XCOM 2
jvjd Feb 7, 2018 @ 2:52pm
Soldiers getting tired
Is there anyway to get around this?? i ended up gettin 8 -9 of my soldiers tired. whats the trick to avoid or keep it minimum??
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Showing 1-15 of 16 comments
Future Feb 7, 2018 @ 3:11pm 
if they fight, they get tired...thats how war works Commander.

Get a Squad B so when your soldiers are tired, you replace, 1 Squad on WoTC is pretty suicidal.
Tim_ Feb 7, 2018 @ 4:07pm 
To answer the OP's question: yes, there is a way around it.
There is an excellent mod available in the workshop called "No Stinking Fatigue". The link this can be found at is:

http://steamcommunity.com/sharedfiles/filedetails/?id=1131803305

Just subscribe and off you go.

I have already used it in a completed campaign and I am now using it on my current campaign, and I can assure you that it works (at the time of writing).

Given that I detest the fatigue mechanic introduced with WOTC, I can safely say that whilst it continues to work, I will use it in all my future campaigns. :)

Note that others have advised that it might be a good idea to also install the mod "No More Will Loss In Combat" at:

http://steamcommunity.com/sharedfiles/filedetails/?id=1219670692

to go with it. I have not personally used this one yet (but I shall on my next playthrough).

So if *you* want to be the commander and decide who will and will not be on your next run, not have some "tiredness" mechanic effectively decide for you, try out these mods.
SBlack Feb 7, 2018 @ 4:39pm 
You can't rely in just that few soldiers. If they aren't tired, they get injured. Get more and rotate them.
similarly Feb 7, 2018 @ 6:30pm 
Mod it or hire more soldiers. I have about 4 teams, and I check before each mission to kick anybody who's tired.
red255 Feb 7, 2018 @ 6:46pm 
theres resistance order/continent bonus to increase will recovery 20% or something.

but yeah they go out, they take up to 33% will damage, they go out a second time they'll come back tired.

then you sit them on the bench for 10 days.

generally speaking the solution is to have more soldiers. if you have 2 or 3 squads if they get tired you just send out someone else.
Last edited by red255; Feb 7, 2018 @ 6:46pm
rzL Feb 7, 2018 @ 7:24pm 
4 snipers, 5gren&spec, 6rangers is a good base to have leveled a decent amount (20), this is your core

after that you'll want another sniper and 2 gren&spec&rangers of lower ranks in case they are needed (7), these are the auxiliary troops; i would suggest using promotion rewards with this group from time to time to increase the average level of the barracks

any additional rookies should follow the aux style split 1-2-2-2, keep a few around if you want to go psi
add to that the "hero" units (3-6) and maybe psi-ops (2), you will end up with 30-35 serviceable soldiers
talkingmute Feb 7, 2018 @ 8:10pm 
I think the tired mechanic centers around how long missions take (in turns) and how many enemies get close to them along with how much will they have when they start the mission.

Not quite sure, haven't really found anything about it.
IvantheFormidable Feb 8, 2018 @ 10:02am 
The entire 'tired' mechanic was introduced to counter the tendancy that players had in EW, which was to create an elite squad of very few soliders, and simply run those every single mission, swapping out as needed to replaced wounded soldiers. The easiest way to deal with this feature, other than simply downloading a mod to get rid of it, is to focus on creating a larger roster of soldiers. Don't run the same soldiers every mission. I always try to bring along lesser experienced soldiers if the mission isn't going to be too difficult, or if it's not mission critical. If you have 8-9 of your soldiers in the "tired" state, you must have been deploying them on almost every mission. For myself (playing on commander, so take it for what you will), I try to avoid deploying a soldier more than twice in a row, excempting extreme circumstances.
mosspit Feb 8, 2018 @ 11:35am 
The conditions where Will Loss is checked are
  • lost sighted
  • enemy sighted
  • civilian killed (all xcom will checks)
  • xcom killed (all xcom will checks)
  • xcom panicked (all xcom will checks)
  • xcom damaged (targeted)
  • xcom mind controlled (all xcom will checks)
  • xcom unconscious (all xcom will checks)
  • xcom captured (all xcom will checks)
  • xcom horror (targeted)

For enemy sighted, I believe a check is done when the enemy enters each soldier LOS and is rolled separately.

For the checks that are done party wide, there is an additional modifier if the target is a bondmate. And the modifier is based on bond level as well.
Last edited by mosspit; Feb 8, 2018 @ 11:36am
Captain Obvious May 18, 2019 @ 8:02pm 
Anyone know a mod to remove the tired effect for a specific soldier or for a whole team?
Or even the console command to do so?
I don't use the same team every time but I have made my own modded unit based on Thahats spartan, and I hate when they get tired
Captain Obvious May 18, 2019 @ 8:03pm 
Sorry, didnt see the post a few above
Azure May 18, 2019 @ 11:12pm 
Making sure to stop the Dark Tower dark event as well (more so if you play with Grim Horizon enabled)
cb6dba May 19, 2019 @ 12:06pm 
The thing that confuses me is that my soldiers seem to get tired as often with high will as with lower will...
kingarthur772 May 20, 2019 @ 4:30am 
Yep, that´s an good thing they brought in the Game. So every Soldier and Mechanical Robot will needed. Firaxis had brought that and other things in after LW and LW 2 brought that in (LW-Modders worked togehter in XCom 2 with Firaxis). I find it very interesting, so you can skill all your Soldiers and MECH´s for the final Game and esp. for the King-Aliens / Choosen.
Gracey Face May 20, 2019 @ 4:54am 
Originally posted by cb6dba:
The thing that confuses me is that my soldiers seem to get tired as often with high will as with lower will...

I beleive all of the fatigue based will penalties are proportionate rather than absolute.
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Date Posted: Feb 7, 2018 @ 2:52pm
Posts: 16