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I am currently in legendary ironman playthrough with magnetic weapons. Part of Lost horde are brutes with about 7-9 hp, which is beyond treshold, half of soldiers can one shot (or "one-slash") at this stage (not to mention my guys and lads miss there and there even with 98% shots:p
Turns where swarm is running towards me each 2 turns (cus enemy troopers love to use grenades in those missions:p, pinned with enemy pod, have to runa round amrking crates before ADVENT steal them from me and chosen assasin messing from shadows are sometime pretty hectic (also note that by default Lost tends attack you more than Advent if they have choice).
It would be more interesting if they added a few abilities to a few lost with more HP.
Harder difficulties Adven will actually ignore lost - find a spot where lost can't reach them and just shoot you instead.
So so many misionns. Advent ignored lost right next to them to try to pick off my soldiers instead.
Forcing me to fight the lost + advent at same time.
They're mainly to add difficulty in encounters with Advent. But still, a sharpshooter or Ranger (or two) can trim them all off in one go.
Sure, if you're prepared they're not really a threat. But at the same time when caught out of position, you can easily get overrun.
And because they attack the aliens, they add a neat layer of strategy. I'm loving the noise grenades. :)
Nope, higher difficulty Advent attack the Lost just as often. I imagine it depends on how many lost there are, where they are; where your own team is etc, tho.
I like the lost bytheway.
http://steamcommunity.com/sharedfiles/filedetails/?id=582636615
When lost decide who to attack its 70% that it will be you and 30% advent.
I know that because i saw a mod that brings it to fair 50/50.