XCOM 2
Cake Sep 10, 2017 @ 12:54pm
Spark's Repairing Time and You
So, you can get all of these upgrades to speed up the process in healing your human soldiers (but not fatigue as far as I can tell) and there is nothing you can do to speed up the repairs of sparks?

Repairing in the field before you evac doesn't work, using the templars HQ perk doesn't work, the revital chamber doesn't work, and you can't throw more engineers at the process to make it go faster. I mean, I could build more, but that seems like just a waste. My humans are gravely wounded and ready to go again in like five-seven days, but my gravely wounded spark takes EIGHTEEN DAYS?!

Come on . . .
Last edited by Cake; Sep 10, 2017 @ 12:55pm
< >
Showing 1-4 of 4 comments
Slamadam Sep 10, 2017 @ 3:29pm 
well you can take em with you while still wounded and just start the map with a selfheal on em.
thrax7545 Sep 10, 2017 @ 3:59pm 
try the 'metal over flesh' mod. it provides a bunch of spark ugrades you can buy after doing verious autopsies. they're balanced with a fair amount of resource investment, and they really make sparks worth the time. there's 2 upgrades I go for first. one of them gives the sparks sheilding, and the other reduces repair time. check it out
Cake Sep 10, 2017 @ 4:52pm 
I keep hearing about about all of the spark mods breaking the game, are you having any issues with the metal over flesh one?
happyscrub Jan 24, 2018 @ 3:31pm 
Bump.

I use to remember being able to staff engineering bay to make repairs faster, but I don't see that option anymore in new DLC. Am I wrong or just missing it?
Last edited by happyscrub; Jan 24, 2018 @ 3:31pm
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: Sep 10, 2017 @ 12:54pm
Posts: 4