Indiana Jones and the Great Circle

Indiana Jones and the Great Circle

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Fenygg; Dec 9, 2024 @ 1:01am
Does camera stabilization work?
I try to turn that option on and off several times but it seems to me that nothing has changed at all. The head bobbing walk while looking down, the camera that sightly slides to the side every time you turn around, they are still there even when you turn the camera stabilization on. While it's not game-breaking, it still makes me feel mildly nauseated after an hour of playing. The recent update doesn't change anything about that either.

If the dev team notices this post and it is indeed a bug I would appreciate it if you could look into it.
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Showing 1-13 of 13 comments
Ramen Numerals Dec 10, 2024 @ 3:39am 
I'll never understand why head bob is a thing in first person games. This is not how your eyes work.
Last edited by Ramen Numerals; Dec 10, 2024 @ 3:39am
claudiuh Dec 10, 2024 @ 2:03pm 
I confirm this. Camera stabilization does nothing... It's giving me bad motion sickness.
halfmonkey Dec 10, 2024 @ 2:29pm 
Originally posted by Ramen Numerals:
I'll never understand why head bob is a thing in first person games. This is not how your eyes work.

When it's subtle, head bob can be effective at increasing immersion- or at least hiding things that are immersion breaking. But many modern designers pile it on a little too thick.

It's best left to smooth out the animations in specific cases. Breaking into a sprint (just to indicate the change,) or sitting in first person all benefit from a little bit of sway to hide robotic camera movement.

I think this game has opted for the modern design of giving the character "weight" and those weird drunken camera motions are a result of the momentum.
fangolives Dec 10, 2024 @ 6:44pm 
Same, it gives me nausea
Cheeze Wizard Dec 10, 2024 @ 7:13pm 
Originally posted by Ramen Numerals:
I'll never understand why head bob is a thing in first person games. This is not how your eyes work.
Not sure what you mean. I got up from my chair, then walked towards an object that was about eye level on the other side of the room. It bobbed slightly up and down. I tried it again with a faster gait and it bobbed more vigorously.

While some games (usually indie horror) overdue it, in more down to earth titles it provides immersion, more immersion than the player character controlling like a hover drone anyways.
dickastley Dec 10, 2024 @ 7:43pm 
Keep that topic up, the head bobbing needs to stop if I choose to turn this camera stabilization on. I don't wanna puke.
D1N0F7Y Dec 24, 2024 @ 7:57am 
Please fix this, is terrible.
Supermang Dec 25, 2024 @ 8:21am 
Yes thank you I'm playing on xbox and I was wondering if there was a way to turn the head bobbing off it's making me a bit nauseous and don't really want to continue till it gets fixed
Ramen Numerals Dec 28, 2024 @ 9:14pm 
Originally posted by Cheeze Wizard:
Originally posted by Ramen Numerals:
I'll never understand why head bob is a thing in first person games. This is not how your eyes work.
Not sure what you mean. I got up from my chair, then walked towards an object that was about eye level on the other side of the room. It bobbed slightly up and down. I tried it again with a faster gait and it bobbed more vigorously.

While some games (usually indie horror) overdue it, in more down to earth titles it provides immersion, more immersion than the player character controlling like a hover drone anyways.


It's not immersive, your brain works with your eyes to compensate for the motion and stabilize your vision. Your brain is doing a lot of things to ensure you don't get sick trying to do simple tasks. Tilt your head to the left or right while looking at an object, your eyes and brain will stabilize the image.

If devs really want to try for real first-person immersion outside how we perceive objects, they'd add a blurry nose in the bottom-middle of the screen as well, something our brains block out naturally. I won't get into film grain and chromatic aberration, something else your eyes don't see.

Even phone cameras and drones you use today have stabilization features because they realize no one wants bouncing video of their kid's graduation.

Starcitizen devs have actually worked to resolve this in their game, though I question if that game will every hit 1.0.

Here is a video about what they had to do to get the camera stabilized to avoid immersion-breaking head bob. Eye tracking discussion starts at the 12 min mark.

https://youtu.be/_7GG0y8Jmcs?feature=shared
Last edited by Ramen Numerals; Dec 28, 2024 @ 9:29pm
Soldi Feb 3 @ 12:03pm 
Getting really bad motions sickness from this game, any solution out yet?
claudiuh Feb 18 @ 1:25am 
still no news?
Fenygg; Feb 25 @ 9:11pm 
Originally posted by claudiuh:
still no news?
I would just hope for someone to make a mod at this point lol
I feel like if they were going to keep working on this game, they'd have addressed this by now.
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Date Posted: Dec 9, 2024 @ 1:01am
Posts: 13