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https://www.youtube.com/watch?v=eg1GQ0IxLuY&t
You will need roughly 5 flash bolts (unupgraded) to get past the beginning of chapter 6. If you kill just 2 enemies in the first room and 4 in the other room it will more enemies from spawning which makes kiting them much easier.
The best way to kill hooded guys is freeze bolt, invisible enemies are easily taken care of by flash bolt into stealth kill. Quell is ♥♥♥♥♥, I had most success when I used pistol to kill worms and ran right under him to get grabbed. It's easier than trying to shoot him out of the vents and his worms despawn once you get grabbed. Use explosive bolts against Quell and kite him.
It takes 3 harpoons to kill Keeper in chapter 7, 1 grenade and 2 harpoons to kill him in chapter 13, and it's wise to save all magnum ammo for double keeper fight in chapter 15. (these numbers are for 0 upgrades)
This is pretty good walkthrough I used as reference in my own playthrough. It's no upgrades, no keys so you should have much easier time if you choose to use gel. I did the same restricted playthrough, but I had a LOT more parts because of all the disarming.... and 380 deaths in the end.
https://www.youtube.com/watch?v=2B-beaYnvhU&list=PLTaOHX8kEkD4WBQE6CRUPLaoqEPQh89A2
PS: You will find out how accurate your unupgraded pistol really is during "the moving platform part" in chapter 11. It's ♥♥♥♥♥♥♥♥! I can tell you that.
The Executioner+ The Assigment Level 1-2 and The 3 The Consequent Level 3-4
Where will a Special trophy write me , but Please in German i can All Questions finished
I HAVE ALL 71 :-)
Awesome tips, and specially this one!
Thanks to all, including the OP for the thread!
I still use this for a lot of low resource runs but I have bad memories of being shot getting off the gondola on akumu.
These are good tips in this topic but I disagree with using the step by step guide. A big part of the game is coming up with the strategy yourself, when to use what weapon and other long term planning. A good strat is pretty easy to execute too so there's not always much player involvement there either. It's like getting someone else to play for you which may dupe you out of satisfaction and feeling personally responsible.
I think it felt weird to commit to that because there are many games where execution is part of the challenge, especially older games like what I grew up playing, but I don't think there's much of that in Evil Within. Crafting the strategy is really the meat of it, and this can be divided into strategies you plan in advance as contrasted with strategies you develop in response to your immediate situation. Execution is typically not a factor.
To be honest I love the designs in TEW, the individual animations for each grotesquely maimed Haunted are so good. Animations in this game aren't great but they are oddly personalized. That guy with wire severing his head mid way can open up like a Muppet. Brains jiggling around in half exploded heads or removing the mask off an enemy to reveal an emptied skull with jangling strips of flesh hanging like cobwebs. I really could play just for the art and I do think this game will always have the best head explosions. Although I would say storywise it is logical that Seb becomes less threatened by Haunted as you effectively become their torturer. Haunted being people who in Ruvik's mind escaped justice are now endlessly killed by an unfeeling and determined policeman.
Yes, the art in this game is pure class. I mean, truly, the engine doesn't really do it justice but the design here is outstanding. Last sentence has me dying, haha. I feel sort of like this about some of the classic RE games at this point. It's deeply unfortunate because they're my favourites, but they just don't challenge me now that I know them inside and out. The art never stops impressing me, though. And by that I mean everything, the camera angles, the textures, the enemy designs, the animations, and especially the sound design. Not sure what it is but any classic RE fan will have a deep appreciation for footstep sounds that I don't think you don't see as much with other fanbases.