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My 0 deaths ironman save got borked, got to start over :/
I just finished on normal to see everything new. Legendary is my next goal. You'r my idol! xD
I went Ring > GTS. I felt getting those covert ops going asap was the priority, as the ops can give the level ups to get those squad size increases quicker. I had some marvelous luck with hacking, got a x2 scan speed reward twice during missions and for a brief window of time there was an overlap between the two where I could get a strategy layer reward in 2 days of scanning. Didn't last long like that, but it sure helped.
Nearing a dozen dead and two failed missions :D (and it took me 9 gatecrashers to get into my groove again ;p)
3. If fortress perk proc - put hp pcs and you have running scout/tank/lafesaver with his teleport perks. If fortress+bladestorm proc - he is a god of melee war. High risk - high reward, just dont melee mutons.
10. I prefer AP rounds. AP + hazmat vest, except specialists with hazmat+medkit and grenadiers with hazmat+ap+frost.
11. Its platinum BO. Then power plant and proving grounds.
12. Yeah, like save and reload every turn on last mission, so crushed objects wouldnot kill perfomance if you PC isnt great.
And my little tip - acid grenades is your little friends in early/mid game.
Also seems you are running a lot of mods.
Seriously though, has anybody finished such run?
Templar start, no Repeater, no Mimic Beacons, No Advanced Heavy Weapons (but that one is mostly cuz I forget they exist), no Squad Sight abuse or endless exp farming, a Dog ate my FrostBomb (or well it was a Stunlancer+Andromedon technically) and with the Chosen alive, no Psi Ops or Skirmisher Stun abuse.
That's just my prefered limitations. I don't like using the broken stuff.
I didnt have Explosive damage fall-off or Beta Strike tho, so there's that.
Missions do become a bit exhausting near the end.
Sectopods are definately the biggest threat. Well them and Andromedons.