XCOM 2
Cahos Rahne Veloza (Banned) Oct 17, 2017 @ 9:24pm
SPARKs' Weapon Upgrade/Mod Slots?
Just a quick question here folks...

Did WotC add weapon upgrade/mod slots to SPARKs' main guns?

Or was this a side effect of one of the mods I use?

IIRC, SPARKs' weapons didn't have mod slots pre-WotC :/
Last edited by Cahos Rahne Veloza; Nov 1, 2017 @ 2:40am
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ErikVeland Oct 17, 2017 @ 9:32pm 
Yes
Zyrrashijn Oct 17, 2017 @ 9:35pm 
Yep, SPARK guns are moddable now.
Cahos Rahne Veloza (Banned) Oct 17, 2017 @ 10:00pm 
Thanks for the reply you two :)
Cahos Rahne Veloza (Banned) Nov 1, 2017 @ 2:47am 
Necro'ed my thread because I've two new questions...

1. Do SPARKs get a Breakthrough for adding a third weapon upgrade slot for theirguns on vanilla WotC?

2. Not exactly related to the posted topic question... but how do you increase SPARKs' "hacking" ability? I currently have two SPARK units in game both of whom already have max gear (Tier 3 weapons and bodies and Bits) and yet both of 'em still only have 30 hacking points each.
Originally posted by Cahos Rahne Veloza:
2. Not exactly related to the posted topic question... but how do you increase SPARKs' "hacking" ability? I currently have two SPARK units in game both of whom already have max gear (Tier 3 weapons and bodies and Bits) and yet both of 'em still only have 30 hacking points each.
Unless you use a mod such as "Hacking+" or a mod that adds items that can increase the hacking stat ("Grimmie's loot mod: PCS addon" for example) there is no way to increase their hacking to acceptable levels
Cahos Rahne Veloza (Banned) Nov 1, 2017 @ 3:09am 
@The Evil Baron Von Cyberus:

Thanks for answering item number two, I really appreciate it :)

It's a shame the Devs didn't treat SPARKs' "Hacking stat" similarly to how they did it for Specialists. But then again SPARKs were probably meant as tanks anyway instead of hacking tools like Specialists' drones. And it might even be that the hacking skill for SPARKs was just an after thought added onto them.
Tiasmoon Nov 1, 2017 @ 4:44am 
Originally posted by Cahos Rahne Veloza:
Necro'ed my thread because I've two new questions...

1. Do SPARKs get a Breakthrough for adding a third weapon upgrade slot for theirguns on vanilla WotC?

2. Not exactly related to the posted topic question... but how do you increase SPARKs' "hacking" ability? I currently have two SPARK units in game both of whom already have max gear (Tier 3 weapons and bodies and Bits) and yet both of 'em still only have 30 hacking points each.

From my experience in WotC, there is no breakthrough for SPARK weapons. I assumed they would share upgrades with cannons...but thats not the case unfortunately.
Originally posted by Cahos Rahne Veloza:
@The Evil Baron Von Cyberus:

Thanks for answering item number two, I really appreciate it :)

It's a shame the Devs didn't treat SPARKs' "Hacking stat" similarly to how they did it for Specialists. But then again SPARKs were probably meant as tanks anyway instead of hacking tools like Specialists' drones. And it might even be that the hacking skill for SPARKs was just an after thought added onto them.
Well to be honest even specialist's hacking is pretty underpowered late game, why would I bother risking to buff the sectopod for a 40% chance of disabling it when I could just have a Psi Ops use stasis or my grenadiers to shred the armour ?
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Date Posted: Oct 17, 2017 @ 9:24pm
Posts: 8