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I mean they demo trick worked, and that bypass DRM. So crack or not, People get to play it for free.
Mind you it is a subpar game, So does not really matter.
Also, people saying "It does not harm anything." Please do research before you talk like you understand. Even a quick Google search the ai tells you.
Yes, Denuvo can negatively impact game performance:
Loading times: Some tests say Denuvo can increase loading times by up to 80%.
Frame rate: Denuvo can impact the frame rate of some games.
Boot time: Denuvo can influence games' boot time
It got this from people testing it. Reason why cracked games run better and faster. That is a fact not up for debate.
And there's also a whole other bypass method so the pirates don't even need to crack Denuvo to begin with.
Like the reason we almost never hear of denuvo cracks is because they don't need to even crack them fir the vast majority of game's with denuvo there's been a bypass method for years & years now.
You made this reply to someone who has six times as many Steam games as you do, including this message board's game, which you don't have.
I have the better product, frankly. Bought it on Microsoft Store, and I can play it on my Xbox Series X or PC. Same price as Steam, but two platforms.
We have found time after time that there is zero difference with Denuvo and without, and I have patched out the actual problems with performance on multiple occasions such as Resident Evil: Village, without removing Denuvo.
Cracked versions of games do not remove Denuvo, they just bypass the code that Denuvo is obfuscating. That code is NOT Denuvo, it is created by the game's developers. It can be removed without removing Denuvo (though Denuvo can make doing so an obnoxious process).
Sadly, CAPCOM's known for keeping their ♥♥♥♥♥♥ anti-piracy in their games after they remove Denuvo -- in their case, they have more than anti-piracy on their mind, they're on an all out war to make life difficult for anyone trying to modify their games and they ship paying customers an executable full of performance hindering memory scans with no intention to ever remove that ♥♥♥♥♥♥♥♥.
There's zero difference in performance when CAPCOM eventually removes Denuvo, and to add insult to injury, you still have to use something like REFramework or find a cracked executable to remove their actual anti-piracy code. Without Denuvo, that code is less obfuscated and easier to find, but it's still freaking there :(
Why do they constantly "forget" to put it in demos?
I mean after the 3rd time you'd think that it would be an official part of the software test matrix and if it isn't, the manager needs to be replaced, so it almost seems purposeful instead of forgetful.
But why?
Maybe it's just marketing not wanting anti-Denuvo threads before release and marketing decided that these threads will take more sales than pirates so they left it out on purpose knowing it would lead to piracy but ultimately by leaving it out they lose less sales?
Denuvo's forced online authorization feature show how crucial it is to ensure that players have reliable, unrestricted access to their games, free from factors that are outside of player's control.
It not just about how many times you can "activate" your games or how frequently it is to do so, the restriction is the problem and shouldn't be there in the first place.
After my experience with Ghostwire Tokyo and some other games, combined with some developers pretty confirmed that it's the case, I'm not going to believe that Denuvo cause no performance issues. My hope is that at least, the developers are catching on the issues so we can again at least have playable products, if they're so keen on using Denuvo.
The people who're running around denying the problem help no one.
I seen someone mentioned the server outages soooo
If you ask me, I think the most logical answer is the lack of induction - the companies involved with Denuvo just don't expect their stupid demos to be cracked to allow for a whole game activation. As such, every time they release a demo for a game with Denuvo, when they ask themselves/the managers "do we need to put Denuvo on the demo" and everyone is like "nah, unnecessary hussle". And the result is a yet another Denuvo bypass.
But, personally, I'd be also interested in hearing from the insiders as to why this isn't a thing. It doesn't seem to be any kind of trade secret, the reasoning behind not putting Denuvo on demos, so they should be able to share it, if asked through proper channels. As of the moment, it's entirely mind boggling, whether it's technical or human factor.
It's easy to modify Microsoft Store games.
Same stupid claims were made about Denuvo when it was new. Meanwhile, those modding games have zero problems.
It's like you're autistic and just heard a few words, but don't know what they mean, but you've gotta use them in a sentence anyway.
Since you have no idea what crushed black means, allow me to explain something to you. This game uses an sRGB SwapChain, that means it writes linear values to its framebuffer. If anything, the lack of gamma will cause the image to be very bright.
Moreover, there's a linear segment in sRGB that raises luminance near-black. That's the opposite of crushing black.
It's in simple terms a launcher bypass & a denuvo bypass abusing multiple systems of both the launcher & denuvo tokens together.