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you get more OPERATIONS by contacting the other orders which allows you to get vital engineers and scientists off the covert operations which is generally more important.
Faction #3 (templars) can wait. If I have nothing better to do I'll contact them, but that's not a priority.
If Templars are your STARTING faction, well… since they are literally the worst starting faction overall, you clearly have something particular in mind — so just proceed with that plan of yours.
So, I rush as fast as I can to get all three Factions. More diversity is better.
which can make a huge difference early game .
Do notice that I'm not saying they are unplayable or somehow actively harmful — just that, on balance, they are the worst starting faction of the 3.
As for "more diversity", not really. Having some ACTUAL BONUS (extra engineer or scientist or whatever) early on beats "diversity".
Diversity in this context does nothing by itself, you need to actually pick something and get it.
And you don't get things any faster once you have contacted extra factions.
So if you see a reward you want from the factions you already have contacted, it's much better then get the reward right away.
XCOM 2 is the kind of game were even a small actual bonus in early game snowballs into HUGE advantage very fast. So long-term investments are, quite often, not actually worth it as they only break even by the time the game has been decided (and in reality never break even as the opportunity cost they entailed could have been used for more immediate gains that would have snowballed into something even better).
Simply contacting a faction gives new order cards, but the number of slots remains the same.
Until you contact them you don't get the opportunity to unlock those slots.
with a bonded team - you can get 4 order slots very early
- contacting the faction
- finding it's chosen
- having high ranking soldier to actually do the covert operations
- doing the operations
All of that simply can't be "rushed" simultaneously for all 3 factions.
Thus you might as well not rush contacting all 3 factions asap, because you will get more order slots faster by focusing on getting high standings with you first and second faction.
You can use the xcom slots for additional faction orders. If nothing else contacting factions does give you more cards to use.
Not to mention RNG could have already generated the orders you really want with your first/second faction, so extra orders without extra slots would do nothing.
It's certainly not a must have to rush them, but its nots a bad thing either.
In most cases I find it's the most effective strategy to contact the factions first to get the soldiers and extra covert options; but not always. I find the only covert operation that doesn't vary between games is to lower the Avatar project countdown. That's so important that I never choose any other option over that.
you can contact a faction very late, dismiss the rank 1 soldier you get, and do a covert action for a new soldier that will be of whatever rank is "baseline" for you current cycle.
So you can get a mid/high rank faction hero almost right away if you want in mid/late game.