The Evil Within

The Evil Within

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Peanutman 28/set./2021 às 22:18
This game sucks
I love survival horror but this game is terrible in almost every conceivable way. I've played dead space, amnesia, alien, resident evil, outlast, and pretty much any of the big horror games that come out and this game is just frustrating. The map design is awful and they use cheap tactics to add the "survival" to the horror, but the only thing scary about it is how annoying this game is to play. This might be the worst AAA horror game i've played in my life
Última edição por Peanutman; 28/set./2021 às 22:26
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Exibindo comentários 1630 de 32
Crypto Gamer 26/out./2021 às 5:00 
Escrito originalmente por Ꭵ ᶫᵒᵛᵉᵧₒᵤ࿐৫:
Glad this post exist as I was thinking of buying it since Im all out of Resident Evil games and I need my horror fix. I play on amateur so I guess the first game is a no for me but what about the second? Is it good and is it an easy ride on easy mode? Also, any other games that are similar to Resident Evil or at least have a really good story?

The second game is much easier and more polished way less linear has a few semi open ended chapters with a few side quests for rewards and stuff,scavenging and more crafting options,betters polished stealth,easier to upgrade stuff.Similiar to last of us in many ways.

Also has more weapons in each category with different stats like there are 4?different kinds of pistols,one is silenced but deals low dmg,some is accurate medium dmg etc.

Enviorment kill oportunities are more abundant as well,like shocking water will amplify shock bolt effect.Using fire on oil patch(fire no longer instant kills basic enemies)to burn enemies.

However it mostly lost what made EW 1 unique,it has less literally like 30 times less traps,enemy AI is retarded,sneak tree is overpowered,bushes are overpowered in EW 2.
All enemies have 100% drop something,there are NO gun/bow wielding non boss enemies unlike EW 1,grounded enemies can no longer attack you,you can stomp them for insant kill,so no matches as resources for instant kill,so less risk unlike EW 1.Bottlebreak skill can be used to free yourself from most grapples with zero dmg taken unlike EW1 and RE4,and you can carry 5?bottles at a time....So less risk from being grabbed once you have the skill.

EW 2 has WAY less instant kill stuff and healing is more abundant including slowly recharcing coffee machine(infinite times?) in each save house.Also has less bosses,and seems to have less enemy types.Certain mandatory boss fights also tend to have okay speed respawning pistol ammo even on nightmare.
Story is way more straighforward/easy to understand in EW 2 ,EW 1 story /plot is MUCH harder to understand,you also need to play the 2 stealth heavy very good kidman dlcs from EW 1 and read all the logs and stuff to decently understand EW 1 plot.EW 1 also has much more suddenly changing enviorments and I found it much more scary,atmopsheric and unique,but also WAY more frustrating to play like enemies can attack and damage you while you knocked down,no I frames unlike EW2,resident evil games.

I have died less times on my first EW 2 nightmare(hard)than on first EW 1 survival(normal).Found newgame RE5 veteran and RE4 pro slightly harder than EW 2 nightmare,however ammo was way more scarce in EW 2,but stealth/enviorment kills were also very needed in both EWs to save ammo,bolts.

I have found EW 2 survival too easy,easier than RE 4 on normal.However there is also big difference between enemy count,crafting cost,resources amount and certain puzzles between difficulties.EASY basically has less content just like RE 4 they cut/auto done puzzles,sections.
EW 2 casual will likely be walk in the park,even EW 2 survival is about EW 1 casual with way less instant kills and traps and more polish.

I prefer EW 1 over EW 2,but many ppl who complete EW 1 survival for the first time die around 50-150times,so it is much harder game.Many ppl give up on EW 1.
EW 2 is more casual friendly.


Sticky White Stuff 26/out./2021 às 10:18 
This is one of the finest Survival Horror games. And yes, SURVIVAL HORROR, because the game rarely ever gives you enough supplies for every single thing. On hard you will be running with 2 bullets in your chamber.

The early Resident Evil games really have a problem with this. They focus on giving you not enough ammo, so you avoid combat, then you avoid it too much and by the end of the game you have a box full of herbs, aids, bullets, etc. Enough for a whole army, let alone for the whole game. (REmake fixed that, but that's the only game that did).

The game is pretty linear on what it does, and it isn't too hard at all until later chapters. Early ones might seem tacked on, but in reality they make you think more with stealth, traps and burning corpses/haystacks along with hiding away from enemies. This is until Chapter 5, after that the game changes course, and changes it again later on. It never becomes stale.
The fixation on creature design is surely inspired by Silent Hill with Resident Evil mechanics.

The only fault this game had is a rocky start and a launch. The launch was awful, day 1 patch on PS4 made the game unplayable from the disc (And even after, Chapter 2-4 was 24 FPS simulator). The problem was that the game was cross-generational. If it was focused just on the PS4/Xbox One and PC, none of the problems we had at the time would be forced.

You can have your opinion about games, but Outlast 2 for example, is a prime example of a horrible game with horrible design decisions, AI, forced routes and broken stealth (AKA Enemies always know where you are, you hide, they still know where you are). Some even directly spawn in front of you to shock you, that's just bad design.

The second game might suite you more, it has some things better, but it also removes what made TEW1 special. Both games are good overall if you compare them to OTHER Survival Horror games like Tormented Souls, Daymare and some others. Not that they are bad, just this is far better.
minus 30/out./2021 às 17:15 
Just because you're bad at the game doesn't make it poorly designed.
Motive 30/out./2021 às 18:07 
Escrito originalmente por minusyume:
Just because you're bad at the game doesn't make it poorly designed.
there is some annoying design though, example when you're opening the doors it's so stupid how we can't cancel it and it open slowly
Escrito originalmente por Delcorune:
Escrito originalmente por minusyume:
Just because you're bad at the game doesn't make it poorly designed.
there is some annoying design though, example when you're opening the doors it's so stupid how we can't cancel it and it open slowly
The hell you mean. This isn't Penumbra. You click on a door, you open it slowly. You click twice, and you bash it.
Motive 31/out./2021 às 17:40 
Escrito originalmente por GLUE:
Escrito originalmente por Delcorune:
there is some annoying design though, example when you're opening the doors it's so stupid how we can't cancel it and it open slowly
The hell you mean. This isn't Penumbra. You click on a door, you open it slowly. You click twice, and you bash it.
If you play in akumu, 95% you open the door slowly when doing stealth and you don't bash it open lol
Sticky White Stuff 31/out./2021 às 18:28 
Escrito originalmente por Delcorune:
Escrito originalmente por GLUE:
The hell you mean. This isn't Penumbra. You click on a door, you open it slowly. You click twice, and you bash it.
If you play in akumu, 95% you open the door slowly when doing stealth and you don't bash it open lol

Nope. You bash them. If you play Akumu, you already know where each enemy spawns and how they behave. Basically you know the game in and out. There is little to no stealth involved in Akumu in the first half of the game. It's not like the game limits you too much with ammo if you know what you are doing. I did Akumu on my PS4 and i never felt the need to stealth apart from a few enemies.
Motive 31/out./2021 às 19:02 
Escrito originalmente por GLUE:
Escrito originalmente por Delcorune:
If you play in akumu, 95% you open the door slowly when doing stealth and you don't bash it open lol

Nope. You bash them. If you play Akumu, you already know where each enemy spawns and how they behave. Basically you know the game in and out. There is little to no stealth involved in Akumu in the first half of the game. It's not like the game limits you too much with ammo if you know what you are doing. I did Akumu on my PS4 and i never felt the need to stealth apart from a few enemies.
"If you play Akumu, you already know where each enemy spawns and how they behave"

funny cause in akumu difficulty they make enemies run and never walk once they spotted you, they added traps in the place that shouldn't have them, they added those white hooded figures in the beginning of the games and more in the later chapter.
Última edição por Motive; 31/out./2021 às 19:08
Motive 31/out./2021 às 19:10 
My point is playing in akumu is a f-ing chores, rather played it on nightmare where it's tough but still fair unlike akumu where everything one hit you
BlackWater 1/nov./2021 às 1:56 
Whenever a new survival horror pops up, (looking at Tormented Souls atm) is it like Evil Within? even slightly? if no, hard pass.
Motive 1/nov./2021 às 2:43 
Escrito originalmente por BlackWater:
Whenever a new survival horror pops up, (looking at Tormented Souls atm) is it like Evil Within? even slightly? if no, hard pass.
No, from what i've seen tormented souls is not even come close to the evil within
vese91 1/nov./2021 às 6:15 
This game does not properly suck, but yes it was a huge dissapointment to me.
The major problems are some non-sense aspects of game design, the poor writing and the very last levels. For the first point:

1) The progression system in the main character's skills has to be reviewed, it's ridiculous that Sebastian can't run for more than 5 seconds without dying of a heart attack, as are other things like increasing the magazine capacity of a REVOLVER ...

2) could the developers explain us why they implemented stealth mechanics if 80% of monsters will appear "on stage" only after activating some kind of triggers, knowning your position in advance?

For the second point: we are made to understand almost immediately that Ruvik is practically omnipotent, able to materialize anywhere (we are inside his head, after all) and to kill with a simple touch. A little further on in the game, it turns out that he just wants us dead. Cool, then why he does not kill us immediately instead of dragging everything to the final boss battle against him? The game script was written with feet.

For the third point: in the last part, the game turns into a crappy third-person shooter with no discernible reason
Motive 1/nov./2021 às 6:18 
Escrito originalmente por vese91:
This game does not properly suck, but yes it was a huge dissapointment to me.
The major problems are some non-sense aspects of game design, the poor writing and the very last levels. For the first point:

1) The progression system in the main character's skills has to be reviewed, it's ridiculous that Sebastian can't run for more than 5 seconds without dying of a heart attack, as are other things like increasing the magazine capacity of a REVOLVER ...

2) could the developers explain us why they implemented stealth mechanics if 80% of monsters will appear "on stage" only after activating some kind of triggers, knowning your position in advance?

For the second point: we are made to understand almost immediately that Ruvik is practically omnipotent, able to materialize anywhere (we are inside his head, after all) and to kill with a simple touch. A little further on in the game, it turns out that he just wants us dead. Cool, then why he does not kill us immediately instead of dragging everything to the final boss battle against him? The game script was written with feet.

For the third point: in the last part, the game turns into a crappy third-person shooter with no discernible reason

1) The progression system in the main character's skills has to be reviewed, it's ridiculous that Sebastian can't run for more than 5 seconds without dying of a heart attack, as are other things like increasing the magazine capacity of a REVOLVER ...

I think it's because his addiction to cigarettes and drinking lol
Sticky White Stuff 1/nov./2021 às 9:59 
Escrito originalmente por Delcorune:
Escrito originalmente por GLUE:

Nope. You bash them. If you play Akumu, you already know where each enemy spawns and how they behave. Basically you know the game in and out. There is little to no stealth involved in Akumu in the first half of the game. It's not like the game limits you too much with ammo if you know what you are doing. I did Akumu on my PS4 and i never felt the need to stealth apart from a few enemies.
"If you play Akumu, you already know where each enemy spawns and how they behave"

funny cause in akumu difficulty they make enemies run and never walk once they spotted you, they added traps in the place that shouldn't have them, they added those white hooded figures in the beginning of the games and more in the later chapter.

That's not the point. You KILL them, you don't EVADE them, unless you can just sprint around them.

The Ruvik figures spawn at fixed places. Just put a exploding bolt there, and they will auto-kill themselves when they spawn.

Akumu is a lot like speedrunning the game. You have to know it inside out. Literally. You can't complete it unless you know all the spawn locations, all the strats, etc.
Besides, difficulty systems like Akumu are total BS anyway.
Most games which have 1 hit kills for the sake of being super hard are just tedious anyway.

Akumu is just a challenge when you literally have nothing to do with the game.
It's like The Last of Us 2 Permadeath on Grounded. Yes, it's doable, i did it, but was it fun? No, it was not. The game is just too long for such a difficulty, plus you can't skip directly to Seattle Day 1, every time you die you HAVE to watch the opening act.

But that doesn't make any of those game "suck" or "bad". TEW1 is literally a great game, it's fun, it's random, it's not too serious, it's even scary at times and VERY tense and varied.

TEW2 removed a lot of the things that made TEW1 good, but in the process also added good things that work in the nature of the game. Since it's a HUB based system like Silent Hill, it works differently. No more strategic placed matches, but a lot more natural based events, freedom, etc. The problem with the second game is that bushes and stealth are so OP, and enemies stop chasing you 10m after you outrun them, and you can run a lot in that game.

As for the running speed. They fixed that in the Game Pass version of the game by defaulting to 5 seconds at the start, added a first person mode, etc. Sadly it's not on Steam or PS4/5. It would be a blessing if they release a remastered version of this here and the PS5. But then again, first person isn't how the game was meant to be played. It can still be done in the Steam version, but albeit with some minor bugs.

Also, new games like Daymare, Tormented Souls, Them and Us are closer to classic games like Resident Evil 1-3, etc. This one was unique, with elements from Resident Evil 4, but more horror based, matches mechanic like for example in REmake1 burning corpses, and monsters that are more similar to Silent Hill (Along with the atmosphere meshed together with Resident Evil).

However none of those games above are "better" than TEW1 and TEW2.
Edit: Also, writing is far better in the first game, even if it's campy. The second game, with a different voice actor, acts like he forgot everything about the first game. He does reference it a few dozen times tho, but he is STILL in awe on what is going on. Like, he has been in STEM, so why is he acting all surprised at every damn thing?
But that's just a minor thing.

To many of us TEW1 is special, and no, it's not some kind of hidden rough gem or anything. It's a normal video game we enjoy. It's the mechanics, levels, shooting, gore, monster design, etc. Even if the game switches genres and things all around the place, like each chapter being super different.

At first you can really sneak around because you don't have that much ammo, hide under things, inside closets, etc. But later on the game ditches that and makes new things. Traps are so common in the first 1/4 of the game, then it ditches them, then it pulls them again later on.

I think the PC version had the most problems out of them all, apart from the Box Copy V.1.0 PS4 without Day 1 patch. Since then, it has been ironed out. PS4 still dips frames, but PC can be enjoyed fully. Even this and the Game Pass version. But playing the game on a PS5 for example, removes any kind of framepacing and frame rate issues it had.
Última edição por Sticky White Stuff; 1/nov./2021 às 11:14
BlackWater 1/nov./2021 às 13:23 
Escrito originalmente por Delcorune:
Escrito originalmente por BlackWater:
Whenever a new survival horror pops up, (looking at Tormented Souls atm) is it like Evil Within? even slightly? if no, hard pass.
No, from what i've seen tormented souls is not even come close to the evil within

Well just dammit then. Come on Devs figure it the F out that we LIKE this kinda game and give us MORE LOTS!!!!!! More.
Última edição por BlackWater; 1/nov./2021 às 13:23
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Publicado em: 28/set./2021 às 22:18
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