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As long as they "live" they will, every month, roll for a counter of your opérations. Note that thei're a chance that they fail doing this, it happened to me twice that a Talion sabotage initiated by the rogue one just fail miserably without i even have to do anything ^^
The resistance building is on the long run the way to prevent them, once you did the 3 recon missions for identify a chosen, you can raid his base, and finish him for good ^^
Question - how difficult are the Chosen to actually kill? As in, do I need full Beam tech to even make an attempt, or should full Magnetic be enough?
The only way to stop that is to do the stronghold mission before they launch it.
Personaly, i use the reaper perk that "unload a full charger" on a single target, coupled with an extended magazine. That basicaly became possible to came near the target, fully stealth, then fire 6 times in a row (in a single turn), one shoting most of them, or not far to one shot them :)
For the bases, thei're pretty the same difficulty than a classic avatar project base, except thei're 100% indoor. I use basicaly the same strategy, and save the unloading perk for the end. ^^
I have take down my first one using only base weapons, spaming some grenades and armor wreack for passing through ennemies defenses on the base itself, but the chosen is a peace of cake if you can approach it :)
Unless you have PSI to dominate I'd wait for Beam weapons.
EDIT: Depends on your difficulty.
This was on Legend so it was rough, probably a lot easier on Commander and below.
So... Follow-up question: Is there any downside to progressing through the Chosen Hunt missions? I was worried that pressing the Chosen might get them to level up faster, but I don't know if that's the case. Might as well do it, since it gives me more policy slot or whatever those Civ 6 cards are called.
No real side effect of pressing them as far as i can say. Don't seem to accelerate, nor slow, their project to attack the tallion.
I'm almost certain that the mechanics are the same with all difficulties except the stats of ennemies are higher, and they cna be a little more.
But reaper extended mag + repeater is 6x15% chance to one shot assuming you have 100% chance to hit (witch is pretty easy to achieve with a reaper), and if the repeater doesn't proc, it's still 6x 4to5 damage instantly ^^
Agree with this.
Chosen ''power up'' every time you see their monthly activity as ''gaining Strength''. Their stats become a lot higher each time, and they gain a new Strength perk on top.
ps: repeater is pretty much cheating the game. :P
Whelp finally doing the second Stronghold now. Warlock. Will see how that goes. Hopefully im more prepared this time. ;o
Well, i agree, but in the same time, it's just using what the game is giving to you haha.
And it's an ironman player who say this too xD
I like challenge, but my real pleasure is to use and abuse game mechanics, and i must admit the repeater coupled with a multishot, will it be the old sharpshooter, or the new reaper, is a must for my world domination proj.... world saving plans :p
The chosens aren't prepared enough for this gameplay anyway ^^'
http://steamcommunity.com/sharedfiles/filedetails/?id=1125884031
Vaincu(e) mean defeated in french, if anyone is wondering xD