XCOM 2
Euphytose Sep 3, 2017 @ 3:15am
Mandatory attachments.
So far I've gathered that laser sight on shotguns and scopes on sniper rifles are pretty much a given, but what are the other mandatory attachments?

Are repeaters even worth it? I'm using a 15% repeater on my specialist and it only went off once.
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Showing 1-15 of 36 comments
Dies Fourth Sep 3, 2017 @ 3:19am 
Ive got a 5% repeater on a sniper and its gone off 2 times............. both were on Chosen believe it or not lol

I'll put them on every weapon i can no matter how low the % is !!
Silverangel Sep 3, 2017 @ 3:19am 
When it saves your Ass you will learn to love it.
It can be worth it. Just a thing of who you give what.
And its 15% so what you expect? To trigger every third shot? :) You can be Lucky and get it 2-3 Times a Mission or you dont get single one. Its same as for the Shots.
Roderick Sep 3, 2017 @ 3:21am 
Depends on how you are playing. I like to use snipers with killzone, so expanded magazins and scope for them.
Sparks and Skirmishers can shoot multiple times. Repeaters, Hairy triggers and Stocks do work wonders.

15% means ever 7th shot is deadly. So you can count for yourself how often a single Specialist will trigger it. But he has guardian and threat assesment later, which gives him multiple shots per Overwatch. Repeater on Spark (three shots in Overdrive) or Skirmisher also work fine. Give every soldier a superior repeater (if you can gather enough) und you will have an insta-kill almost every turn.
Last edited by Roderick; Sep 3, 2017 @ 3:22am
Euphytose Sep 3, 2017 @ 3:23am 
Yeah but for the shots since I'm using mostly grenadiers and rangers, the RNG is, most of the time, taken out of the equation. That's actually the reason I continued to play. I was getting extremely annoyed at the RNG at first but from mid-game onwards, these two don't care much about it anymore. Critting for 18+ is really great, especially when it's 100% chance to hit, 90% chance to crit.

I guess I'll keep using repeaters on specialists then. Maybe it could be good on a specialist specced with the overwatch talents.
Last edited by Euphytose; Sep 3, 2017 @ 3:27am
Eggy Sep 3, 2017 @ 3:25am 
All the attatchments have uses.
I find that snipers get good aim by the end of the game anyway so I save my best scopes for the chain guns on the grenadiers.
I also like to abuse stocks. That 1 HP sheild bearer that just ran off and you only have 1% chance to hit, is dead if you have a stock.
Repeaters work very well on specialists combined with there overwatch skills. When they start to proc repater and guardian at the same time and do some serious damage its good.
Laser sights I only use on shotguns. I also put one on my new reaper hero. It does boost her damage but she still not much use.

Also yo can get boosts on them with all attatchments in Wotc. 20% repeaters and 6 damage stocks. etc.
Last edited by Eggy; Sep 3, 2017 @ 3:27am
Euphytose Sep 3, 2017 @ 3:26am 
Originally posted by Roderick:
Depends on how you are playing. I like to use snipers with killzone, so expanded magazins and scope for them.
Sparks and Skirmishers can shoot multiple times. Repeaters, Hairy triggers and Stocks do work wonders.

15% means ever 7th shot is deadly. So you can count for yourself how often a single Specialist will trigger it. But he has guardian and threat assesment later, which gives him multiple shots per Overwatch. Repeater on Spark (three shots in Overdrive) or Skirmisher also work fine. Give every soldier a superior repeater (if you can gather enough) und you will have an insta-kill almost every turn.

Yeah, I use killzone and expanded mag on my sniper too. That's not how it works with 15% though lol. What you said is the average after 100+ shots were fired, but I've been using a repeater since I first got one, upgraded over time, and as I said, it only went off once. I'm currently at the radio tower mission, just doing other missions to fully upgrade the squad since I can reliably take down facilities so I can play "forever".

I don't have any DLC or expansion though. I'll probably get the expansion later on.

Edit: I indeed like stocks on grenadiers, currently +3 guaranteed damage on both. For both my rangers I use laser sight and 3 free reloads, basically a 12 shots magazine so that's pretty great.
Last edited by Euphytose; Sep 3, 2017 @ 3:29am
Silverangel Sep 3, 2017 @ 3:30am 
100 isnt a reliable number. Same goes for Shots too. To have reliable outcome you need much much more.
Euphytose Sep 3, 2017 @ 3:34am 
You mean like 120 base aim? Yeah I have more than 100 on my sniper. I even use tracer rounds. If I can get high ground it's almost always 100%, so I can use dead eye with 90%, good enough for me. (That is until it misses with 90% and I get screwed over because of that.)
Eggy Sep 3, 2017 @ 3:39am 
If you sniper is at at base aim 97 and your grenadier is at 64. Then the grenadier gains more from a +15 scope. If your using them. If your runer a sniper game with your grenadiers as fillers then its different.
Saint Landwalker Sep 4, 2017 @ 6:08am 
I'm at the point in my campaign where I'm starting to try to suss out the preferred weapon attachments, as well. Here are my thoughts, and folks are welcome to agree/disagree/offer feedback (that's what I'm looking for, after all):

  • Ranger — Laser Sight seems like it would be the most critical one. I'm not sure about the other two slots. Maybe Autoloader? Expanded Magazine? No idea, honestly.

  • Sharpshooter — Late game, Laser Sights and Expanded Magazines (for Kill Zone or Serial). What do you like for a third option? Hair Trigger? Repeater?

  • Grenadier — Scopes. Can't shred armor if you can't hit anything. Expanded Magazines for things like suppression and demolition. Then what? Stocks?

  • Reaper — Expanded Magazine, for Banish. Repeater, for Banish. Laser Sight, for all the critical hit percentage.

  • Skirmisher — Expanded Magazine (I'm sensing a theme here). Not sure if it makes sense to go with a scope or a laser sight. Stocks and Repeaters could both be useful, as well. I'm open to suggestions.
Zorta Sep 4, 2017 @ 6:49am 
for mine generall its as follows:

rangers laser sights and hair triggers and whatever else i have lying around thats useful, not a fan of repeaters on rangers they already do enough damage and dont generally need an instagib.

sharpshooters scopes ealry game laser late game, some form of ammo boost, doesnt matter which and whatever else i have left over.

grenadiers get ammo boost and scopes plus whatever is left over.

specialists get stocks and leftovers, assault rifles do the least damage of the stock class weapons so makes sense to give them stocks and have them take kill shots at low health enemies.

psi ops get the same as specialists for the same reasons.

reapers get expanded mags and repeaters.

skirmishers get ammo boost and leftovers.

i dont like giving my grenadiers stocks because it feels counter productive to give damage on miss to the same person your giving + hit chance to, also they do decent damage with their cannons and shred armor so i would rather take shots on higher hp and armor mobs than use them to finish low hp mobs.

that said stocks are imho one of the strongets mods so if i had enough of them and enough slots on weapons for other must have mods for each class i would probably give 1 to everyone:P same goes for scopes, anything to reduce the rng;)
Tiasmoon Sep 4, 2017 @ 6:51am 
Scope(/Laser Sight) -> Expended magazine -> Hair Trigger. For pretty much anyone) Stocks are good early game when your aim sucks.
Repeaters are OP against hard targets, but kind of like cheating (so i dont use them myself).
Last edited by Tiasmoon; Sep 4, 2017 @ 6:51am
KRON Sep 4, 2017 @ 7:09am 
Originally posted by Euphytose:
So far I've gathered that laser sight on shotguns and scopes on sniper rifles are pretty much a given, but what are the other mandatory attachments?

Are repeaters even worth it? I'm using a 15% repeater on my specialist and it only went off once.
I have a sniper with 129 aim. So, I'm using suprerior laser sight on him for crits.
Euphytose Sep 4, 2017 @ 7:10am 
Originally posted by KRON:
Originally posted by Euphytose:
So far I've gathered that laser sight on shotguns and scopes on sniper rifles are pretty much a given, but what are the other mandatory attachments?

Are repeaters even worth it? I'm using a 15% repeater on my specialist and it only went off once.
I have a sniper with 129 aim. So, I'm using suprerior laser sight on him for crits.

I don't know, the bonus aim could still be useful for very far targets behind cover.
Snow Sep 4, 2017 @ 7:12am 
I executed the King archon with an overwatch shot lol. Forget the name of mod that gives you the chance to execute things and rarely get value from it..WTF lol moment here
Last edited by Snow; Sep 4, 2017 @ 7:12am
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Date Posted: Sep 3, 2017 @ 3:15am
Posts: 36