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Edit: Just checked, and one of my best psi soldiers has a will of 40 (57 with the PCS), but has a psi rating of 133 (93 base plus 40 for the amp). Spending more time training them in the psi lab helps raise that, I believe.
never really looked at the non-MAG PSI scores.
Will isn't that important of a stat in war of the chosen its just fatigue. pretty much all your soldiers will get fatigued after 2 missions regardless of will. but its not PSI which is a different stat.
in X-COM 1 my soldiers can trained to 90+ will power to resist these damn PSI domination attack(they were rare to be dominated).
The will stat works differently, having will in the 40s or low 50s is normal in XCOM 2.
like it has 100% chance to control things.
mind control is broken by several options.
1.) killing the controlling alien.
2.) casting stasis on either the controlling alien or the controlled human unit.
3.) using disorient on the controlling alien (flashbank or capacitor discharge)
4.) using solace on the controlled unit
5.) using mind shields.
6.) using soldier bonds.
Mind controlling a unit you control is in my book a waste of an action. since its usually quite easy to break and deals no damage.
the only instance where its not a waste is the Warlock, who you have to significantly damage to force him to cast stasis on himself early on.
when facing the warlock early on I would recommend simply letting him drain a soldier for intel by not curing it of stun.
I read somewhere that the devs were supposed to rework psi-power of aliens after they reworked XCOM soldiers' will, but kinda forgot.
RandomizedBaseStats=(StatType=eStat_Will, StatAmount=35, RandStatAmount=16)
With an additional 5 will when they reach squaddie rank, you can find that in XComClassData
so i must equipped mind shields on my every human soldier to do almost every missions because i don't know it has mind controller there or not. suck design.
thanks for answer my question. ^_^
no.
this is easiest way to counter these mind controllers on the battlefield.
i did this so i can beat them even they have 3+ mind controllers before me. at least i don't worry how to save my soldiers who taken controlled.
i know i can kill a controller if my 1 soldier dominated, but if 2 or 3? you really understand will power only 50 is too weak to resist? even a berserker has 75 will power but our human soldiers only have average 50? fXck you developers and return the normal will power to my soldiers!!(look at X-COM1 Enemy Unknown)
And I've personally never seen a situation where more than one of my soldiers was mind controlled at a time. Sounds like poor luck or poor planning (as tripping multiple pods is the only way, as far as I know, that you'll be fighting multiple psi units capable of each mind controlling a soldier).
Edit: Forgot about those pods with multiple sectoids in them, my bad. Still, imo sacrificing a utility slot on each soldier for a mindshield is a waste. Maybe keeping it on one or two soldiers I can see, but not the whole group.
With the way Will works, the longer you spend in the field, the lower your Will gets, so a fresh soldier has a better chance of resisting Psi attacks than a tired one. Will PCS will also increase the time it takes for a soldier to get tired.
Another thing of note, Psi and Will are seperate stats, Will is your defensive stat when it comes to Psi attacks, whereas Psi is your offensive power.
One recommendation I have, if you're dealing with Psi problems is to always have your Rangers/Melee Templars with Mindshields, as Psi enemies like to control them and are very vulnerable to them otherwise (Sectoids take increased melee damage and Bladestorm can deal with a sustained Priest). A Ranger/Templar can basically solo the Warlock, since he'll waste all his turns using Psi attacks. The only time Mind Control becomes an actual threat is if you get the Warlock as your first enemy Chosen before you build a Mindshield, since he is immune to Disorientation (which is what you need at the start of the game).
mind shield solved the problem.
i played X-COM:enemy unknown and enemy within and X-COM2:War of the Chosen. my experience told me X-COM2 is harder than X-COM1, and will power is one of causes.
unless you wanna tell me X-COM2 is easier than X-COM1? or will power 50 in X-COM2 is stronger than will power 80 in X-COM1?
so you also reminded me they add "tire" situation in X-COM2, you must admit that they surely increase the difficulty in every ways.
In fact, prior to WotC, fatigue was not a mechanic, so the strategy of training 6 colonels and steamrolling was still very much viable. WotC changed a number of things that were exploited in the vanilla game, fatigue being one of them, to force players to use more soldiers.
Xcom 1 would also only treat soldiers as wounded if their health values fell below their armor values, and medkits used in the field could remove a wounded state if they healed above their health values. So yes, there was a lot of things in Xcom 1 that made the game easier on the player.
The only real annoying mechanic from Xcom 1 that helped the enemies was how elevation gave units higher defence, so enemies like Floaters and Seekers could be very annoying to hit, despite having no cover, so I'm glad they got rid of that.