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When all is said and done it works out to be a similar time pressure as the standard hack missions are - except you can't do it remotely and get an extra turn which gets eaten by shooting at the random relay thingies.
The lightning strike resistance order, or the resistance order that pauses the turn counter till you break concealment both make this mission type much easier, but obviously that's down to luck as to whether you get those.
Yeah, the placement is really bad. It's on a new multi-level city map with a big urban "valley" and two ways going around it. The nodes are on both sides of and inside the valley, with bad visibility. You basically have to go both ways and through the middle to get all the nodes.
Moreover, you need a full action to plant the 4x. You have to be right on the transmitter and you have to have an action left over.
Finally, you can only plant the 4x on the FRONT of the device. My Skirmisher worked his ass off to get to the transmitter in time, but his blue move could only get to the BACK of the device. I had no idea I could only plant the 4x on the front two tiles of the device.
So it's very hard, overall.
I am able to reach the back door of the Transmitter without detection using great caution.
I have been able to set the x4 charges.
then I take down all five? power relays the next turn. All hell breaks loose. I get on the roof and defend against endless waves of lost. In the process I manage to kill the Hunter. But the lost keep coming and the x4 charges never detonate. If I attemp an evacuation, I am informed I failed. I'm baffled.
Edit: Right, just to mention. Having Lost AND ADVENT on these missions is cancer. Especially with the spawning bug with Lost, where one is off in a conrer somwehre, making it impossible to beat the objective of neutralizing all targets to detonate the charges.. Lost shouldn't count for this objective, only troops should.
It's this mission that got me though. http://steamcommunity.com/sharedfiles/filedetails/?id=1205323506
Crates spawn out of the map zone, on the roof you cannot access. Then you have a bizillion lost to deal with plus 2-3 groups of advent. The upgrades for the advent isn't much fun either, some of them can cross 15 tiles and attack in one move. And the snakes get so much dodge, you can't hit with with anything except explosives.
Looks like I'm going to have to edit the game to make it more fun. I like the difficulty of legendary games, but sometimes it just gets beyond silly.