOTC there are hidden aim bonuses that build up in favor of the player, on lower difficulties anyway.

IE, the more shots your guys miss in succession, the more likely each next shot is to actually hit something regardless of what the percentages indicate.

Also, if one of your guys goes down or gets killed, the enemy gets hidden aim penalties to your troops for at least the next shot, if not the rest of the turn.

Neither of these applies on Long War 2, which uses its own aim/graze/crit roll system.
Last edited by Sabaithal; Oct 3, 2020 @ 9:16pm
Deathraven13 Oct 4, 2020 @ 10:11am 
If it's not 100% chance to hit you may miss, that's XCOM baby, so better have a backup plan.
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Date Posted: Sep 8, 2020 @ 4:05pm
Posts: 12