Indiana Jones and the Great Circle

Indiana Jones and the Great Circle

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Disappointing sales of the game on steam with peak concurent players only 9k on the day of release
This one is very odd for me, on one hand this game is incredibly polished with only some minor bugs here on there, even in the advaned early access and the reviews were overwhelmingly positive across metacirtic, opencritic, and even steam reviews has very positive ratings, yet the game did not sell well for some reason, why? Someone might argue , because the game is on game pass.

But compare this game to stalker 2, that was on game pass from day one aswell, it had over 100k concurent players on steam on the day of release. Indiana Jones game only has 1/10 of that, just a little bit over 9k concurent users playing.

Why is that? It boggles my mind, because on one hand Indiana Jones game is incredibly polished since release and stalker 2 pretty much was a half baked release that lacks most of the promised features and is so broken, even the mods couldnt fix them all. Yet the game was played by 10 times more users than Indiana Jones, the great circle.

Was it the overhyped marketing campaign of the stalker sequel, or the much bigger fanbase the original game has ammased over the years?
Someone could argue Indiana Jones movies aren't as hot as they were in the 80's so that maybe one of the reasons why the game did not sell so well.

I don't know personally, Iam simply perplexed as to why is this happening. We need both of these games, stalker 2 and Indiana Jones The Great CIrcle, because they're both singleplayer campaigns, which in todays gaming market, is slowly and steadily starting to become a rarity these days.

What are your thoughts, why is this game so overlooked on release? Is it the lackluster marketing campaign or what happened here. Because Indiana Jones The Great Circle is most definitely one of the best games of 2024 and I dare to say it's the best game of 2024 for me, beating Astrobot and Indika.
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Showing 16-30 of 110 comments
JacEEEBABY Dec 9, 2024 @ 9:13am 
Add another triple a flop to the list.
Gønzö Dec 9, 2024 @ 9:13am 
Originally posted by KC_Hotpocket:
It could be just me, but this game looks and feels like a re-skinned Starfield. That's why this Bathesda game looks polished.
Nah it can’t be, the facial animations in this game aren’t horrendously awful.
maahes78 Dec 9, 2024 @ 9:13am 
Some people are locked out of playing this game due to the requirements. The vram and ray tracing requirement will remove some potential customers.

This game is way too demanding for what it has to offer. With everything cranked to the highest at 4k, I am like "OK". It isn't amazing or anything like that.

I have a 4090 paired with a i9 9900k on a 4k 144hz monitor, and this game is not touching cyberpunk, but cyberpunk has lower requirements.
Kitty ♡ Dec 9, 2024 @ 9:14am 
It's just too expensive for what it is
VHS NEON Dec 9, 2024 @ 9:14am 
Originally posted by AquaryusDelights:
Originally posted by Ceilidh:
Game is currently 4th in Steam global sales charts (excluding hardware), which is quite impressive, for a game that is competing with such titles as the long awaited Path of Exile 2, Marvel Rivals, and the permanently placing third Counter-Strike 2 (a free game).
It is also in a relatively niche genre (stealh/infiltration + puzzle), and despite it being a well known franchise, a lot of people were waiting to see what the game really is about at release. Considering how the previous action game in the franchise sold and scored, I would say that waiting for reviews was a smart move.
This one's DNA can be traced back to Escape from Butcher's Bay, which has achieved cult status, and that was what had me bite the bullet and get it.

Also, currently, EU people are still at work and it's still early in the USA, and that's without talking about the fact that the game is a "day one on Gamepass", which means that sales number are basically irrelevant, considering Microsoft global strategy, and Steam concurrency is also just a minute part of the picture.

It is way too early to call it a "low seller", and that is, as I said above, not supposed to be a big seller anyway, but a game that is supposed to have people subbing to Gamepass.

Game has a "Mighty" rating on Opencritic (which is way better than Metacritic for so many reasons), and most reviews on Steam are positive, giving the game a "very positive" score.

Give it a few days to have the dust settle, but I'm quite confident that it's going to be a success. Not a huge one, mind you, again, it's a niche genre, but a success nonetheless.
Hmmm.... let's see veilguard, top 3 seller, flopped.

Silent hill 2 remake top 2 seller, flopped.

Alan wake 2, top seller on epic games, flopped hard.

All 3 had much higher player counts on day 1 then this game has by a mile...

The argument that a game being a top seller on steam can only work if it was compared to every game on steam as if they were all selling the same they did on day 1, which means, this game would not even touch anywhere near a top seller at that point if it can only muster around 10-15 k on day 1... At least silent hill 2 remake and veilguard had 250k at one point...

Also those same games and more games were also available in other areas and console and yet...still flopped.

Could it be that steam has always for years and years been a good indicator of if a game is selling well or not? Seems everytime one of these kinds of games releases with lower player counts, there is always these same excuses that pop up and yet the end results of a flop always happens in the end...
How many times do I have to school you on the fact that Alan Wake did not flop hard? It cost 50 million and remedy has gotten their money back and continue to generate sale according to their own words. Stop spreadig so much bs I mean dude ffs learn to use google.
AquaryusDelights Dec 9, 2024 @ 9:16am 
Originally posted by VHS NEON:
Originally posted by AquaryusDelights:
Hmmm.... let's see veilguard, top 3 seller, flopped.

Silent hill 2 remake top 2 seller, flopped.

Alan wake 2, top seller on epic games, flopped hard.

All 3 had much higher player counts on day 1 then this game has by a mile...

The argument that a game being a top seller on steam can only work if it was compared to every game on steam as if they were all selling the same they did on day 1, which means, this game would not even touch anywhere near a top seller at that point if it can only muster around 10-15 k on day 1... At least silent hill 2 remake and veilguard had 250k at one point...

Also those same games and more games were also available in other areas and console and yet...still flopped.

Could it be that steam has always for years and years been a good indicator of if a game is selling well or not? Seems everytime one of these kinds of games releases with lower player counts, there is always these same excuses that pop up and yet the end results of a flop always happens in the end...
How many times do I have to school you on the fact that Alan Wake did not flop hard? It cost 50 million and remedy has gotten their money back and continue to generate sale according to their own words. Stop spreadig so much bs I mean dude ffs learn to use google.
Still knows nothing about alan wake 2 and the fact that remedy has gotten zero dollars back..

the very idea of posting it only cost them 50 million to make it is lol worthy on how uninformed this one is.

Next they will be posting that silent hill 2 remake was made for 10 million.

*shakes head in dissapointment*
Last edited by AquaryusDelights; Dec 9, 2024 @ 9:18am
Ceilidh Dec 9, 2024 @ 9:19am 
Originally posted by AquaryusDelights:
Hmmm.... let's see veilguard, top 3 seller, flopped.

Silent hill 2 remake top 2 seller, flopped.

Alan wake 2, top seller on epic games, flopped hard.

A quick search on Internet for reliable sources says the opposite:

Granted, Veilguard didn't sell as much as Inquisition, but it sold over 1 million (and close to two)
Alan Wake is famously the biggest seller ever for Remedy, and just made a lot of time to make a profit due to a huge development budget.
Silent Hill 2 remake was called "a success" by Bloober and Konami, so much that Bloober has announced already working on a new IP to capitalize on its success and is currently hiring.

I do agree though that Steam sales numbers aren't the only metrics, or even a good metric, take in a vacuum, of how a game is successful.

They are a good indicator, though, and taken with other numbers which we don't have yet, can help get a clearer picture.
Last edited by Ceilidh; Dec 9, 2024 @ 9:22am
Feorun Dec 9, 2024 @ 9:23am 
Dunno if it will improve statistics, just bought and downloading lol
AquaryusDelights Dec 9, 2024 @ 9:23am 
Originally posted by Ceilidh:
Originally posted by AquaryusDelights:
Hmmm.... let's see veilguard, top 3 seller, flopped.

Silent hill 2 remake top 2 seller, flopped.

Alan wake 2, top seller on epic games, flopped hard.

A quick search on Internet for reliable source says the opposite:

Granted, Veilguard didn't sell as much as Inquisition, but it sold over 1 million (and close to two)
Alan Wake is famously the biggest seller ever for Remedy, and just made a lot of time to make a profit due to a huge development budget.
Silent Hill 2 remake was called "a success" by Bloober and Konami, so much that Bloober has announced already working on a new IP to capitalize on its success and is currently hiring.

I do agree though that Steam sales numbers aren't the only metrics, or even a good metric, take in a vacuum, of how a game is successful.

They are a good indicator, though, and take with other numbers which we don't have yet, can help get a clearer picture.
If you think 1 million copies means success, then your as badly uninformed of how game sales works as Vhs is.

You tell me, veilguard is confirmed to have cost somewhere between 150 mil and 250 mil to make, and if it only sold 1 million or 2 that is just 140 million without counting how every storefront takes a chunk out of each sale around 15-30% so you subtract that and you think they hit 150 million?

Your sources sound very "trust me bro" from the reality of what everyone and ther dog already knows.
Last edited by AquaryusDelights; Dec 9, 2024 @ 9:25am
VHS NEON Dec 9, 2024 @ 9:26am 
Originally posted by AquaryusDelights:
Originally posted by VHS NEON:
How many times do I have to school you on the fact that Alan Wake did not flop hard? It cost 50 million and remedy has gotten their money back and continue to generate sale according to their own words. Stop spreadig so much bs I mean dude ffs learn to use google.
Still knows nothing about alan wake 2 and the fact that remedy has gotten zero dollars back..

the very idea of posting it only cost them 50 million to make it is lol worthy on how uninformed this one is.

Next they will be posting that silent hill 2 remake was made for 10 million.

*shakes head in dissapointment*
Ah right, I guess the data Remedy themselves published on the game is a total lie? Imao dude are you proud of not being able to use google?
Consider yourself schooled again.
VHS NEON Dec 9, 2024 @ 9:27am 
Originally posted by Ceilidh:
Originally posted by AquaryusDelights:
Hmmm.... let's see veilguard, top 3 seller, flopped.

Silent hill 2 remake top 2 seller, flopped.

Alan wake 2, top seller on epic games, flopped hard.

A quick search on Internet for reliable sources says the opposite:

Granted, Veilguard didn't sell as much as Inquisition, but it sold over 1 million (and close to two)
Alan Wake is famously the biggest seller ever for Remedy, and just made a lot of time to make a profit due to a huge development budget.
Silent Hill 2 remake was called "a success" by Bloober and Konami, so much that Bloober has announced already working on a new IP to capitalize on its success and is currently hiring.

I do agree though that Steam sales numbers aren't the only metrics, or even a good metric, take in a vacuum, of how a game is successful.

They are a good indicator, though, and taken with other numbers which we don't have yet, can help get a clearer picture.
The guy is just basing his arguments on his own feelings or youtube grifters rather than the actual facts.
AquaryusDelights Dec 9, 2024 @ 9:28am 
Originally posted by VHS NEON:
Originally posted by AquaryusDelights:
Still knows nothing about alan wake 2 and the fact that remedy has gotten zero dollars back..

the very idea of posting it only cost them 50 million to make it is lol worthy on how uninformed this one is.

Next they will be posting that silent hill 2 remake was made for 10 million.

*shakes head in dissapointment*
Ah right, I guess the data Remedy themselves published on the game is a total lie? Imao dude are you proud of not being able to use google?
Consider yourself schooled again.
*shakes head in knowing the truth*
Rickyel™ Dec 9, 2024 @ 9:28am 
Simply the game did not sell anything compared to how this type of production should sell.
8k players is a RIDICULOUS number, look at other games (stalker, space marine, S. Hill, wukong etc.)
There are many reasons:

- Indiana Jones is a character known and appreciated by older people, because he was part of their youth. Most of the players are kids who don't care.
- It is too expensive, and you can't find keys under $55 (standard)
- It came out after a series of other games where people have already invested their time and money.

From a sales point of view it is proving to be a failure.
Last edited by Rickyel™; Dec 9, 2024 @ 9:29am
AquaryusDelights Dec 9, 2024 @ 9:28am 
Originally posted by VHS NEON:
Originally posted by Ceilidh:

A quick search on Internet for reliable sources says the opposite:

Granted, Veilguard didn't sell as much as Inquisition, but it sold over 1 million (and close to two)
Alan Wake is famously the biggest seller ever for Remedy, and just made a lot of time to make a profit due to a huge development budget.
Silent Hill 2 remake was called "a success" by Bloober and Konami, so much that Bloober has announced already working on a new IP to capitalize on its success and is currently hiring.

I do agree though that Steam sales numbers aren't the only metrics, or even a good metric, take in a vacuum, of how a game is successful.

They are a good indicator, though, and taken with other numbers which we don't have yet, can help get a clearer picture.
The guy is just basing his arguments on his own feelings or youtube grifters rather than the actual facts.
Quite the opposite.
VHS NEON Dec 9, 2024 @ 9:30am 
Originally posted by AquaryusDelights:
Originally posted by VHS NEON:
Ah right, I guess the data Remedy themselves published on the game is a total lie? Imao dude are you proud of not being able to use google?
Consider yourself schooled again.
*shakes head in knowing the truth*
Yeah I'll take the developers words over yours anytime.
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Date Posted: Dec 9, 2024 @ 8:39am
Posts: 110