941 ratings
Cost Based Ability Colors
File Size
0.432 MB
Mar 23, 2016 @ 3:04pm
Jan 19, 2017 @ 11:49pm
13 Change Notes ( view )

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Cost Based Ability Colors

WOTC port by shiremct:

If you sometimes simply forget to use single-AP abilities like aid protocol, quickdraw or reload before shooting, this mod is for you.
It changes the default ability icon colors to reflect their action point cost, so you can see in a glance which actions will end your turn and which won't.

Green = free action
Blue = using ability will not end unit's turn (like a "blue move")
Yellow = using ability will end unit's turn (like a "yellow move")

I haven't tested this mod for DLC abilities because I don't have the DLC and I'm not planning to buy it (yet).
If you are getting wrong colors, feel free to post the corresponding ini override settings, so I can put them here or into the mod's default config. The same also applies for any other mod adding abilities.

If you have problems distinguishing colors, you can change them here: [Steam]/steamapps/workshop/content/268500/651306416/Config/XComCostBasedAbilityColors.ini
People with red-green-blindness seem to have problems to distinguish green from yellow, so you can set the free action color to white by changing AbilityCostColor_FreeAction="ffffff".

Incompatible Mods:
Free Reload (actually this mod is now unnecessary, because my mod contains the same functionality, see the screenshots)

Thanks to
- sernik for the interesting discussions and for fixing compatibility issues between our mods in lightning speed
- King of Hell for helping me with stability testing

Update 2016-03-24
- Colors configurable via [Steam]/steamapps/workshop/content/268500/651306416/Config/XComCostBasedAbilityColors.ini
- Fixed wrong color for abilities with extra confirmation dialog (hacking, skulljacking)
- Brighter default colors to better match X-COM color palette
- Fixed wrong color for free reloads and added charge indicator (like "Free Reload" mod)

Update 2016-04-03
- Two-colored icons showing both ability type and action point cost
- Configurable ability type colors
- Ini-configurable override list for cases where cost calculation shows wrong values (due to game internals)
- Optional switch to change back to old single color mode

Update 2016-11-10
- Fixed a bug causing a small "Y" to be shown on top of every icon after the game got controller support

Update 2017-01-20
- Long War 2 compatibility fix
- Added bombard override entry to config

Alien Hunters DLC
A lot of people are reporting performance issues related to this mod after installing Alien Hunters DLC. It seems the problem's cause isn't the mod though, but the game not updating some of its config files properly. Different people have come up with different solutions to it, from reinstalling the game to unsubscribing and resubscribing to deleting local config files. Scan the comments section for detailed info.
Popular Discussions View All (1)
Aug 26, 2017 @ 11:04am
Mod not working as intended
< >
PTT Mar 29 @ 8:59pm 



furious instalator Mar 25 @ 7:07am 
My bad, i missed that, thanks alot :)
infectedm  [author] Mar 24 @ 2:05pm 
@Krisa: See the description: "If you have problems distinguishing colors, you can change them here: [Steam]/steamapps/workshop/content/268500/651306416/Config/XComCostBasedAbilityColors.ini
People with red-green-blindness seem to have problems to distinguish green from yellow, so you can set the free action color to white by changing AbilityCostColor_FreeAction="ffffff"."
furious instalator Mar 24 @ 5:23am 
any colourblind mode? i cant tell the differance between green and yellow that much, is there like alternate colours?
Lani Feb 20 @ 6:47am 
This is one mod I wouldn’t do without. A really valuable quality of life mod. Thanks for making it.
infectedm  [author] Oct 14, 2018 @ 11:18am 
@Ancalagon: thanks, wasn't aware of that one. I put a link in the description.
Ancalagon Oct 14, 2018 @ 1:03am 
There is apparently a WOTC port of this mod located here: https://steamcommunity.com/sharedfiles/filedetails/?id=1289686596
infectedm  [author] Oct 9, 2018 @ 10:39am 
@Hyper Light Drunkard: While being possible, it would mean you lose some information - even if an ability is currently unavailable, it might get available later (e.g. a new target becomes available) and knowing the costs of that ability might impact the decisions you are making.
Also, I no longer have the XCOM SDK installed and redownloading takes like forever, because internet here is painfully slow, so sorry :/
Hyper Light Drunkard Oct 9, 2018 @ 3:24am 
Awesome mod, but there is one drawback for me.
Is it possible to make the boundary of the ability gray, as in vanilla, when it is used? It is a bit confusing when the ability is used, but the border still looks like a matching color.
Lani Jun 19, 2018 @ 5:30am 
one of my favorite mods, thank you