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I'd say high Will is more important then Combat Intelligence overall.
Since a "Gain AP" covert op usually gives around 15 AP to the xcom pool, that's usually more efficient to get than improving a soldiers combat int unless they are already Gifted -> Genius or Genius -> Savant level, which would give an increase of 14 or 21 over their previous intelligence. The lower int missions would only increase their final pool by 7.
But getting a high intelligence naturally is rare, so farming generic xcom pool points is usually the best choice except for your few lucky soldiers.
Like Tiasmoon said, the random XCOM abilities that you get will make a bigger difference in which soldiers are weak/strong than their Int.
I get a sniper with Run and Gun I'm using him and upgrading his CI. but after i go thru my squad of people for good perks, Yes I'll buy recruits and only upgrade the ones with gifted or better CI.
If I wanted to promote a rookie, its 5 days (10 on legend) for a rookie to go to SGT in the GTS, they generally promote once on a Lost mission, 4 days per covert Op promotion reward mission.
so around 1 new colonel per supply drop period.
new colonels can be acquired from Guerrilla ops and map rewards and such fully promoted late game.
But yes, IF I didn't have a good set of bonus perks, on ANY of my soldiers, I would consider trying to create some new soldiers with the perks.
We aren't cycling Colonels for Rookies though, we are cycling old colonels for new colonels.
only for faction units though
Ive played so much that its hard to recall a time before mods
no.
for all units except sparks, use the training facility.
"whether or not you build the training center late game, abilities are revealed as they reach higher ranks."
which goes back to me saying this comment was false.
I generally don't build the facility until I have the AP points to spend on the facility.
but its a higher priority build than the useless buildings.