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Thats what I'm talking about.
FULL RT won't work on AMD low level GPUs like the 7900XT and 7900XTX, just look at CP2077 with PT, the framerate goes to single digits. Absolutely NO ONE should buy AMD cards if you are interested in RT or PT, simple fact. For this game to be enjoyable in it's full glory go for a 4090 or at least a 4080 SUPER.
You can use individual pt settings in the game. Why shouldn't I be able to use the reflections? By the way, I played the last alan wake 2 dlc with pt on my 7900xt.
That's what I mean by: don't tell me it can't be done.
Also, I always play everything with ray tracing. There are settings options.
You don't say everything under a 4070 shouldn't use ray tracing?
are you just serious ? or you don't know an inch about tech.
To enlighten you, I'm playing Cyberpunk with PT on my said "Low Level GPU" 7900XT. Eating 18Gb of VRAM because, you know, RT/PT are mostly VRAM eaters (so forget about RTX 4080). Also, it's a very interesting question why CDPR is not releasing proper FSR 3.1.
For sure, those are tweaked parameters. Because vanilla ones are ... well, it's CDPR's implementation by brilliant modern devs highly skilled in visual drag and drop "programming", but not C++. Modders are doing better job than those ppl, truth be told.
So, don't let that pathtracing being "RTX exclusive" to your Indiana Jones game ! Go for console, check the cvars, learn a bit about IDtech, apply and enjoy !
Ah, for sure NVida has no rival, because a lot of modern players want to feel like they're playing at max settings with all the bells and whistles while sitting in front of their laptop but with "RTX" inside. For sure, they can crank up those settings and brag about all the marvelous rays bouncing around while in reality all they get is a blurry picture rendered at low resolution and then upscaled, but how would they know the difference looking into that laptop screen of theirs?
That's the current reality - people want to show off and NVidia delivers while making money out of their stupidity in the process.
Yes, AMD was a bit late to the RT scene, but they're rapidly gaining on what they missed. And they're not trying to sell a nicely wrapped lie to every guy with an "entry level" hardware. I've got a friend with an AMD GPU who was telling for years that ppl are crazy on RT parameters and instead of NVidia way (low res + upscale = blurry mirror in every puddle) devs need to go for rational tweaked parameters, so DLSS won't be needed. But heh, NVidia wouldn't want that, would they? (Is that the full ray/path tracing you're talking about?)
Ah still someone who thinks Nvidia invented RT. No, they neither invented it or they do have an exclusive on it. Pure marketing, but it works.