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Also when you are counciled sneaking to an ADVENT and lost pod, they activate one another (they must see one another), meaning that they start fighting one another even before I'm revealed (otherwise they ignore one another until you activate the pods).
And yes, lost is biased towards XCOM but because of all the above, it is ridiculously easy to abuse. Rangers in the middle of a pod can kill one per shot at 100% accuracy and sharpshooter on high ground can kill all the low health ones (infinite amo) too.
Oh that's quite interesting. I heard Reapers and Gunslingers (Sharpshooter) were quite good counters to the Lost but I never thought about that. Do you reckon the battle scanners would work too?
No deaths but everyone got wounded about 6-7 health. ♥♥♥♥♥♥♥ that was hard
Im not sure but now I want to try it out too.
I get that they had to amp up the difficulty to compensate for the addition of things like hero units and soldier bonds but as it stands it seems Firaxis have gone the 'Dark Souls 2' route of difficulty management, if you can't think of anything else, just hurl more crap at the player.
If anyone from Firaxis is reading this, I had some very colourful words for you after I completed a mission where my conventional weapon wielding Corprals/Squaddies had to fend off 7 faceless simultainiously.
And the one where they had to do the same for 4 Muton Berserkers.
Both on a timer.
These aren't well thought out encounters, they're meat grinders there to artificially ramp up the difficulty.
This is the first time a Sitrep has completely changed the mission for me, although I can agree with what you're saying. I like the idea of the Lost and they're fun to fight as the only enemy in a mission (or when accompanied by small Advent squads during ambush escape missions) but they become very tedious when you're busy dealing with larger threats or objectives.
I'm praying that I never encounter a Lost swarm whilst fighting an alien ruler. I shudder just thinking about it.
I've seen them target Lost but only when the Lost are right next to them. Otherwise they ignore them and shoot at me.
I was scouting with my shadowed reaper while my already revealed team was on the other site of a building with no direkt line of sight throught it.
Then on the aliens turn an advent patrol wandered in my reapers sight and triggered a group of lost and where themselves triggered by the lost.
And then despite their animations during the little cutscene even showing then turning their attention against each other the lost did their initial sprint towarts my out of sight group and the advent got into cover in a a way that protected them from my group.
And obviously they didnt figth each other.
So the lost and the alien can only trigger each other when they are inside the view of a shadowed or consealed soldier but if there is a revealed soldier somethere on the map it becomes the focus of the lost and alien alike.
That does sound quite similar to what happened to me, apart from I wasn't concealed, just positioned far away. The Lost seem to make a mad dash for XCOM despite there being other enemies around them that were much closer/triggered them in the first place.
I'm starting to wonder if they were intended to do this or not. Maybe too many clashing game mechanics is resulting in something that goes against what you'd expect? Idk
http://steamcommunity.com/sharedfiles/filedetails/?id=1123260291
Anyway I had to rescue the VIP and didn't have concealment apart from the reaper, the map sucked ass for stealth so no matter what I did I was triggering 3 advent pods. I decided to launch 2 lures at the advent positions, the lost that spawned completely ignored me even if I was close to them and went for the advent that hit been hit by the lure. I used the other lure charges to keep an advent pod pinned down for 3 turns while I dealt with the remainder, then being able to turn and finish the last pod and the lost off.
I think without the lures my risk of casuality would be very high but the lost took the brunt of the fight for me.
It was at this point where I realized not only do you not know what you're talking about, you didn't bother reading the thread, either, and decided to ♥♥♥♥ on people who want mods to adjust things in a direction you don't like.