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Ilmoita käännösongelmasta
FXAA is the blurring type, not TAA.
OP it depends how well they're implemented. After trying both in this game, I've decided to stick with TAA. I noticed a lot more shimmering and jaggies with DLAA vs TAA.
https://www.reddit.com/r/Games/comments/xatrfj/badly_implemented_taa_is_ruining_graphics_in/
sure lol
Personally, I prefer TAA over DLAA in this implementation. If you disagree, well, more power to you. It's your choice. Absolutely no need to be offended, and no offense intended.
I personally also find TAA to look better in this game. DLSS has shimmering and I do no like it. However, I cannot fathom with the sharpening setting for TAA. At 50 looks a bit blurry. At 100 it seems to be too much. What setting did you use for sharpening with TAA. Also, do you keep Film Grain on? I found that in Sukhothai, using sharpening with film grain can look really grainy. Thanks!
Like DLSS is supposed to be better than linear upscale.
In practice, it's working bad and you are better without any fancy features...
In practice, disabling in game and forcing with GPU driver is better...
If you knew how much i don't care about DLSS4...