XCOM 2
Nevasith Jul 8, 2019 @ 2:17pm
Remove Shaken IMMEDIATELY?
Is there a mod to remove shaken status immediately?
I'm sick and tired of soldier who didn't even take a single scratch getting shaken and going off duty for weeks. Enough is enough. If they can't take one mission without turning into sobbing mess, they should just go to advent clinic for... therapy.
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Showing 1-15 of 33 comments
TheSuit Jul 8, 2019 @ 2:48pm 
They usually get shaken if they have a low will, and see actions like some one die.
Otherwise you rarely get it if you keep your team healthy and stamina \ will high.

Also removing a negative status effect should only be 5 days in an infirmary.
Last edited by TheSuit; Jul 8, 2019 @ 2:48pm
gimmethegepgun Jul 8, 2019 @ 4:15pm 
Stop sending Tired soldiers into combat and you won't get Shaken.
Nevasith Jul 9, 2019 @ 12:07pm 
Originally posted by gimmethegepgun:
Stop sending Tired soldiers into combat and you won't get Shaken.

Nobody got killed, his will is 45 one guy got wounded, but not that one. It was hist first mission after a very long break.

How do I check that? I don't send guys with *tired* status.
cb6dba Jul 9, 2019 @ 12:17pm 
I'm not a fan of how the whole fatigue system is done. I like the idea but the way it works it hits soldiers with a high will score almost as much as those with a low will score.
Nevasith Jul 9, 2019 @ 12:22pm 
Originally posted by cb6dba:
I'm not a fan of how the whole fatigue system is done. I like the idea but the way it works it hits soldiers with a high will score almost as much as those with a low will score.


Hence I'm asking for a way to get rid of this heavily flawed mechanics. As much as I wouldn't mind it if it was properly executed (so you can't just send the same guy over and over) but not when one mission puts half of my squad out of the game for 20 days
cb6dba Jul 9, 2019 @ 12:24pm 
There is a mod thjat allows you to reduce the thresholds for shaken etc and I think reduce the recovery time.
From memory, it's called 'no stinking fatigue' I think.

Sabaithal Jul 9, 2019 @ 1:22pm 
I'm guessing this is a thing added in WOTC. Not sure why they thought the inclusion of something like that was necessary, especially with the wounded recovery times always being too long.

Still, there should be a mod to remove it somewhere in the workshop. It would surprise me if there wasn't.
TheSuit Jul 9, 2019 @ 1:23pm 
Use more information mod. Will tell you who to send who not fo. Avoid yellow bars
gimmethegepgun Jul 9, 2019 @ 1:27pm 
Originally posted by Sabaithal:
I'm guessing this is a thing added in WOTC. Not sure why they thought the inclusion of something like that was necessary, especially with the wounded recovery times always being too long.
Because playing in a way that made it so you never got injured snowballs too easily. The same group keeps going on missions because they're never injured and they get way too powerful too quickly. That, or when they do get injured the player has put in little effort to get other good soldiers and ends up with nothing good to send because all the exp went to a handful of soldiers.
Sabaithal Jul 9, 2019 @ 1:30pm 
Originally posted by gimmethegepgun:
Originally posted by Sabaithal:
I'm guessing this is a thing added in WOTC. Not sure why they thought the inclusion of something like that was necessary, especially with the wounded recovery times always being too long.
Because playing in a way that made it so you never got injured snowballs too easily. The same group keeps going on missions because they're never injured and they get way too powerful too quickly. That, or when they do get injured the player has put in little effort to get other good soldiers and ends up with nothing good to send because all the exp went to a handful of soldiers.
...so they had to implement an extra mechanic solely to restrict the player instead of, oh I dunno...having the player need to potentially execute multiple missions in a very small time window? OH WAIT, that's what Long War 2 did. I'm pretty sure Pavonis wasn't getting paid for doing that either. And apparently nobody on the WOTC dev team gave that any mind.
Last edited by Sabaithal; Jul 9, 2019 @ 1:30pm
TheSuit Jul 9, 2019 @ 2:42pm 
Actually you are suppose to let the soldiers rest up and have a fresh set do other missions.
You didn't want to and got punished for it, then complain about the punishment.
Nikol Jul 9, 2019 @ 3:24pm 
Shaken was in the base game, and worse there. The only way to remove it was by having the shaken soldier go on a mission while at zero Will, kill something, and come back unscathed. If they took even 1 HP damage they'd panic. All they need to do in War of the Chosen is chill out on the Avenger for a bit.

I definitely prefer the way the expansion does it (and prefer its tiredness system over Long War 2's infiltration).
Sabaithal Jul 9, 2019 @ 5:32pm 
Originally posted by Nikol:
Shaken was in the base game, and worse there. The only way to remove it was by having the shaken soldier go on a mission while at zero Will, kill something, and come back unscathed. If they took even 1 HP damage they'd panic. All they need to do in War of the Chosen is chill out on the Avenger for a bit.

I definitely prefer the way the expansion does it (and prefer its tiredness system over Long War 2's infiltration).
I played the vanilla XCOM 2 for quite a while, and I'm fairly certain that the "shaken" mechanics was definitely not a thing. Feel free to provide a link to it if I'm wrong.

Even if it was, it doesn't change my argument. Its a patchjob gameplay mechanic put in because they couldn't bother with making something more complex to balance out the strategic layer...such as infiltrations for example.
Silamon Jul 9, 2019 @ 6:16pm 
Originally posted by Sabaithal:
Originally posted by gimmethegepgun:
Because playing in a way that made it so you never got injured snowballs too easily. The same group keeps going on missions because they're never injured and they get way too powerful too quickly. That, or when they do get injured the player has put in little effort to get other good soldiers and ends up with nothing good to send because all the exp went to a handful of soldiers.
...so they had to implement an extra mechanic solely to restrict the player instead of, oh I dunno...having the player need to potentially execute multiple missions in a very small time window? OH WAIT, that's what Long War 2 did. I'm pretty sure Pavonis wasn't getting paid for doing that either. And apparently nobody on the WOTC dev team gave that any mind.
Actually Pavonis DID get paid for Long War 2. Just like they got paid to make high quality mods when Xcom 2 Launched. Pavonis stated they would not have done long war 2 otherwise, and have no interest in updating it for WOTC unless they get paid for it again. They have been busy with their own game and developers do not tend to work for free.

Honestly I did not like the infiltration system, its a neat mechanic but it made it too easy to just send one soldier and sneak through the whole level. If you infiltrated fast enough there would be maybe 2 or 3 pods on a map which you could avoid, clear objective and bug out.

The will system added with WoTC is actually a new take on what Long War did in the first game, but it is a lot less punishing than fatigue in Long War was. (in that version, taking a fatigued soldier into combat would give them a very long wound timer, completely removing that soldier from the roster for over a month even if he doesnt get scratched)
Last edited by Silamon; Jul 9, 2019 @ 6:38pm
Sabaithal Jul 9, 2019 @ 7:27pm 
Originally posted by Silamon:
Originally posted by Sabaithal:
...so they had to implement an extra mechanic solely to restrict the player instead of, oh I dunno...having the player need to potentially execute multiple missions in a very small time window? OH WAIT, that's what Long War 2 did. I'm pretty sure Pavonis wasn't getting paid for doing that either. And apparently nobody on the WOTC dev team gave that any mind.
Actually Pavonis DID get paid for Long War 2. Just like they got paid to make high quality mods when Xcom 2 Launched. Pavonis stated they would not have done long war 2 otherwise, and have no interest in updating it for WOTC unless they get paid for it again. They have been busy with their own game and developers do not tend to work for free.

Honestly I did not like the infiltration system, its a neat mechanic but it made it too easy to just send one soldier and sneak through the whole level. If you infiltrated fast enough there would be maybe 2 or 3 pods on a map which you could avoid, clear objective and bug out.

The will system added with WoTC is actually a new take on what Long War did in the first game, but it is a lot less punishing than fatigue in Long War was. (in that version, taking a fatigued soldier into combat would give them a very long wound timer, completely removing that soldier from the roster for over a month even if he doesnt get scratched)
My memories from the vanilla XCOM are a little vague. Wasn't 2-3 pods on the map kinda normal? Also LW2 has those infernal camera drones specifically to make stealth more difficult. Kinda balances it out.

And I have sent in lone agents on missions before. It can get quite problematic unless you move in a rather specific way, even with a stealth shinobi. If you get discovered by a pod, you've pretty much lost unless you've invested in pistol AWC perks. At no point did it ever feel too easy.

And, with the infiltration mechanic, you effectively have to make multiple squads. Its pretty much a hard requirment that doesn't just half-assed throw in a negative perk instead. And it makes you prioritize smaller stealth squads for some missions, while larger squads for more combat oriented stuff. I like the mechanic a lot and I see it as a good solution to the "player using only one squad the whole game" problem.
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Date Posted: Jul 8, 2019 @ 2:17pm
Posts: 33