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I played Cyberpunk on my Radeon with Pathtracing, so there's no reason, why this is cut in indiana jones. But it doesn't me hurt much, because the overall quality of pathtracing is still sucking with its temporal delays and its massiv power draw for a slighty different but more smearingly graphic.
But FSR 3.1 and XeSS had to be in the game at release, at minimum.
Nope, that's not it. Yes, raytracing for global illumination is always on, but path tracing options (better shadows, better reflections, better bounce lighting) is on RTX 2080 and RTX 3060 too - if you have at least 12GB of VRAM. Don't know if AMD GPUs have path tracing options, but if they do, that 12GB requirement is probably there too.
Yeah I'm thinking when FSR is available for the game? Because it's not yet right?? I'm playing on GamePass, didn't see FSR and I'm thinking you'd need upscaling just for the game to be playable with Full Ray Tracing.
I don't know about the problem with Nvidia but I assure you that it depends on the resolution you play or can play at, I don't care about the RT selector, with a Sapphire RX6700XT 12 GB I play in supreme quality with HDR and RT at 60 stable FPS in Full HD 1080p and it runs smoothly and looks spectacular.
That's a lie. I know r457 was modding Cyberpunk 2077 and running the game with PathTracing on his 7900XTX. I was running it on my 7800XT and both of our GPUs didn't turn into ashes. In fact, considering the power consumption of modern NVidia GPUs, they're much more likely to turn to ashes nowadays (btw, did happen actually and not that long ago with power plugs melting because of an error in design).
CDPR still didn't implement proper FSR and Frame Generation and that's for a reason - they were partnered with NVidia from the start. Now considering that, to compare under the same condition, remove DLSS from your "amazing" NVidia GPU and run PT native - and you will see.
It's not just PT options missing for AMD parts - the full Advanced video settings section is missing: PT (of course) , RT sun shadows, RT reflections, RT indirect illumination. At least in Cyberpunk 2077 they did not remove the options and they're available for BOTH NVidia and AMD users.
Both AMD and NVidia GPUs are RT/PT capable. Locking menu options for no reason is something that needs to be looked at by anti monopoly regulators.
Nvidia didn’t “invent rt” but they made the hardware solution that allows it to run properly
Have fun playing with GeForce now or selling a kidney to afford a Nvidia Card.
AMD will compete with Intel in the lower/mid class GPU and Nvidia will cater to high/enthusiast level GPUS.
Be thankful Nvidia is even still making GPUs for gaming. Its such a non-important part of their business now. They could stop producing GPUs tomorrow and their bottom line would barely move.
Another 5-10 years and Nvidia will be a strictly AI producer. Gaming has become a stepping stone for them.
Not just hardware, but they did the DXR (DirectX raytracing) API too in 2018, which is a successor to their OptiX API from 2009.
I played CP2077 max settings, Path tracing, RT maxed out on 1440P and got over 100fps with 7900xtx. What are you talking about.
In Indiana Jones supreme settings 1440p, I get 130 fps. That's with no FSR support or any time of frame gen. 7900xtx might not be able to beat 4080 super in RT performance. But gives you over 100fps.
Lol that clown called 7900XT and 7900XTX "low level" GPU. Even though it's not usually the case, 7900XTX is faster then a RTX 4090 in a few games, Call of Duty games are one of those examples. Outside of those examples, they are close enough, very capable GPUs while costing a lot less.