Indiana Jones and the Great Circle

Indiana Jones and the Great Circle

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atom631 Dec 9, 2024 @ 6:31am
no full screen option under display mode?
i seem to only have borderless window and window as an option under display mode. there is no full screen. but under picture framing i have full screen option. can anyone tell me if this is normal? playing with an 42" LG Oled as my monitor.
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Showing 31-45 of 46 comments
harrisoncrawford97 Dec 12, 2024 @ 12:11pm 
Bethesda got back to me saying Fullscreen its not an option for PC at this time.
UberMonkey Dec 12, 2024 @ 12:23pm 
Originally posted by harrisoncrawford97:
Bethesda got back to me saying Full-screen, is not an option for PC at this time.
Funny how the new game with high quality Ray Tracing cant do full exclusive screen for the people who can actually see the game graphics in its glory. This just became a day 1 cyberpunk 2077 for me, lol... Granted this is the Game Pass version I am playing on, but If you offer a difference between PC and Console then there should be a difference.
Last edited by UberMonkey; Dec 12, 2024 @ 12:24pm
John Thicc Dec 15, 2024 @ 9:50am 
Originally posted by atom631:
Originally posted by lukemayor03:
Yeah, I think it's having an impact and it's making me think about ending my subscription and just picking up the odd game on Steam.

comparing some YT videos, im seeing around -20 FPS difference on same GPU and settings.

I noticed that turning off RT Indirect Illumination more than doubles my fps. I have a 4070ti, I have the Path Tracing on High, DLSS on quality, frame generation on, the normal graphics are all set to Ultra.
Everything is maxed out, and turned on, except for Motion Blur (f*ck motion blur), and RT Indirect Illumination --> literally more than halves the fps
MancSoulja Dec 15, 2024 @ 9:54am 
Originally posted by UberMonkey:
Originally posted by harrisoncrawford97:
Bethesda got back to me saying Full-screen, is not an option for PC at this time.
Funny how the new game with high quality Ray Tracing cant do full exclusive screen for the people who can actually see the game graphics in its glory. This just became a day 1 cyberpunk 2077 for me, lol... Granted this is the Game Pass version I am playing on, but If you offer a difference between PC and Console then there should be a difference.

There is no exclusive full screen on DX12 it uses flip model.
Dagtag Dec 15, 2024 @ 9:56am 
Originally posted by UberMonkey:
Originally posted by harrisoncrawford97:
Bethesda got back to me saying Full-screen, is not an option for PC at this time.
Funny how the new game with high quality Ray Tracing cant do full exclusive screen for the people who can actually see the game graphics in its glory. This just became a day 1 cyberpunk 2077 for me, lol... Granted this is the Game Pass version I am playing on, but If you offer a difference between PC and Console then there should be a difference.
full screen was needed because back in the day applications needed priority for a good framerate. this issue was fixed with the introduction of the flip model.

exclusive fullscreen literally does not exist anymore
umairbasit Dec 15, 2024 @ 10:19am 
Yes, full screen is not available on the Gamepass, only Windowed and borderless Window. However, if anyone is having issues with fps fluctuation and dlss and Framegen not working as it should. You can try the below, as it fixed all my issues on the Gamepass version.

Revert Nvidia drivers back to 566.14 and set Low Latency to ON from Ultra in Nvidia control Panel. Then adjust the DLSS and FrameGen in game and make sure to restart game to take effect. This also fixed the stutters and FPS fluctuation issues.
John Thicc Dec 15, 2024 @ 10:39am 
Originally posted by Yung Shoelace:
Originally posted by atom631:

comparing some YT videos, im seeing around -20 FPS difference on same GPU and settings.

I noticed that turning off RT Indirect Illumination more than doubles my fps. I have a 4070ti, I have the Path Tracing on High, DLSS on quality, frame generation on, the normal graphics are all set to Ultra.
Everything is maxed out, and turned on, except for Motion Blur (f*ck motion blur), and RT Indirect Illumination --> literally more than halves the fps

Edit: the problem seems to be with with DLSS itself. If I turn it off, the game runs at a much higher fps, and even allows me to turn some of the other RT options to full. Once DLSS is off, the game runs much better
Jimbo Dec 21, 2024 @ 7:49am 
Originally posted by Zen Shot:
That is normal. Fullscreen option is under "Picture Framing" tab.
definitely not normal stupid :steambored:
SixelAlexiS Dec 23, 2024 @ 1:10am 
Originally posted by Dagtag:
Originally posted by GunRunner51:
This is another thing becoming more common. Lack of exclusive full screen.
There is a reason for that…

Exclusive fullscreen used to be necessary for priority reasons.

However with dx12 they introduced the flip model which effectively solves this problem.

There is no such thing as exclusive fullscreen with dx12, even though the settings exist by name in some games.
This doesn't matter since Indiana is a Vulkan only game, and Vulkan need Exclusive Fullscreen support for have a proper VRR support.
Otherwise you either have to use the horrible Windowed Gsync or the DXGI Swapchain, that will have a performance impact.
So no, the game need to support Exclusive Fullscreen, they did the same crap with Wolfenstein Youngblood on GamePass, they learned nothing after all those years.
Dagtag Dec 23, 2024 @ 1:42am 
Originally posted by SixelAlexiS:
Originally posted by Dagtag:
There is a reason for that…

Exclusive fullscreen used to be necessary for priority reasons.

However with dx12 they introduced the flip model which effectively solves this problem.

There is no such thing as exclusive fullscreen with dx12, even though the settings exist by name in some games.
This doesn't matter since Indiana is a Vulkan only game, and Vulkan need Exclusive Fullscreen support for have a proper VRR support.
Otherwise you either have to use the horrible Windowed Gsync or the DXGI Swapchain, that will have a performance impact.
So no, the game need to support Exclusive Fullscreen, they did the same crap with Wolfenstein Youngblood on GamePass, they learned nothing after all those years.
Yes, i was mistaken with this game not being dx12, no, it still doesn’t need exclusive fullscreen.

This isn’t just a dx12 thing but an os thing as well. And yes, vulkan also supports the flip model.

As for this vrr, no, it does not require exclusive fullscreen… you don’t want fullscreen support, you want proper feature support. You are effectively asking for something you don’t need because that setting generally supports the features you do. But those features aren’t tied to exclusive fullscreen.
Last edited by Dagtag; Dec 23, 2024 @ 1:43am
Carighan Dec 23, 2024 @ 1:58am 
Originally posted by Zen Shot:
That is normal. Fullscreen option is under "Picture Framing" tab.

It's actually called 'Video' (the tab, I mean). It's the topmost option in that tab.

'Picture framing' is a subheader in the 'Video' tab and relates to how letterboxing occurs on ultrawide and other non-standard ratio monitors.
Last edited by Carighan; Dec 23, 2024 @ 1:59am
SixelAlexiS Dec 24, 2024 @ 1:37pm 
Originally posted by Dagtag:
Originally posted by SixelAlexiS:
This doesn't matter since Indiana is a Vulkan only game, and Vulkan need Exclusive Fullscreen support for have a proper VRR support.
Otherwise you either have to use the horrible Windowed Gsync or the DXGI Swapchain, that will have a performance impact.
So no, the game need to support Exclusive Fullscreen, they did the same crap with Wolfenstein Youngblood on GamePass, they learned nothing after all those years.
Yes, i was mistaken with this game not being dx12, no, it still doesn’t need exclusive fullscreen.

This isn’t just a dx12 thing but an os thing as well. And yes, vulkan also supports the flip model.

As for this vrr, no, it does not require exclusive fullscreen… you don’t want fullscreen support, you want proper feature support. You are effectively asking for something you don’t need because that setting generally supports the features you do. But those features aren’t tied to exclusive fullscreen.
You have no idea of what are you talking about, Vulkan doesn't support flip model presentation, that's a DirectX thing.

For having VRR on Vulkan you either have to rely on Exclusive Fullscreen or use an interop layer like the DXGI Swapchain, which does take an hit on performances.
Dagtag Dec 24, 2024 @ 1:40pm 
Originally posted by SixelAlexiS:
Originally posted by Dagtag:
Yes, i was mistaken with this game not being dx12, no, it still doesn’t need exclusive fullscreen.

This isn’t just a dx12 thing but an os thing as well. And yes, vulkan also supports the flip model.

As for this vrr, no, it does not require exclusive fullscreen… you don’t want fullscreen support, you want proper feature support. You are effectively asking for something you don’t need because that setting generally supports the features you do. But those features aren’t tied to exclusive fullscreen.
You have no idea of what are you talking about, Vulkan doesn't support flip model presentation, that's a DirectX thing.

For having VRR on Vulkan you either have to rely on Exclusive Fullscreen or use an interop layer like the DXGI Swapchain, which does take an hit on performances.
i am a game dev... but sure thing buddy, i don't know what i am talking about.... yeah right.

yes, vulkan most certainly does support the flip model, not by name, but the concept very much remains the same.

the concept of the flip model is not something exclusive to DirectX
Last edited by Dagtag; Dec 24, 2024 @ 1:49pm
HolyOctave Dec 24, 2024 @ 1:49pm 
So I am an idiot gamer. I just have 4060 and I cant play this game with 60 fps on low setting. Can you guys stop fighting and fix this issue
I had this problem and found the fix....

I have XBox Game Pass for PC. It was working for me a week ago and then flipped to windowed and wouldn't go above 1960 x 1080. Honestly can't remember if I was fiddling with settings or not.

Was expecting to see a full screen mode under Video but there was only Windowed and Borderless like others have reported.

There was an update yesterday and I thought I would try again. Selected borderless and it is now back to full screen at max resolution. I don't know if it was the update or not as I don't think I had actually selected borderless before? So either the update fixed it or just selecting borderless.

Hope others have the same result.
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