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yeah, just buy a real screen and your non-problem is solved. The hint was free of charge. You called it yourself in the title: you made a big fail here.
First of all, most if not all modern games now support 32x9 out of the box. If they don't, it's almost always sorted with a mod or tweak of some sort. Secondly, OP does not know what they are talking about. I run the game full screen native 7680x2160 32x9 without any issues apart from -vert in some cutscenes. If their game is only running at 21:9 then they have it set up incorrectly.
What is your "set up" then?
I choose their ingame options, 5120 res, 32:9 format, and then if not "cinema" option, it's in 16/9, when with it it's in 21/9. Dude, I can't invent myself other ingame options. Ain't working for me, for some reason.
I know what I'm talking about, been a few years I'm on that very same screen, I just don't accept anymore from AAA's to fail in supporting correctly 32:9 in 2025.
Screen Setup.
Display Mode: Borderless Windowed.
Monitor: 1
Aspect Ratio: 32:9 [Native]
Resolution: 5120 x 1440 [Native]
Picture Framing: Fullscreen.
https://steamcommunity.com/sharedfiles/filedetails/?id=3381349771
I was also getting Blonde Indy in cut-scenes with Path Tracing on lol, so hopefully we get some more patches soon.
And hey, it's better than that crap Flintlock game which had it so screwed up and zoomed that you were only staring at your character's back. I had to refund that one, even forcing aspect ratios in Windows itself didn't fix that one lol it just ignored it.
https://github.com/Lyall/GreatCircleFix
But they should make some mods and updates because Im on 30FPS in Ultra with Full Retrace. 52FPS in DLSS. But I have 13900/4090rtx/64GBDDR5/3GBs.SSD.
Their ads are all about retracing, If I cant run it at 60fps who can?
All the other crying folks should just go and buy a 5120, cos their mum have one.
game shows options for 32:9 + 5120x1440 [Native], but still runs in 16:9, no matter what.
Ridiculously and cluelessly wrong. As someone who's been playing in super-ultrawide before they even existed with multi-monitor setups, that is still wrong, most games now still do not support 32:9 out of the box, it is a huge and stupid problem. There is no excuse, because random people can fix it usually within a day or two, so why can't the damn developers just include it? It would take them hours at most.
It's full Raytracing, that is exactly the expected performance in the multiple games I've played that way at that res with a 4090. You want better don't use full raytracing, don't use super-ultrawide (the ads are for regular 16:9) or see if the 5090 is a big jump in Raytracing performance next year.
See about 2-3 almost every new game.
My best leading theory is it’s a factor of sunken cost fallacy but in hardware form for a change.
I’d mean, if I got swindled by clever marketing and/or a sales rep into buying a subpar, archaic(these kinda displays aren’t new thing just never really took off years ago versus 16:9/normal widescreen) display device that not only has an inferior screen space to anything else for same price in 4k realm AND lacks first party support for vast majority of games…I’d be wee bit salty too.
Doesn’t justify these typically self entitled smug threads demanding their needs be met or they’ll cry but does at least explain a little as to why anyone would ever buy one and expect anything else than what you get for owning one.