XCOM 2
Do missions just become impossible over time?
I don't have any cores to upgrade my weapons past magnetic tier, and right now I'm at the point where there are Sectopods and Codexes in every random event mission. Wraith armor isn't enough for this ♥♥♥♥.
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Showing 1-15 of 15 comments
TelephoneJack Sep 4, 2017 @ 8:40pm 
Personally I find, blue screen ammo very helpful, and on snipers it seems to carry over to their pistol so if you're using a gunslinger with some jacked up aim, you shouldn't have much problems with either enemy.
That said, EMP grenades have a chance to stun any robotic enemy including: Gatekeepers, Sectopods, 2nd form of andromedons, and mechs. The EMP bombs (and flash bangs in the case of a codex) seem to prevent the cloning which cuts down on ♥♥♥♥ positioning.
Lastly, reapers with armour piercing ammo and "banish" cuts the sectopod to pieces.
.O. Sep 4, 2017 @ 9:11pm 
are you playing expac or vanilla? That will affect the kind of tips we can give you.
Daddy Kaneki Sep 4, 2017 @ 9:34pm 
Vanilla
Roderick Sep 4, 2017 @ 9:53pm 
Like TelephoneJack said, use bluescreen rounds. Soften the armor up with grenadiers, put holo target on em and let the Sniper have a deadly shot with a bluescreen round.

I for one use Specialists and hacking. They have a good chance to stun the sectopods for one round.
Codex can be oneshot for Snipers with bluescreen rounds.
Zehm Sep 4, 2017 @ 10:09pm 
Question. What enemies are considered robotic? Some are obvious. What about Codex, Gatekeepers and Archons?
theworld (Banned) Sep 4, 2017 @ 10:11pm 
Codex are robotic.
Tiasmoon Sep 4, 2017 @ 10:20pm 
Codex, Mech, Sectopod. Andromedon's second form. Turrets. Destroyable objectives. Specter in the expansion. I think the Gatekeeper might be in the expansion, but someone would have to doublecheck that.
Last edited by Tiasmoon; Sep 4, 2017 @ 10:20pm
Crawdad Man Sep 5, 2017 @ 12:00am 
Gatekeepers and specters are not robotic, and specters can't be targeted with psi abilities
theworld (Banned) Sep 5, 2017 @ 12:05am 
Originally posted by Crawdad Man:
Gatekeepers
They partially are. EMP grenades work on them.
Tiasmoon Sep 5, 2017 @ 1:32am 
Originally posted by Crawdad Man:
Gatekeepers and specters are not robotic, and specters can't be targeted with psi abilities

Specters are affected by Bluescreen, and Gatekeepers might be (in WotC).
Roderick Sep 5, 2017 @ 1:41am 
Originally posted by Crawdad Man:
Gatekeepers and specters are not robotic, and specters can't be targeted with psi abilities
Gatekeepers do count as robotic, at least in WotC. Bluescreenrounds do increased damage.
.O. Sep 5, 2017 @ 5:25am 
from memory, gatekeeper can open/close the shell. They count as robotic in one form, organic in another, but my memory may be wrong. Either way I always shred then shoot so my tactic against them doesn't change much.
Pherdnut Sep 5, 2017 @ 6:23am 
Gatekeepers are never robotic. You might be thinking of Andromedons switch to robotic once killed the first time.

Acid grenades strip armor. Snipers with AP ammo tend to be a big help too. Non-robots can be crit-hit, which also ignores armor. Flanking talon ammo shotgun blasts are your friend there and that's what tends to do majority damage to gatekeepers in most of my missions.

EMP bomb and ammo hits also increase a specialists' chance of being able to hack robots. Give non-specialists EMP ammo so the the two can be comboed. Against a sectopod, take a sure thing shutdown over a less than near-sure chance of taking control every time.

I tend to not sweat the codex cloning when a one-shot attempt (usually via close range shotgun) is risky. Teleports on damage powers tend to put the AI in a bad position in my experience and they split the difference for health making them even more fragile. Snipers with that pistol-shoot everybody ability can clobber split codexes very easily.

And of course, freeze grenades from the pre-WotC DLC are really nice as a backup plan when everything else goes wrong. So are psionicists with inspire.
drake_hound (Banned) Sep 5, 2017 @ 6:30am 
Ah you want to go for the achievement. that is simpler if you just equip conventional kevlar and weapons for the endmission with all the soldiers. just take some spi operatives with you.
Tiasmoon Sep 5, 2017 @ 6:35am 
Originally posted by Pherdnut:
Gatekeepers are never robotic. You might be thinking of Andromedons switch to robotic once killed the first time.

They take extra damage from Blue Screens and are affected by Emp grenades, which is what the OP asked about.
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Date Posted: Sep 4, 2017 @ 8:30pm
Posts: 15