The Evil Within

The Evil Within

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SPIDERna May 3, 2019 @ 1:55am
Tips to defeat akumu?
I Need tips of your own experience to beat thid mode including upgrades and strategies.
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Showing 1-15 of 18 comments
mw00 May 3, 2019 @ 8:07pm 
Flash bolt is your friend. Upgrade it early. The hardest parts of the game as when you are fighting a boss or getting swarmed by a wave of enemies. This happens right after the village part, when you enter the church and few more times. This is where you use your flash bolts. You are going need lots of them, so collect scraps.
SPIDERna May 4, 2019 @ 1:05am 
Originally posted by error:
Flash bolt is your friend. Upgrade it early. The hardest parts of the game as when you are fighting a boss or getting swarmed by a wave of enemies. This happens right after the village part, when you enter the church and few more times. This is where you use your flash bolts. You are going need lots of them, so collect scraps.
Its really hard to collect scraps from bombs as i used to. but flash bolts always work thanks.
Akukumu is Nice I have have it done all Cheapter
Kododie May 9, 2019 @ 1:40pm 
Use bottles to get stealth kills, try to get multiple enemies with a single match to conserve ammo, shotgun and especially shock bolts are really useful for this. Try to disarm as many traps as possible, I know it is hard to disarm bombs on this difficulty but it will provide you with a lot of spare tools you can use. I skipped less then 10 bombs and I still had 93 parts at the end of the game.

You will need roughly 5 flash bolts (unupgraded) to get past the beginning of chapter 6. If you kill just 2 enemies in the first room and 4 in the other room it will more enemies from spawning which makes kiting them much easier.

The best way to kill hooded guys is freeze bolt, invisible enemies are easily taken care of by flash bolt into stealth kill. Quell is ♥♥♥♥♥, I had most success when I used pistol to kill worms and ran right under him to get grabbed. It's easier than trying to shoot him out of the vents and his worms despawn once you get grabbed. Use explosive bolts against Quell and kite him.

It takes 3 harpoons to kill Keeper in chapter 7, 1 grenade and 2 harpoons to kill him in chapter 13, and it's wise to save all magnum ammo for double keeper fight in chapter 15. (these numbers are for 0 upgrades)

This is pretty good walkthrough I used as reference in my own playthrough. It's no upgrades, no keys so you should have much easier time if you choose to use gel. I did the same restricted playthrough, but I had a LOT more parts because of all the disarming.... and 380 deaths in the end.

https://www.youtube.com/watch?v=2B-beaYnvhU&list=PLTaOHX8kEkD4WBQE6CRUPLaoqEPQh89A2

PS: You will find out how accurate your unupgraded pistol really is during "the moving platform part" in chapter 11. It's ♥♥♥♥♥♥♥♥! I can tell you that.




Last edited by Kododie; May 9, 2019 @ 2:04pm
Look of my Trophy´s i have all 71 Trophy´s from The Evil Within 1 + 3 x DLC´s
The Executioner+ The Assigment Level 1-2 and The 3 The Consequent Level 3-4
Where will a Special trophy write me , but Please in German i can All Questions finished
I HAVE ALL 71 :-)
SPIDERna May 9, 2019 @ 3:47pm 
Thank you guys but i managed to beat akumu finally a week ago.
Güritch May 10, 2019 @ 9:58am 
Originally posted by Kododie:
Use bottles to get stealth kills, try to get multiple enemies with a single match to conserve ammo, shotgun and especially shock bolts are really useful for this. Try to disarm as many traps as possible, I know it is hard to disarm bombs on this difficulty but it will provide you with a lot of spare tools you can use. I skipped less then 10 bombs and I still had 93 parts at the end of the game.

You will need roughly 5 flash bolts (unupgraded) to get past the beginning of chapter 6. If you kill just 2 enemies in the first room and 4 in the other room it will more enemies from spawning which makes kiting them much easier.

The best way to kill hooded guys is freeze bolt, invisible enemies are easily taken care of by flash bolt into stealth kill. Quell is ♥♥♥♥♥, I had most success when I used pistol to kill worms and ran right under him to get grabbed. It's easier than trying to shoot him out of the vents and his worms despawn once you get grabbed. Use explosive bolts against Quell and kite him.

It takes 3 harpoons to kill Keeper in chapter 7, 1 grenade and 2 harpoons to kill him in chapter 13, and it's wise to save all magnum ammo for double keeper fight in chapter 15. (these numbers are for 0 upgrades)

This is pretty good walkthrough I used as reference in my own playthrough. It's no upgrades, no keys so you should have much easier time if you choose to use gel. I did the same restricted playthrough, but I had a LOT more parts because of all the disarming.... and 380 deaths in the end.

https://www.youtube.com/watch?v=2B-beaYnvhU&list=PLTaOHX8kEkD4WBQE6CRUPLaoqEPQh89A2

PS: You will find out how accurate your unupgraded pistol really is during "the moving platform part" in chapter 11. It's ♥♥♥♥♥♥♥♥! I can tell you that.

Awesome tips, and specially this one!
Thanks to all, including the OP for the thread!
E.P.D. Gaffney May 10, 2019 @ 11:41pm 
For chapter 11 on the moving platform, they can't shoot through the sides of that platform, so you can duck and be unable to be hit. But they of course accounted for this and other enemies have Molotov cocktails. Still, I got through it by ducking after I took out all the cocktail-throwers. That was a resource-saving move as well. But at the end, they can shoot you when you stand up to jump off, so be careful when you do that.
stonersunshine May 15, 2019 @ 10:19pm 
Originally posted by E.P.D. Gaffney:
For chapter 11 on the moving platform, they can't shoot through the sides of that platform, so you can duck and be unable to be hit. But they of course accounted for this and other enemies have Molotov cocktails. Still, I got through it by ducking after I took out all the cocktail-throwers. That was a resource-saving move as well. But at the end, they can shoot you when you stand up to jump off, so be careful when you do that.

I still use this for a lot of low resource runs but I have bad memories of being shot getting off the gondola on akumu.

These are good tips in this topic but I disagree with using the step by step guide. A big part of the game is coming up with the strategy yourself, when to use what weapon and other long term planning. A good strat is pretty easy to execute too so there's not always much player involvement there either. It's like getting someone else to play for you which may dupe you out of satisfaction and feeling personally responsible.
E.P.D. Gaffney May 16, 2019 @ 2:06am 
Exactly. Happened to me many times, where for whatever reason I'd find myself watching a video of something I was doing, and maybe I found the person entertaining or whatever, and if I've already beaten the game, it wouldn't be urgent to turn it off, but then I realise a strategy for an upcoming section on whatever difficulty or with whatever self-imposed challenge rules, and suddenly I know too much. I've never really analysed it and maybe felt a little weird committing to this stance, but after an occasion such as this, I wouldn't feel so accomplished after finishing the relevant section.

I think it felt weird to commit to that because there are many games where execution is part of the challenge, especially older games like what I grew up playing, but I don't think there's much of that in Evil Within. Crafting the strategy is really the meat of it, and this can be divided into strategies you plan in advance as contrasted with strategies you develop in response to your immediate situation. Execution is typically not a factor.
stonersunshine May 18, 2019 @ 11:34pm 
Definitely happened to me. It sucks when it's an accident like when you aren't expecting the person to do anything too clever and then you wish you could unsee it so you could think of it yourself. I guess that's the problem when the games are basically puzzles with numerous solutions.
E.P.D. Gaffney May 20, 2019 @ 11:29am 
Yeah, makes me try to come up with other ways to do it but my brain keeps shouting that I already know how to achieve the goal of surpassing my foe or circumstances and I can't think over that sound. This is why I think horror is an interesting thing that pits logic and emotion against each other. I play it for an emotional reason, which is achieved by being forced to use logic to overcome something. I was thinking about why challenge rules work great for me, and I think it's because in that case, I'm not usually playing a game like a survival horror game at that point. TEW used to be really tense for me. Now I suppose it's just fun. I feel as if the Haunted are my friends and whoever's head winds up exploding, we're just having a laugh and we're both fine with that.
stonersunshine May 23, 2019 @ 11:27pm 
Hmm that's an interesting way of looking at it, I think it's why I'm so against it being used or turned into a passive experience. Much of how it works takes place inside your mind and only there, you can't necessarily see that on screen. May also be why I'm so concerned with being challenged because if the game is too easy I'm not sure how well it will engage the same mental process. I've been thinking about this a bit because I was trying to get a disabled person into new RE2 and so I put it on easy because it was all they could functionally handle. It was doable for them but it didn't spur any real thought and they didn't get the point of such a repetitive dull action game.

To be honest I love the designs in TEW, the individual animations for each grotesquely maimed Haunted are so good. Animations in this game aren't great but they are oddly personalized. That guy with wire severing his head mid way can open up like a Muppet. Brains jiggling around in half exploded heads or removing the mask off an enemy to reveal an emptied skull with jangling strips of flesh hanging like cobwebs. I really could play just for the art and I do think this game will always have the best head explosions. Although I would say storywise it is logical that Seb becomes less threatened by Haunted as you effectively become their torturer. Haunted being people who in Ruvik's mind escaped justice are now endlessly killed by an unfeeling and determined policeman.
E.P.D. Gaffney May 24, 2019 @ 3:35am 
Interesting anecdote. I've felt that way with lower difficulty levels for sure, even in otherwise good games. Maybe the person in question could handle the next difficulty up after all with some practise?

Yes, the art in this game is pure class. I mean, truly, the engine doesn't really do it justice but the design here is outstanding. Last sentence has me dying, haha. I feel sort of like this about some of the classic RE games at this point. It's deeply unfortunate because they're my favourites, but they just don't challenge me now that I know them inside and out. The art never stops impressing me, though. And by that I mean everything, the camera angles, the textures, the enemy designs, the animations, and especially the sound design. Not sure what it is but any classic RE fan will have a deep appreciation for footstep sounds that I don't think you don't see as much with other fanbases.
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Date Posted: May 3, 2019 @ 1:55am
Posts: 18