XCOM 2
Morgrel76 Sep 12, 2017 @ 3:31am
Cannot finish the game becouse i need more avenger power!
I cannot finish the game becouse i don't have enough power to upgrade the psionic chamber. I have almost upgraded everything and all costruction slot filled (no place for another power chamber).
Did i have to continue the game until some random +avenger power rumors pop up?
Or there is a way to remove some facility (like the workshop)?
Any idea?
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Showing 1-14 of 14 comments
Rulthar Sep 12, 2017 @ 3:32am 
You can demolish some of your buildings.
Tiasmoon Sep 12, 2017 @ 3:35am 
Engineering -> Facilities Then click on any of the red X in the facilities window.
Last edited by Tiasmoon; Sep 12, 2017 @ 3:35am
Rez Elwin Sep 12, 2017 @ 3:36am 
You can staff your power room for more, unless you have already done so. You can demolish built facilities if you really need the extra power, though you don’t need psionics to beat the game.
Last edited by Rez Elwin; Sep 12, 2017 @ 3:37am
V-Fib Sep 12, 2017 @ 4:57am 
Make sure to build your power stations on power conduits as well.
Darkrage_nl Sep 12, 2017 @ 5:04am 
Originally posted by V-Fib:
Make sure to build your power stations on power conduits as well.

Psi lab and shadow chamber are better choices tbh.
TRELLTRON Sep 12, 2017 @ 5:39am 
Originally posted by Darkrage_nl:
Originally posted by V-Fib:
Make sure to build your power stations on power conduits as well.

Psi lab and shadow chamber are better choices tbh.

Current game I planned my excavations to uncover the first power conduit just before I ran out of power and made that my first power station. Gives me plenty of power to get all my core buildings set up, without taking engineers away from excavations. Shadow Chamber is on the second conduit, but by that point I have all my core buildings and can spare some engineers to boost power. I think that's a pretty good balance.
Adeptus Stark Sep 12, 2017 @ 5:45am 
Originally posted by Darkrage_nl:
Originally posted by V-Fib:
Make sure to build your power stations on power conduits as well.

Psi lab and shadow chamber are better choices tbh.

Every game. Those bad boys will hog up your power if not. :xcom2specialist:
Dupmeister Sep 12, 2017 @ 5:56am 
you can also upgrade your current power stations to use Ellerium conduits, it dramatically increases power.
Morgrel76 Sep 12, 2017 @ 5:59am 
Originally posted by Tiasmoon:
Engineering -> Facilities Then click on any of the red X in the facilities window.

thx i didn't know how to do it
lPaladinl Sep 12, 2017 @ 6:07am 
This is where I am at now. I gotta destroy my workshop (Not like it helps much anyways, I have engineers out the wazoo) and make a psi-lab.
Dupmeister Sep 12, 2017 @ 6:12am 
yeah workshops really are not super useful in the long run. I built one on my first play and in hind sight it was a waste. ultimately all it does is give you two extra engineers essentially. would be more useful just to spend the supplies up front and buy two extra engineers then use the space for something else.
Jeff Sep 12, 2017 @ 6:13am 
engineering workshops allow you to create gremlins. THey will work at any orthogonal building. You can use these gremlins to power facilities, etc. and it allows your engineers to work elsewhere. It helps me with power problems because I can now have enough engineers to run power plants (I use gremlins) and that allows me to have enough power (and engineers) to do others.

But as other said, if you are at end game and just need to git-r-done. Destroy something. I think it is ok to destroy a guerilla facility after you have already purchased all the upgrades. Even a workshop which I just touted about, or a research lab, they can all go.
Alucard May 19, 2020 @ 7:49pm 
GiveContinentBonus ContinentBonus_HiddenReserves

+5 power for *EACH* time you enter the command. Copy+paste+enter 5 times, you get permanent +25 power.
Nikol May 19, 2020 @ 10:28pm 
It's NOT safe to destroy your guerrilla tactics school, you'll lose the bonuses without it.
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Date Posted: Sep 12, 2017 @ 3:31am
Posts: 14