XCOM 2
timb132 May 21, 2018 @ 2:08pm
Hacking Duration
Hi. I was looking for info on how long a hacked controlled unit persists in this state and the only answer I could find basically said the game tells you. If so, I'm missing it.

Could someone please let me know either:
how long it lasts and/or where exactly this information is displayed

Thanks!
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Showing 1-6 of 6 comments
Deathraven13 May 21, 2018 @ 2:13pm 
2 of your active turn. (at least on Legend)
josephdw106 May 21, 2018 @ 4:20pm 
Originally posted by Deathraven13:
2 of your active turn. (at least on Legend)

i don't think the game ever mentions but i do believe it is 2 of your turns reguardless of difficulty. the only thing that i have done that gained me someone permanently was either the psyoperative using its domination on a non robot unit or i do believe you can hack a lamp post to gain control of a robot permanently for the map though that is random and rare.
red255 May 21, 2018 @ 4:30pm 
the ability says gain control of robot for 2 turns. the thing is it starts your next turn, so it lasts a while
timb132 May 21, 2018 @ 4:39pm 
Thanks for the info folks. The "gain control for 2 turns starting on your next turn" appears to be the winner.

Some notes:

red255 - Where EXACTLY does it say that? A manual, somewhere in the game, please illuminate me.

Ozymandias - Thanks for the mod recomendations. Even knowing it's 2 turns I could lose track for any # of reasons.

On a sidenote I downloaded a mod that is supposed to display what different items are used for when your in the black market, like it takes 2 Xs to make a Y, so you can make a more informed decision about what to sell. Unfortunately it doesn't work with WotC. Anyone know of a mod that does this that would work?

Thanks again all!
gimmethegepgun May 21, 2018 @ 5:29pm 
Originally posted by timb132:
red255 - Where EXACTLY does it say that? A manual, somewhere in the game, please illuminate me.
When you select the hack option it tells you the duration.
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Date Posted: May 21, 2018 @ 2:08pm
Posts: 6