XCOM 2
Comguitoz Sep 6, 2017 @ 12:18pm
Which rooms do you build first? And why?
Do you rush any room? Do you rush a upgrade as soon as you have that room?
Because i didnt upgrade my covert operation room until lategame, and i feel i kinda ♥♥♥♥♥♥ up with that.
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Showing 1-15 of 16 comments
Rez Elwin Sep 6, 2017 @ 12:22pm 
GTS is a good first option even in WotC, those upgrades are solid. I then go Training center and Resistance ring after that. The ring should be upgraded but I wouldn't say it's crucial, though it is a cheap upgrade. Infirmary is pretty useful once you get into it, some of those negative traits hurt.
PeaceMaker Sep 6, 2017 @ 12:23pm 
You did. The Covert Resistant room basically allows you to fast buff up your soldiers with exp and levels, etc. Missing it out is like making your game an extra level of hard. the only other room i try to get fast is the Guerella room cos it lets me choose what i want my Rookie to be.
Last edited by PeaceMaker; Sep 6, 2017 @ 12:24pm
Jackal Sep 6, 2017 @ 12:23pm 
I would say Laboratory first so you can rush researches and get Psi operatives fast, they make fights against chosen a joke, specially priests, they can't do anything if your soldiers are next to psi's, besides stasis. GTS doesn't matter at the start, you can't buy anything anyway, Laboratory takes 40 days, once you finish first mission you get engineer to open another room in 10 days and build the resistance ring
Last edited by Jackal; Sep 6, 2017 @ 12:25pm
licker34 Sep 6, 2017 @ 12:24pm 
It probably matters what difficulty you are playing on. Lower difficulties I'm sure it doesn't matter so much the order or the upgrades, but higher difficulties you have less flexibility here, especially with resistance coms depending on when/if you need to start targeting facilities to counter the avatar project.

I always start with the GTS though, after that it might depend a bit on supplies and research order/timings, but I tend to not build the PG until after I have built a power relay on a power node, then again I don't play at legend difficulty so maybe there you have to get the PG sooner.
Comguitoz Sep 6, 2017 @ 12:39pm 
Originally posted by licker34:
It probably matters what difficulty you are playing on. Lower difficulties I'm sure it doesn't matter so much the order or the upgrades, but higher difficulties you have less flexibility here, especially with resistance coms depending on when/if you need to start targeting facilities to counter the avatar project.

I always start with the GTS though, after that it might depend a bit on supplies and research order/timings, but I tend to not build the PG until after I have built a power relay on a power node, then again I don't play at legend difficulty so maybe there you have to get the PG sooner.

just finished a playthrough on commander. going for ironman legend now. just wanted to know. i basically did what the first comment says. but didnt upgrade the RR :P was just wondering about you guys
Last edited by Comguitoz; Sep 6, 2017 @ 12:40pm
Darkrage_nl Sep 6, 2017 @ 12:52pm 
The moment I upgrade the RR depends on the resistance orders I get (on legendary)

If you as a example get the 2 additional resistance contacts then you delay the resistance comms and get the cheaper upgrade instead (and use the empthy spot for a power relay).

On legend (With lost and dammned enabled) you generally build the ring second. If you time it correctly the ring will be ready by the time you complete the free covert ops.
Last edited by Darkrage_nl; Sep 6, 2017 @ 12:53pm
eukalypto Sep 6, 2017 @ 1:01pm 
Originally posted by jfcaldeira:
I would say Laboratory first so you can rush researches and get Psi operatives fast, they make fights against chosen a joke, specially priests, they can't do anything if your soldiers are next to psi's, besides stasis. GTS doesn't matter at the start, you can't buy anything anyway, Laboratory takes 40 days, once you finish first mission you get engineer to open another room in 10 days and build the resistance ring

Resistance comms doesn't seem that important by now, I'm in July and I'm only building my first.

I picked up a +1 resistance contact by scanning (these are often in the beginning of my campaign) But I was also really lucky with facility spawns, blacksite spwaned only 1 region away from starting region, and another one only 1 region away from that. Never had that in vanilla.
Plus the new ways to reduce progress via covert ops don't make it that important anymore.

On the other hand I feel the lack of regions in my supply income, since those Chosen cripple my income atleast once per month.

GTS and RR are top priority. After that it depends on situation. I build training center pretty soon, which was not the best decision in hindsight. Infirmary can be crucial in those early months, but what suffered was Proving Ground, with the whole Alien Ruler weapons etc production pipeline is really full.
Last edited by eukalypto; Sep 6, 2017 @ 1:05pm
GeminiEclipse Sep 6, 2017 @ 1:03pm 
I go for covert ops first to get that rolling on the bonuses and factions. followed by gts for squad size 1. it usually times out well if i get an engineer in the first two scanning spots.
Tiasmoon Sep 6, 2017 @ 1:16pm 
Playing on Legend I go Resistance Ring first, GTS second.
That's with ''Lost and Abandoned'' disabled, or i would do it other way around.
Still a bit experimenting with the facilities after that.

I'd say get an Infirmary asap, aswith fatigue in the picture high injury times hurts even more.
Knox Sep 6, 2017 @ 1:55pm 
Originally posted by Tiasmoon:
Playing on Legend I go Resistance Ring first, GTS second.
That's with ''Lost and Abandoned'' disabled, or i would do it other way around.
Still a bit experimenting with the facilities after that.

I'd say get an Infirmary asap, aswith fatigue in the picture high injury times hurts even more.
Commander, but same. The sqaud size increase is important from GTS, but so is getting the resistence stuff up. I would love to try to rush the proving ground or labs but in comparison to other things they aren't as good too me.
Player Sep 6, 2017 @ 2:00pm 
GTS and ring
Marius Sep 6, 2017 @ 2:02pm 
I think Infirmary is important, it's what I go for first. The soldiers shouldn't get 3 weeks vacation just because a sectoid sneezed at them. With fatigue now also being an issue, there's no shortage of downtime, so I like to minimize it.
thrax7545 Sep 6, 2017 @ 2:16pm 
I've always started with GTS, but I haven't done a campaign without Lost and Abandoned, so it makes sense to go with the RR first if you disable it.

I can't remember the last time I built a lab, and now that secondary power and comms aren't necessary with all the covert action perks, I'm not sure I ever will again...
Fringehunter7719 Sep 6, 2017 @ 2:33pm 
I've switched over from GTS first to resistance ring first. If you get a skirmisher start you can have it finished by day 12, which gives you an enormous leg up on getting squaddies and promotions from covert ops (and recruiting scientists and engineers from covert ops).

With most of the GTS boosts removed and covert ops giving you more promotions to squaddie than the GTS ever did, it feels really solid. You'll need to get cracking on a GTS as soon as you get your first engineer so you don't run a whole bunch of missions where you have a sergeant but no squad size 1 though.

I did experiment with early lab, but I've concluded I'd rather the breakthroughs show up later in the campaign and in covert ops, since the fixed 10 day hits to research progress add up too much before you're stable with key techs like plated armor, psi, mag weapons and muton and mec autopsies under your belt.

Proving ground is still great to get up early, ammo types and grenade types are still worth a lot and you don't want to put it off too long and end up with an endless backlog of projects (they add up, since you'll need skulljack for avatar progress/mission objectives and there are so many good ones from EXO and spider suits to bluescreen, advanced explosives and battlefield medicine).

Training centre feels like more of an early mid game building, since your soldiers can't really get any benefits before they've had time to get through multiple ranks or bond levels, to actually open up some AP and a choice of useful skills.

Infirmary too feels mid game-ish, although the healing rate boost is great, you've always got the fallback of templar HQ now (once you get a sergeant at least, if they're the faction that needs it). Removing negative traits matters long term, but it takes time before you start acquiring them anyway.

Psi lab is as great as ever. Solace alone makes them kings vs. chosen, but it's always constrained by its power requirement, you need to dig to a power coil, so that too is early mid game-ish (although as soon as I have the wherewithal to spare the research time and dig the tile).
Olin011 Sep 6, 2017 @ 4:53pm 
Also RR, then GTS. RR enables you to level soldiers faster so by the time you build GTS you hopefully will have somebody with a rank high enough to buy the first squad update. After that it depends on the orders I get. During my first game on commander I went with laboratory because I had an order that gave me 20% higher chance of breakthrough after completing research.
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Date Posted: Sep 6, 2017 @ 12:18pm
Posts: 16