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Other than that, quite a lot of people have lost:
https://www.youtube.com/watch?v=rOI11iDbGoI
Starts at 7:30
Even then, most of the value doesn't come from remote hacking. It's from hacking stat, it can allow you to get a strategic reward you otherwise won't. If someone else was a decent hacker, I'd take them over Specialist.
Also reapers are very good, but they cannot really solo a mission in the beginning when they don't have remote start and banish, and every shot have an increasing chance to reveal them. This thing that WotC made the game easier is pure nonsense. It made the beginning even harder, and the already easy endgame even easier.
Yesterday I had a retaliation with the summoner chosen that spawned 4 psi zombies with 12HP every 2 turns, then the crysalids went infecting the civilian multipling themselves. And there was the lost dark event, so every time something exploded,,, including psi zombies, I had 12 losts spawning, some with 12 HP, majority with 8HP, and few with 6 or 4. To that add the "regular" mob with berserkers,, faceless,, andromedons, gatekeepers and stunlancers... And the chosen itself, immune to explosions, fires back on missed shots, teleports on wounds, summons mechs, mind controls, summons an army of 4 ghost troopers and stasis itself...
My spark was completly destroyed, my only specialist colonel slaughtered and trasformed into crysalids goo, everybody else severly wounded and traumatized for weeks. Mission failed i only saved 2 civs.
Now go solo that with a reaper, even colonel,, LMAO.
Returning to the original question: legend difficulty. If I have wounded on gatecrasher i go on. If I have 1 dead I go on. Maybe the campaign is over in the next mission, but with 1 dead and other wounded I try to go on. I had to restart the current campaign 2 times, all in the second mission. Now it's going on, and some mission I do end up soloing with a reaper colonel, but sometimes the game throws at me missions like the one described.
With WOTC, its easy to level up new troops early on and grenadiers are no longer so crucial for guaranteed damage.
I guess I probably restart gatecrasher maybe 1 out of 5 tries? Lol, I still haven't gotten the hang of the non-roof overwatch trap strategy.
On specialists, I still like them and use them as a utility infielder but they never were an every mission type class. They are still handy though for threat assessment and revival protocol (because of the chosen). Also they are a natural place to stick the Warlock's disruptor rifle.
I'd like to see a play through without rangers though. That would shake things up. Or a play though mostly bypassing weapon techs and only using the Chosen weapons.
You don't need remote hacking at all if you can get a unit next to the objective. I don't understand why you believe those points you mention are required to ''prove'' anything. Remote hacking isnt going to get you the objective without triggering anything if you dont also have a reaper to scout, especially on most maps where a structure blocks view.
That said, specialists indeed dont bring much to the team.
At legend difficulty some second missions are just unwinnable, even if you had 0 wounded and 0 killed on gatecrasher. If you get a "protect the device" it was a "lucky" one, since enemies don't deal much dmg to the device you have 5-6 turns to get there. And there's nothing to hack for the objective.
Kill the enemy sergent in sewers is where I failed most times. You have got 4 turns after conceleament loss and the sergent has a crapton of HP.
Sometimes in hack the device there are a lot of troubles too, the device is behind walls without los so you cannot hack from distance, and between you and the device there are many pods.
If you get past that and left lost and abandoned active that's your 3rd mission, it's usually doable also becouse it has always the same map, and grants you a free reaper and a crapton of experience for the soldiers.
Agreed, I think WOTC made gatecrasher less important than getting your first engineer. Also, the first lost mission gives a bad start a pause, allowing you to turn things around and not have them snowball.
Yup, I'm doing my first legend campaign, I usually can make gatecrasher with a wounded or two, then I had to restart 2 times for the second mission where i got a wipe or a mission failure.
Third try i had one kia in the second mission that was a protect the device, then lost and abandoned put me back on tracks with a crapton of xp and a nice reaper.
If you disable lost and abandoned you start with a faction hero, but your third mission is a retaliation with a guaranteed chosen in it. That must be an hell more difficult and will try next campaign.
Yeah, the first retaliation mission is a lot harder without lost and abandoned, but there is no real penalty to just evac-ing out of it, so its not a big deal unless you are going for a no failed missions run.
Usually, if I reset a campaign, it is around the time that snakes appear because I didn't get decent research in the early game.