XCOM 2
francjac6 Sep 11, 2017 @ 6:14pm
Is this me, or Blue Screen rounds are markedly better than the other ones ?
Considering the amount of Mech ennemies on pretty much all maps and their health (oh god, gatekeepers and secto), is this me or those rounds are much better than crit (except maybe for snipers ?) or DOT ?
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Showing 1-15 of 56 comments
Timbermaw Sep 11, 2017 @ 6:15pm 
Yeah I always abuse them
EnigmaticZero Sep 11, 2017 @ 6:20pm 
Talon are amazing for rangers, shotguns can get 15+ damage crits with them. The others are really situational, so yes Blue Screen are generally a safe bet.
Red Bat Sep 11, 2017 @ 6:20pm 
Eventually. They kind of suck early on before Sectopods start showing up unless you enabled the DLC missions and do the Shen's Gift mission. But yeah, later on Blue Screen rounds are pretty much better than the other ammo types.
good for shredding the ♥♥♥♥ out of robots
Martial.Lore Sep 11, 2017 @ 6:31pm 
AP rounds are always my top priority because they're good for so many high HP enemies once Advent start getting armored up. My sharpshooter can deadshot kill any armored mech with AP rounds.

As for Advent shieldbearers and the trouble they can cause--on my current playthrough they have 4 armor bars and it's nice to be able to eliminate that one threat quickly before a fight becomes much harder than it should be.

Sectopods can be dealt with in such a variety of ways--bluescreen rounds are nice to have, for sure--especially with a good offensive specialist on hand or a Spark unit with overdrive to do a bit of shredding.

One of the great things about this game is the amount of flexibility it gives players to handle problems.
Tiasmoon Sep 11, 2017 @ 9:49pm 
From early to late Blue Screen are hands down the best ammo in the game. That's especially true now that burning is ineffective against pure melee units.
Last edited by Tiasmoon; Sep 11, 2017 @ 9:49pm
SunDrippedDevil Sep 11, 2017 @ 9:55pm 
Did AP rounds are suddenly become terrible or something? I must have missed that memo.
Last edited by SunDrippedDevil; Sep 11, 2017 @ 9:55pm
Angela™ Sep 11, 2017 @ 9:57pm 
Originally posted by SunDrippedDevil:
Did AP rounds are suddenly become terrible or something? I must have missed that memo.
They didn't but so many classes can get inherent armor shredding now that it's moot.

That and early to midgame, bluescreen pushes damage through armor, negating the use for AP (on robotics)

Talons are still insanely good on snipers and rangers but generally AP rounds start losing use rather quick.
Tiasmoon Sep 11, 2017 @ 9:58pm 
Originally posted by SunDrippedDevil:
Did AP rounds are suddenly become terrible or something? I must have missed that memo.

Not that I know of, but since you have a better judgemental sound perspective on the game, its possible that you are simply better at using it then I am.
Last edited by Tiasmoon; Sep 11, 2017 @ 9:58pm
mourningstar Sep 11, 2017 @ 10:03pm 
wait, why do you think bluescreen's good against gatekeepers when they're organic enemies
SunDrippedDevil Sep 11, 2017 @ 10:06pm 
Originally posted by Cyriel ᛭ᚲᛃᚱᛁᛖᛚ᛭:
Originally posted by SunDrippedDevil:
Did AP rounds are suddenly become terrible or something? I must have missed that memo.
They didn't but so many classes can get inherent armor shredding now that it's moot.

That and early to midgame, bluescreen pushes damage through armor, negating the use for AP (on robotics)

Talons are still insanely good on snipers and rangers but generally AP rounds start losing use rather quick.

Not every enemy unit is mechanized/robotic. Not every class has inherent armor shredding. Different tools for different jobs. There's a reason why the Shadow Chamber tells you which enemies are on a mission.
Tiasmoon Sep 11, 2017 @ 10:07pm 
Like codex and Spectres, Gatekeepers aren't mech-type units, but still take bonus damage from them.

Armor Penetration rounds aren't without their benefit, however unless you can kill a target in one shot, or two shots; you will still need to shred their armor or the rest will deal less damage. Added to that, there's only few enemies in the game with 3 or more armor, even on Legend. 2 Armor or below and AP rounds are barely effective, only providing +1 damage compared to poison/dragon, and 3 less damage compared to Blue Screen.

Most of the annoying enemies in the game (Sectopod, second form Andromedon, Gatekeeper, Codex, Spectre) also tend to be effected by Blue Sreen.
Last edited by Tiasmoon; Sep 11, 2017 @ 10:11pm
SunDrippedDevil Sep 11, 2017 @ 10:11pm 
Originally posted by Tiasmoon:
Like codex and Spectres, Gatekeepers aren't mech-type units, but still take bonus damage from them.

Armor Penetration rounds aren't without their benefit, however unless you can kill a target in one shot, or two shots; you will still need to shred their armor or the rest will deal less damage. Added to that, there's only few enemies in the game with 3 or more armor, even on Legend. 2 Armor or below and AP rounds are barely effective, only providing +1 damage compared to poison/dragon, and 3 less damage compared to Blue Screen.

Most of the annoying enemies (Sectopod, second form Andromedon, Gatekeeper, Codex, Spectre) in the game also tend to be effected by Blue Sreen.

Now you're just being pedantic again. I guess I should have used the word inorganic.

I can usually kill most enemies in one attack or two. That's sort of how this entire game has been balanced.
Last edited by SunDrippedDevil; Sep 11, 2017 @ 10:14pm
Tiasmoon Sep 11, 2017 @ 10:12pm 
Could you please stop trying to pick a fight. I was responding to mourningstar.
SunDrippedDevil Sep 11, 2017 @ 10:15pm 
Originally posted by Tiasmoon:
Could you please stop trying to pick a fight. I was responding to mourningstar.

Originally posted by Tiasmoon:
Originally posted by SunDrippedDevil:
Did AP rounds are suddenly become terrible or something? I must have missed that memo.

Not that I know of, but since you have a better judgemental sound perspective on the game, its possible that you are simply better at using it then I am.
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Date Posted: Sep 11, 2017 @ 6:14pm
Posts: 56