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I'll probably memorize them all by the end of my run (still on my first) but in the meantime it would be good to have a general rule of thumb.
here I'll get a screenshot.
the >| icon means the action ends the turn. as seen on this screenshot.
Things that cost 1 action point depending on soldier promotions: grenades and heavy weapons if the soldier has Salvo, things that use the pistol other than lightning hands (already free) and overwatch if you have Gunslinger, Repair (I think), and everything on Spark on the turn they use Overdrive (I'm uncertain how Strike works since I never use it but I'd guess it uses the amount of actions it takes to move to the target location).
Things that are free actions: free reloads using autoloaders (obviously), grappling hook, bulwark (that useless ability that turns a WAR armor user into a high cover element), wraith (not sure on name, the wraith suit ability), Lightning Hands, Conceal, Run and Gun, Overdrive, activating Serial and any killshots made while it's active, using a hack ability but cancelling it, the alien ruler armor abilities, throw axe, any shot taken with a gun when hair trigger activates, and picking up a soldier (I might have these reversed. One of them is definitely free and the other is definitely 1 ap).
Then there's Run and Gun, which prevents movement from ending your turn on its own (also it lets you fire a sniper rifle with 1 ap), and Implacable which will give you 1 ap that can only be used for moving if you kill something (if you want to stay where you are then you need to end the turn manually)
Everything else is turn-ending, though it's possible I may have forgotten something.
Mod is great but i like to keep my game clean when possible. Ill try it for a couple of missions and see if i run into any issues. I never noticed the >| somehow, good to know!
its just something some other user told me. and its correct. if you mouse over the icon, it says 'this action ends your turn' I believe.