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SK itself does not work well with DXVK, because DXVK doesn't implement all of DXGI. Frame pacing data will be completely wrong, making anything SK could do to improve performance ineffective.
You can try the standalone version too, but in my testing it's not as effective as the stuff I built into Special K. The game can freeze for a while occasionally, that tiny DLL isn't smart enough to avoid that.
On the Special K fix do I just paste the file in the demo's directory and I'm good to go or do I have to download the Special K program?
I think I saw some patch notes in their discord fixing this. I recommend going there to grab the latest version.
Also hijacking this comment, someone please help us deck people!
We deserve decent framerates too!
That DLL is SpecialK64.dll, just renamed. It's not included in the version you would install from the website, but you can replace the installed version with that DLL.
Curiously though, at 200% resolution it dropped the framerate by about 10%, going from 44 to 39~40ish, also CPU bound.
I have tried the CPU affinity fix, both via the .ini file and CPU Lasso, forcing it to use all P-Cores but it didn't seem to have any effect.
Not sure if this has something to do with modern Intel CPUs being weird, but I'm running a 12900K/RTX 4080 setup.
I love you, and all that you do.
Rarely do that myself too, but everything Kaldaien does to PC community, the least i can do is give him some of my points. Wish i could shake their hand and give big thank you hug for everything they do.
Alright thanks, Special K is now working like a charm.
For other people reading I also enabled the GPU via graphics in windows settings, search for the game's executable and select your GPU, that way you will play the game with no issues at all.