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It's WAR Suits with Shredstorms/Blaster Launchers that do.
7 days for first engineer.
30 days for 1 room down (non alloy).
30 days for power coil (requires 3 engineers)
20 days for a engineer boosted psi lab.
Even less if you scan at the skirmished Hq.
Barrier will only be a big issue if you plan on hacking or PsiOpsing. Not sure if Dark Events apply to the final mission tho. What are the other counter options? For Dark Events.
If your rushing like that, why not just build an extra power relay and save the excavation time?
I delayed it by 20 days by building a workshop on the second layer first (lacked the 3rd engineer) and then succeeded after 107 days. This however made my second engineer available for clearing the rooms on the first layer for the GTS and power relay during the construction of the workshop.
You need to research psi first anyway. And you are trying not to cripple your campaign so you also need the ring and GTS what makes it 22 power total and the 10 power you pay up front for the psi lab a huge investment.
@tiasmoon Good to know about show of force, I'll file that away for next time.
@anachoret beta strike just sounds too tedious to me. Its like those board games that sound epic on paper but you never finish them cuz they just take way too long. You should just try legendary->legendary ironman-> grim horizon L/I. If you haven't tried ironman, its a big adjustment but the journey is much more emotionally satisfying and maddening.
Update: I countered barrier in a different GOps although I had to sacrifice my reaper to beat the timer. Lol, I forgot shadow has a cooldown and she found herself surrounded by 4 pods.
And if you like a challenge, try out beta strike, it changes the game more than you'd think
Thanks for the input. Was thinking Commander + Grim Horizon, but wonder if it just forces you to rush everything.