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One is that no enemy actually triggered the overwatch; it`s not enough to appear in range, they have to actually MOVE within that range, so if an enemy moves only to the very edge of a soldiers vision, OW won`t trigger.
The other common one is that the soldier is in concealment. Soldiers in concealment won`t use their OW shot unless they are revealed; you typically see this with Rangers who take the perk that lets them remain concealed when the squad is revealed.
A last possibility is that the only enemy that would have triggered the OW shot has Shadowstep, which is basically only the case with the Assassin Chosen.
No bad feelings. I got it on sale for $19.99, so no loss. Also thanks for the help in the other thread! That was actually really nice! Looks like some fab community actually and the game was fun after all for a few days. The presentation is really well done in the game! Really immersive.
Well, that exaplains things...
Also i heard AI is a smart ass and actually can develop special courses for his units in order to avoid your overwatches.
Which is probably why sometimes i see things like archons and faceless to run around in weird zig-zags for no apparent reason.
If your putting 4 guys into overwatch your going to struggle anyway. Each one of those overwatch shots has a penalty to aim. Your just leaving yourself open to flanks and ganks.
It is an interesting question what makes people come back actually. I am sure it has to do with gambling or something. I mean you play a game, where you know even if you are at your best and make no mistakes, you can still loose due to RNG, or if you are less experience with all the LOS and ranges, due to missing movement by a square or so because there are (by design?) no indications about viewing range and so on. It must be a gambler's reflex that is triggered. A stonecold logician, say Mr. Spock, would not touch the game because he knows the outcome can vary (very?) significantly independently of his actions, unlike chess for example. It's the casino gambling reflex, is not it?
The game offers insanely high replayability. With nearly everything in the game randomised including skirmish maps and wolrd-map continent bonuses every playthrough is most likely to be unique to all others.
I honestly couldn't understand what tactic you were proposing here. To get one of your soldiers to get flanked-revealed so that they reveal the squad and enemies get shot by overwatch squad while giving your a free next turn?
I mean yes, its a legit tactic but... You risk your soldier getting butt-shot.
Usually its better to either initiate the fight yourself or to have SPARK unit on the team. Aliens dont get a chance to have a free shot at it when they reveal it, unlike normal soldiers.
True, replayability is really strong. I generally like the game design and so on with the random maps. It is quite well done. It is really just personal preference that I dislike the randomness by design. Not just the RNG, but also the guesswork with the tiles due to the absence of clear indications. But then I am also a hard logician in real and if something has too many unknowns, then I tend avoid it in most cases. But that's really just me. Some like apples, some like bananas. This kind of thing.
Actually also the combat protocal looked good for triggering pods from a distance and have them run into overwatches.
A huge pop up shows up early in the game literally telling you how to check LOS before you move.